**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Potatolegion ★★
Comments
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I'd say just reduce the points required for the first few milestones and increase the units in the first few milestones at least. Or maybe add a 5* basic arena which is more suitable for players with less 6/5*s available.
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Vision AOU (All stats based on 5 65): Signature ability: While delayed power drain is active on the opponent, they also take 40% more damage from all sources. Special one consumes 30% less power. Passive: The mind stone grants immunity to reversed controls, disorient and concussion effects. If power is drained or burned,…
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Guillotine
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Abomination (all stats based on 5/65): Signature ability: For each poison on the opponent, they suffer 120 reduced physical resistance. Passive: Immune to poison and nullify/stagger abilities. Enhanced stamina means that exhaustion and fatigue debuffs suffer 75% reduced duration on Abomination. For each poison on the…
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Colossus, AA and Torch are the main ones.
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I'm going with Havok. High energy resistance, non-contact mediums, high damage on sp2/3, nice DOT on heavy and incinerate immunity. Emma is close but I haven't found many uses for her and I don't like Domino at all.
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Iron Fist (all stats based on 5 65): Signature ability: An almost flawless mastery of martial arts grants an additional 50 (up to 150) additional armour penetration for each 5 hits on the combo metre. Additionally, each chi charge grants 5 (increased by 1 for each 40 sig levels) hits on the combo metre. Passive: Basic…
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Tune up ideas (all stats based on 5 65): Bishop: -Prowess potency increased to 18% -Energy resistance increased to 5586. -Consuming prowess now recovers 40% more health and can now purify disorient and poison debuffs. Annihilus: -Armour break potency increased to 411 and duration increased to 7 seconds. -Stifle now affects…
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Warpath (all stats based on 5 65): Signature ability: While true accuracy is active, gain plus 10% (up to 30%) additional bleed ability accuracy. Additionally, gain plus 100 (up to 150) additional critical damage rating for each prowess. Passive: Shrug off concussion, fatigue and exhaustion debuffs at a 80% accelerated…
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White Fox concept (all stats based on 5 65): Signature ability: Using a heavy attack consumes one bleed debuff on each hit, regenerating 364 (up to 800) health over 6 seconds. When a bleed debuff is inflicted on the opponent, 15% (up to 45%) chance to inflict an additional one. Passive: Enhanced stamina grants immunity to…
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Ultron (all stats based on 5 65): Signature ability: While armour up is active increase attack rating by 1000 (up to 2000) and energy resistance by 750 (up to 3000). Passive: Immunity to bleed, poison and armour break. While under the effect of a shock or incinerate, take 98% less damage from the effect, deal 60%…
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Nimrod concept (all stats based on 5 65): Signature ability: The time needed to gain an immunity is reduced by 1 (up to 2.5 based on signature level) seconds. All debuff potency is increased by 20% (up to 40% depending on signature level). Passive: Full robotics grants immunity to both bleed and poison. After 6 seconds…
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Punisher (all stats based on 5/65): Signature ability: All debuffs gain up to 25% (up to 50% based on sig level) potency based on sig level. Passive: A bullet proof vest means that all bullet attacks deal 60% less damage to punisher. Gain up to 48.5% bleed resistance, 1250 physical resistance, 2000 attack rating and 600…
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I once had a dream where me, a friend and two alliance mates participated in a road to glory arena then Tom Holland was there. That was it
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Oh I did that too once lol
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Champion (all stats based on 5 65): Stats: Critical rating: 589 Critical damage rating: 946 Armour rating: 742 Block proficiency: 5876 Signature ability: While fighting against a champion of the universe or on the final node of the quest, start off with 3 of each token and buffs and debuffs gain plus 30% (up to 45%)…
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Captain America (classic) based on 5 65: Stats: Health: 31472 Attack: 2486 Armor rating: 758 Block proficiency: 6589 Signature ability: Captain America's bleed and physical resistance are increased by up to 50% (up to 120% based on sig level) depending on how low his health is. Passive: Gain an additional 2500 physical…
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Karnak (all stats based on 5 65): Stats: Health: 28564 Attack: 2857 Critical rating: 986 Critical damage rating: 895 Armor penetration: 659 Armor rating: 405 Block proficiency: 4305 Signature ability: For each level of focus, Karnak gains 2% (up to 5% based on signature level) additional armour break ability accuracy.…
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I'm guessing most people here just don't know how to use the champion properly.
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I'd still say she is #2 mystic champion without.
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Stealth Suit is overall a better champion imo, but Blade benefits much more.
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I love my Longshot. Such a good champion
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I just think Yellowjacket needs more damage and a more reliable slow to be really good.
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Honestly I think Kingpin looks best. Nice ability accuracy reduction off the sp1, partial debuff immunity (full if he has synergies) and great damage.
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I don't like any of them.
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Juggernaut (all stats based on 5:65): Stats: Attack: 2765 Health: 34567 Critical rating: 745 critical damage rating: 842 critical resistance: 674 Armour rating: 784 Block proficiency: 6489 Signature ability: Amount of persistent rage is increased by a flat 5% (up to 15% depending on signature level). Additionally, chance…
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I have a 6* Yellowjacket and a rank up gem to use on him. I really hope kabam does some good stuff with him.
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Definitely agree.
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I'm taking Guilly 2099 up as my first r2 soon. She has great utility and damage.