Best Of
Re: What happened to my boy Cyclops?
Yes but I struggle to see him getting much if anythingUnless they give him the same exact mechanic as Nico where adrenaline doesn't decay he will stay mid. The damage is fine but he has very little utility, he can do Spider Woman and Photon kinda but what else is there? He sucks for Attuma without sig 200.Is cyclops still subject to rebalancing?
Re: Silver Sable or Patriot?
Sable and it’s not even closeIs Silver Sable actually good? I’ve got her as a 7* today and even have a skill gem ready. Does she really need to be duped for her ? Enlighten me
Re: Possible bug!! VERY HIGH BAN CHANCE! Please read!
Just as a heads up, you can't monetize clickbait on the Kabam forums. Many have tried, none have succeeded.I did it. Figured out the thing and it's true.
A million xp glitch/exploit every single day.
It's true that it does not affect the game. At the end of the day it's still an exploit.
Re: The mysterium shortage continues...
So with the SQ shift things have already changed negatively, and as of this moment there will be no change to regression? Makes it sound like the mysterium nerf was deliberate, which makes this even worse, especially with all the times you said we were getting the same amount. So there's a couple ways to look at this:We don't do that, either.I can’t believe you guys are still talking about this.We are not kabam, so we don’t ignore issues until everyone forgets about it
We've talked about Mysterium a lot here.
There's nothing to share about it at this time.
I've brought all the feedback to the team, and I'll poke at it again this week - but as of this moment, nothing is changing.
1. You guys changed mysterium for the worse and are trying to gaslight players.
2. You guys changed mysterium for the worse and are somehow convinced it's actually the same.
3. You guys changed mysterium for the worse and are happy to leave us with less currency for an "improved" store, perhaps just balancing the magical "rewards budget".
4. Or you guys changed mysterium for the worse and are just unwilling to correct it for a reason that is either a simple lack of desire to do the work or it's too embarrassing to admit that all the times you doubled down on nothing having changed being incorrect.
I'm sure there might be other options too, but none of them look good. Mysterium changed for the worse, so it either needs to be corrected, or Kabam needs to be straightforward with why the changes were made.
I'm not thinking you guys knowingly did anything nefarious or intended to negatively impact anything with the shift. I think we're all just confused at the sequence of these events. The mysterium situation is considerably worse, you said it's not, the numbers make it clear that the defense is incorrect, and you guys don't want to correct it. It doesn't make sense.
Re: Solvarch is a letdown?
Despite being retired I still like reading the forums from time to time so if Tarique and CheeseMaster could go back to focusing on their middle school education so I can read what everyone else has to say, I’d appreciate it. Thanks!

13
Re: Possible bug!! VERY HIGH BAN CHANCE! Please read!
Not arguing that, but "VERY HIGH BAN CHANCE" is not a known statement of fact.Just as a heads up, you can't monetize clickbait on the Kabam forums. Many have tried, none have succeeded.I did it. Figured out the thing and it's true.
A million xp glitch/exploit every single day.
It's true that it does not affect the game. At the end of the day it's still an exploit.
Re: VALIANT EVENT QUEST - CHECK IN!
The 2-champion node switch is better than the previous version of Valiant EQ. However, having 2 paths in Chapters 3–6 of EQ feels quite boring — a single path like in Chapters 1–3 is much better. In my opinion, the main issue with the earlier version of EQ wasn’t the 3-champ node switch, but rather the 2-path structure. Just my personal view — open to hearing other opinions.

