Suggestion: Adaptoid as playable champion
Bogia
Member Posts: 125 ★
I am envisioning Adaptoids as being customizable by the player. They could be customizable to several degrees, from the player just getting to pick which class they want, to being able to customize everything: attacks, specials and synergies.
First, the player picks the class. Mystic, for example.
Next, they choose a package for regular attacks from maybe 3-5 different options that focuses on one type of gameplay. For Mystics, maybe the options are a ramp-up package, like Mordo ramping up his fury charges, a debuff package with a mechanic similar to Ghost Rider's judgements, and a nullify package with Symbiote Supreme type abilities.
Next, they would choose from a package of special abilities. For example, heal block, nullify and buff packages.
There could be choices for passive ability packages, signature ability, synergies. Each player could be limited to only one Adaptoid, or a max limit of six with a limit of one per class. Maybe you could wipe your Adaptoid clean for a cost to start over with a different customization.
Customization like this would add a new layer of "interesting decisions" to the game. It would also help players fill gaps in their roster.
First, the player picks the class. Mystic, for example.
Next, they choose a package for regular attacks from maybe 3-5 different options that focuses on one type of gameplay. For Mystics, maybe the options are a ramp-up package, like Mordo ramping up his fury charges, a debuff package with a mechanic similar to Ghost Rider's judgements, and a nullify package with Symbiote Supreme type abilities.
Next, they would choose from a package of special abilities. For example, heal block, nullify and buff packages.
There could be choices for passive ability packages, signature ability, synergies. Each player could be limited to only one Adaptoid, or a max limit of six with a limit of one per class. Maybe you could wipe your Adaptoid clean for a cost to start over with a different customization.
Customization like this would add a new layer of "interesting decisions" to the game. It would also help players fill gaps in their roster.
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