Kabam make 5* crystals cheaper
hurricant
Member Posts: 597 ★★★★
It's crazy that 5* crystals cost so much. Apparently you've been trying to improve how many shards we get, but that hasn't changed the fact that we open maybe 2-3 crystals per month (without arena). It's horrible opening that few and still getting garbage all the time. You'd have to dramatically increase the amount for shards we get. I can open 6-8 4* per month so each one stings less. Same with 6*. It stings so much saving for 3 months and opening a dupe loki or some garbage.
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Comments
There's two ways to make something cheaper
Inflate the amount of resources one needs to get the item (5* Crystal)
Deflate the cost of that item.
I believe they are focused on the inflation part as opposed to the deflation part.
I'm all for both but i don't see that happening.
We're not going to reduce the amount of Shards that a 5-Star Crystal costs to form, but will increase the amount of 5-Star Shards that are available.
We've done this pretty dramatically over the last year, and more and more in the last few months! We'ill continue to do so into the future, so keep an eye out for new Meta Events (side quests like Nick Fury's Recon Initiatives, Love is a Battlerealm, etc.) and for more availability of Crystal Shards in other areas of the Contest as well.
I’ll take more anytime but can’t say they aren’t trying 🤷♂️
I would argue that the effective value of 5* shards has decreased dramatically as the % chance to obtain a desired champion has decreased dramatically as the number of champions added to the basic crystal increased to 2 per month and that the feature 15000 5* crystal system got changes from 25% for a desired champion to 1/24 4% current feature 5* system. SA weekly rewards and other alliance rewards are still a paltry few hundred 5* shards. I think this adds up for the hardcore player who does only basic milestones in arena 20-40k 5* shards per month.
Overall, 2-4 5* basic crystals per month is drop of water in a desert. Players are frustated with thirst.
Players need to realize that there will always be something really hard to get, something kind of hard to get, something not very hard to get, and something very easy to get. Accelerating 5* champs automatically forces that ladder to push upward. 6* champions were inevitable once the 5* earning rate really started to accelerate. Push 5* champs down to where 4* champs used to be, and all you do is accelerate the eventual arrival of 6* rank ups and 7* champs and content that locks out 5* champs, and the players that are currently earning champs faster than you today will be earning champs even faster than you tomorrow, in parts of the game you can't even reach at all.
I said this when people begged for more T4CC and more 5* champs, and I was laughed at both times when I said these ladder side effects are absolutely inevitable, and no amount of complaining or boycotting or one-starring the game can stop them. I think players trying to "catch up" by making things easier to get are cutting their own throats, and doing it over and over again, but there seems to be no way to prevent it from happening.
The best way to "catch up" with the players faster than you is to try to slow them down at the top, by not advocating for more and more and more stuff. But trying to speed yourself up to race them is usually counterproductive. It is possible to do in theory, but very easy to fall into unintended-consequence land and put yourself even farther behind than before.