**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
If you have 0 expectations you can't be disappointed
*taps head*
Pathetic
Still haven’t gotten it, so idk.
Context: The Comp Package went out to all players that started the quest before the Bug was fixed, and is based on the difference between resources we saw Players using before and after the bug was fixed. I see a lot of players saying that they used a bunch of revives, but players that played the fights after the Bug was fixed (roughly 6 hours after launch) also still used a lot of resources. The difference on average was what we based the package on.
This is NOT compensation for the ongoing control issues we've been experiencing.
I've also let the team know about the feedback here. Obviously, there are lots going on right now, and we're looking at many things, but I can make the sentiment known. No Promises that will go anywhere though.
You literally said that you based this off of everyone that started the quest (not finished), so if someone starts the quest and uses no revives and leaves the quest before grandmaster, that would skew your numbers wildly…
This is a huge slap in the face.
I started this quest almost immediately after it went live. After reaching the Grandmaster painlessly enough (maybe 3 revives), I was absolutely decimated by the bugged Grandmaster. I blew through my whole stash of potions (10) and units (almost 900) and still had to spend a little to get him down simply because I was in too deep.
THIS is the response we get? Total gaslighting. Some vague answer about the difference in resources between players that experienced the bug and those that didn’t. Some manufactured “average” that really has nothing to do with what those of us who did the fight bugged went through. Honestly, would it kill them to be fair just once?
If so, I’ll do the path right now, just to prove you wrong. 🙄
I’ve done a couple of paths since and the difference in the revives I used from the first fight to my last is waaaay more than 3. I know that’s anecdotal evidence but I trust that more than Kabam’s “data”.