Best Of
Bring back the old forum
It's crazy. No one asked for this change. I kept quiet because I thought people would complain and you would backtrack, but apparently not.
Things are out of place, it's incredibly visually cluttered. I'm sure this is one of the worst forum layouts I've ever seen, and it easily competes for one of the worst websites I've ever visited on the internet.
Even the Kabam moderators stopped responding. It's unhealthy; whoever made this change should go straight to jail. The fact that anyone would ever encounter this should be a crime against honor and humanity. Every time I access this forum, my eyes hurt and my neurons melt trying to figure out where things are.

Re: Why nerfing Spider Woman is a really bad move
I think slow and true abilities have their own issues in her kit.
A slow would work slightly different as it’s ability accuracy based and also doesn’t work vs skill. The unstoppable counter is nice as it’s one of her focuses though.
True strike is not a debuff and so she would be able to counter evade in debuff immune or purify scenarios. (side note, I think true focus fits her better. True strike ignores armour and resistances as well, and she’s not supposed to be an auto block counter so TA isn’t as applicable as something like true focus, as miss is one of her main focuses)
I think a panic debuff or just a 0% ensnare is more appropriate. Works against all classes as before, is not ability accuracy dependent and does not create weird interactions with AAR. Panic does ignore miss as well but kabam stated that was one of her goals. I think 0% ensnare (while it looks funky) is functionally the most practical choice imo as nothing about her utility changes other than the AAR.
Re: Why nerfing Spider Woman is a really bad move
I have no problem with the defensive nerf itself. I think the Ensnare debuff is a menace on defense. You have a near-constant 30% for any ability of yours to fail. She's basically Domino (at least an unwakened Domino), and if that's not who she is explicitly meant to be, then I absolutely understand why they'd remove the ability on defense. One of the most important aspects in learning how to counter a champion is for them to be consistent, and Spider-Woman is wildly inconsistent to fight. Even if you bring a champion who has abilities to counter her, those abilities can just get shut down randomly.
I don't have any strong opinion on the removal of Ensnare on attack since it works in a way that I don't really vibe with, but I can understand that others have other views and value it higher than I do. I feel like an easy workaround - if the whole "keep Ensnare on attack but remove it on defense" thing is too hard - is to add some other mechanic that works in a similar way. Replace the Ensnare debuff with a Slow debuff or a True Strike buff; just something that allows her to keep countering Evade.
Both of those ideas would give her additional utility - Slow grants anti-Unstoppable, True Strike gives anti-Autoblock - so I can see how it would maybe look as a not-needed buff to her. But then again, she would lose her ability to lower the opponent's ability accuracy, so I feel as if it's a bit of a give and take.
Alternatively, you could remove the Ensnare from that constant timer and have it activate with some specific action. Say a special or heavy attack, or, to keep it in line with the rest of her kit, maybe an intercept. That would make it less of a hassle on defense since you would actively have to be struck by that specific attack for it to trigger, but you'd still have access to it on attack.
Re: VALIANT EVENT QUEST - CHECK IN!
The issue is you have to change your attacker everytime, small rosters don't have 16 perfect counters for all and with all the nodes it makes more difficult.
Other is that champions don't heal so that change would be great because even if i try to fight first champion without perfect counter i will very likely to loose some health and then even if i perfect counter for my next fight, i will need to use potions.
Maybe give options like gauntlet, teams of 3 and we can swap it after every 3 or 4 defenders. That would be the best.
And please make it shorter. 16 fights are too much imho.
Re: VALIANT EVENT QUEST - CHECK IN!
It Sucks. I go to the game to relax and this finally makes the game a chore. I detest it with every fiber of my being.