5
Re: Solvarch Tune Up
But a vanila fight is exacly not having nodes and outside interference and even in the testing ground the results can be extremely different from a actual match upWhich vanilla fights? I can understand ROL WS being vanilla but he showcased Enchantress, Bullseye, Jean, Capt. Britain, Sinister, Onslaught, Domino etc just because there weren't any nodes doesn't mean the fights are vanilla these are literally all top defenders regardless. Sure some nodes will stop him, but some won't, that's just how BGs metas work this isn't a Solvarch exclusive thing.Nick video is not a good argument when they are Vanila fights and Damage Showcase while in fights itself and when you look at actual BGs fights his doing 60 fo 80 secondsHe already nukes his target matchups in 30-40 secs if you give him all that extra damage you're asking for he'll be doing those fights in 20-25 secs and because he's also a decent defender that would simply be absolutely busted. He could use some extra reverb potency but everything else you asked for regarding damage is just not realistic.No offense but that's way too much. He doesn't need a huge damage tune up he just needs faster ramp, slower core charge fall off and increased reverb potency so he can do Bullseye and others without having to go to sp3, everything else is fine. He doesn't even need it for same rank fights, he can currently do same rank fights against his target matchups in 30-40 secs with full health, and others like Bullseye in 50-1:00 with the sp3 rotation at full health, his only problem is he can only do same rank not higher.i can decrease the critical damage attack rating bonusses to just 100% instead of 200%
but 15 charges doing MLM ins't a faster ramp on it's own?
You don't need the charges to fall slower you just need to manage them,you lose 21 per S2 and this makes you manage them more frequently without worring about losing damage
The other 2 i don't see how is too much if is just how it should be,you spend armor ups to Re apply your energize and the ISO core effects is exacly because of characters like Spider Woman and Domino
last one is just because his heavy does nothing and sometimes you can spam It, is like a better version of Gladiator heavy
15 charges every MLM is too much, again this wouldn't be an issue if he wasn't already as fast as he is for mutants and energy based champs, Nick136 was literally doing same rank Onslaughts in 31 secs in his current state even Bastion isn't that quick. What they could do is just add maybe an extra 5 on intercepts or firs M but anything else would just be way too much he'd be absolutely busted for the target matchups he already handles easily.
He needs a way to prevent his charges from falling off against non mutant and non energy based champs in my opinion. Best way to do this is by simply allowing him to inflict coldsnaps in both modes regardless, maybe absorb inflicts two and release inflicts just one but he definitely needs a way to keep building up charges with basic attacks or at least pause them for longer than a second cause that is the main issue I've noticed with him the charges just fall off too fast in non ideal matchups.
He can already do Domino and Spider Woman in his current state, Spider Woman is a kinda slow fight but he does it at 100% hp easily. Domino even at sig 200 is also a 90% hp fight as long as you don't try to parry her cause she will fail those of course.
This guy is averege player but he still doing the BGs Showcases,this it's a more realistic scenario for most players
Fine i'm taking out the 5 charges from light attack but i'm putting It on parry, also all of this is just during Absorbing model not all the time
something someone suggested is that when you apply the coldsnap in release mode you also take part of the energy damage the opponent is taking, it's either this or cut the scale between core charges and reverb because even if you change for 2 per second is not a great trade
Also something i din't include that i wanted to put in his sig ability is resistence against energy DOT because he can get outhealed
Not changing the 2% armor penetration per 1% crit rating
If you throw it on parry you end up supercharging him even more on his ideal matchups which he already nukes, the only way this works is if they buff the whole gaining charges in a way that it doesn't make him actually busted in ideal matchups where he's already good which is why I suggested intercepts. Ramping up faster is optional but also riskier.
Hell no not putting on Intercept,specialy in this Ai,we already have too many champions getting screwed by AI not cooperating
Re: Solvarch Tune Up
No offense but that's way too much. He doesn't need a huge damage tune up he just needs faster ramp, slower core charge fall off and increased reverb potency so he can do Bullseye and others without having to go to sp3, everything else is fine. He doesn't even need it for same rank fights, he can currently do same rank fights against his target matchups in 30-40 secs with full health, and others like Bullseye in 50-1:00 with the sp3 rotation at full health, his only problem is he can only do same rank not higher.i can decrease the critical damage attack rating bonusses to just 100% instead of 200%
but 15 charges doing MLM ins't a faster ramp on it's own?
You don't need the charges to fall slower you just need to manage them,you lose 21 per S2 and this makes you manage them more frequently without worring about losing damage
The other 2 i don't see how is too much if is just how it should be,you spend armor ups to Re apply your energize and the ISO core effects is exacly because of characters like Spider Woman and Domino
last one is just because his heavy does nothing and sometimes you can spam It, is like a better version of Gladiator heavy
Re: Solvarch Tune Up
Nick video is not a good argument when they are Vanila fights and Damage Showcase while in fights itself and when you look at actual BGs fights his doing 60 fo 80 secondsHe already nukes his target matchups in 30-40 secs if you give him all that extra damage you're asking for he'll be doing those fights in 20-25 secs and because he's also a decent defender that would simply be absolutely busted. He could use some extra reverb potency but everything else you asked for regarding damage is just not realistic.No offense but that's way too much. He doesn't need a huge damage tune up he just needs faster ramp, slower core charge fall off and increased reverb potency so he can do Bullseye and others without having to go to sp3, everything else is fine. He doesn't even need it for same rank fights, he can currently do same rank fights against his target matchups in 30-40 secs with full health, and others like Bullseye in 50-1:00 with the sp3 rotation at full health, his only problem is he can only do same rank not higher.i can decrease the critical damage attack rating bonusses to just 100% instead of 200%
but 15 charges doing MLM ins't a faster ramp on it's own?
You don't need the charges to fall slower you just need to manage them,you lose 21 per S2 and this makes you manage them more frequently without worring about losing damage
The other 2 i don't see how is too much if is just how it should be,you spend armor ups to Re apply your energize and the ISO core effects is exacly because of characters like Spider Woman and Domino
last one is just because his heavy does nothing and sometimes you can spam It, is like a better version of Gladiator heavy
15 charges every MLM is too much, again this wouldn't be an issue if he wasn't already as fast as he is for mutants and energy based champs, Nick136 was literally doing same rank Onslaughts in 31 secs in his current state even Bastion isn't that quick. What they could do is just add maybe an extra 5 on intercepts or firs M but anything else would just be way too much he'd be absolutely busted for the target matchups he already handles easily.
He needs a way to prevent his charges from falling off against non mutant and non energy based champs in my opinion. Best way to do this is by simply allowing him to inflict coldsnaps in both modes regardless, maybe absorb inflicts two and release inflicts just one but he definitely needs a way to keep building up charges with basic attacks or at least pause them for longer than a second cause that is the main issue I've noticed with him the charges just fall off too fast in non ideal matchups.
He can already do Domino and Spider Woman in his current state, Spider Woman is a kinda slow fight but he does it at 100% hp easily. Domino even at sig 200 is also a 90% hp fight as long as you don't try to parry her cause she will fail those of course.

This guy is averege player but he still doing the BGs Showcases,this it's a more realistic scenario for most players
Fine i'm taking out the 5 charges from light attack but i'm putting It on parry, also all of this is just during Absorbing model not all the time
something someone suggested is that when you apply the coldsnap in release mode you also take part of the energy damage the opponent is taking, it's either this or cut the scale between core charges and reverb because even if you change for 2 per second is not a great trade
Also something i din't include that i wanted to put in his sig ability is resistence against energy DOT because he can get outhealed
Not changing the 2% armor penetration per 1% crit rating
and War videos and players were complaining about ther abilities failing like ther energize and armor,he can't nuke em if he can't ramp properly