Best Of
Detailed Energy Math, The root of the energy problem and Why the Solution misses the mark.
Energy Math :>
USAGE ----
Daily Quests:
Catalyst quests - 15 per path , 30 full exp , 3/tile
Daily essentials - 10 per path , 20 full exp , 2/tile
Supply Quest - 30 per path, 60 full exp , 3/tile
Monthly Quests:
Classic Difficulty - 298 completion , 1250 full exp (24 paths) *have not included elder difficulty here, 6 long paths in total, about 60- 70 energy per quest. Image how that'd be lol)
Chap 1
Quest 1 - 36 per path, 108 full exp(3 paths) , 3/tile
Quest 2 - 36 per path, 108 full exp(3 paths) , 3/tile
Chap 2
Quest 3 - 48 per path, 192 full exp(4 paths) , 4/tile
Quest 4 - 48 per path, 192 full exp(4 paths) , 4/tile
Chap 3
Quest 5 - 65 per path , 325 full exp(5 paths) , 5/tile
Quest 6 - 65 per path , 325 full exp(5 paths) , 5/tile
Side Quest : 9 per quest , 36/ week since you have to do those quests 4x a week , 144/ month
Battlegrounds : 15 per match, x2 matches a day (still less than what people prefer playing or actually play) , Bg objective requires you to play 3 games every 2 days.
Energy availability ----
70 Energy, 1 free refill in monthly calendar
Energy recharge time: 6 mins per energy.
240 energy a day(24hrs)
Problem:
The daily units are transferred to the daily quests
(ends up costing 60 energy per day)
The daily essentials are a must to grind cause it's a main source of gold, if we dont do that we fr gonna be struggling for gold , most ftp players already to including me lol.
(20 more energy)
Battlegrounds daily objectives 15 energy a day, if u lose u gotta spend 15 more cause the objectives are all about winning, losers rnt tolerated lol. (you gotta win, not play about 3 matches every 2 days)
This totals to 95 energy per day we spend on daily things. The more fun part is autofighting takes 80 energy. If a person who is coming online about 2-3 times a day, he has to just waste one of those times autofighting. Autofighting content really should not cost so much energy, come on guys!
The side quest is to be done 4x a week, that's 9 more energy to be spent, 4x a week
On top of all this, the event quest has a ridiculously high cost for energy!! 1 path and energy's all over(sometimes 2)
EXPLAINATION---
If it is not already obvious till here, Let me state it bluntly.
Rather than before, when we could do everything we had in the game, we now have to make a choice at every step. On a daily basis , We can either do daily quests or, a path or two of event quests, but never both. So if you do a path of the event quest chap 3 , you will have to sacrifice on about 2 of the daily quests. The more you do in the event quests the more you have to sacrifice on the daily stuff and it is very directly proportional to eachother.
And since we are to spend atleast 95 energy per day on the daily formalities, adding the side quests to it and the event quests to those becomes about 150ish energy to spend in a day lol. God forbid if i play 4-5 extra matches of bgs thoughout a day i'mma be losing on all my daily and event quest rewards lol. The way we are supposed to do everything is so strict, tight and straightup unreasonable right now. Because we cant really afford to quit and restart quests too, no margin for error because anything we do now, in the end it will cost us so damn much energy that by the end we will have to leave a portion of content incomplete cause we wont have any energy for it. Something like energy should not be a part to worry about. If a person is unavailable for 2 or 3 days to play properly , that person will def not be able to complete his event quests, if he wants to, he has to miss out more of the daily quests and battlegrounds stuff than he has already.
Fully exploring the classic difficulty, along with the elder difficulty out of the question lol. (just look at the number of paths in total and the energy cost listed above.) If we dont play we miss out on so much, if we do play we still have to choose what to not play and lose rewards for. The way we are to play and spend energy on is so restrictive currently its really not fun anymore. The weird part about this is , all this energy takes a few mins to deplete,
IF A PLAYER IS PLAYING THE GAME AFTER A GOOD AMT OF HOURS, HE SHOULD HAVE THE LEEWAY TO PLAY WHATEVER HE WANTS WITHOUT IT HAVING A MAJOR EFFECT ON WHAT REWARDS HE LOSES , THE CHANGES MAKE IT NOT THAT WAY. THE PLAYER SHOULD ALSO BE ABLE TO PLAY THE GAME FOR A LONG TIME AND ENJOY IT, WHICH CANT HAPPEN SINCE YOU LOST THE FULL BAR OF POWER AFTER 1 QUEST. ARENA GRINDING IS BORING AND GOT NO REWARDS AND IN AW AND AQ THERE ARE BARELY ANY FIGHTS TO DO.
None of this includes story content, back isses, necropolis and long form content , etc , for people who rnt valiant story content is especially imp. , the gauntlets take so much time and prep to do; which i really like tbh, but it cant be done in one sitting by everyone, so we now have to lose rewards if we choose to do any of these thigs. How do we do that along with the daily and the monthly stuff? on top of this we only get 1 full energy refill a month lmaoooo.
Sol. by kabam-
4hr crystals gave everyone a surplus of energy, so we are removing that from those crystals by assuming how everyone opened the crystals lol(which is not true for progressing players, we often need revives and open them crystals much more often since we have to do stroy content a lot too and we arent the most metal sonic dude level skilled players.) so none of the progressing players have energy surplus which you guys just assumed to be true based on what you guys saw on youtube videos. They're on top of the game ofc they dont have to open those crystals everytime lol. they dont have to for their fair reasons. But just using that as a base for every player and removing refills is not the brightest thing to do. It is the brightest thing to do however if you want a reason to monopolize the energy in the game. And i get that ya'll wanna do that, even as an ftp i really dont care but this is just a messed up way to do so.
The other solution was:
SOLO RAIDS WERE TOO ENERGY-HEAVY ON THE PLAYERS SO ENERGY COST REDUCED FROM 3 TO 1, THANK US LATER.
I dont even know what to say about this really , it's such a sad thing to do, even if it were to be 5 no one would be affected by it. It's like faking effort to show that you guys are fixing and trying to improve things but in the end you guys belive what you did was correct and want things your way only, i hope this post showed you where you guys were wrong,
My solution:
Reduce the energy costs for daily events to 2 for every quest, reduce it to 3 for every event quest and if ya'll dont even give us any extra energy refills on top that we'd be fine with it. We just dont want to come online only to have our energy go to 0 after 1 or 2 quests which depending on the progression, people can do within minutes lol. This causes a lot of sacrifice in the rewards we earn and a lot of restrictions on how to move forward with the way we play the game , even for the most casual and relaxing of stuff. This game was so relaxing before it really aint that way now.
Re: Let’s talk crashed
Great post man. Agree with you 100% except just one thing:
"Vitriol and Anger and Mob mentality… just dumb. It ain't that serious….Go hug a loved one…."
It's like, if these people had a loved one to hug, they wouldn't have the "vitriol and anger and mob mentality" in the first place. Why do you think these cretins come to the forum to rant and rave in the first place? Because they're miserable in their personal lives and use the game as a proxy for their beef with the real world.
Constructive criticism is cool, but most people here ain't interested in that.
There is no version of the game that would satisfy them—because their unhappiness isn’t rooted in the game. It’s rooted in their lives, their identity, their unmet needs.
That's why every time one of their complaints gets addressed, they abandon the topic and move on to a new complaint, something new to rage about because what they need isn't a better game, it's (as they themselves say constantly in this thread): "to feel heard"; "to feel respected"; "to feel loved."
But how is a Kabam dev supposed to do that? To make these people feel like they matter when the real world will always tell them they don't? They act like Crashed or the other devs are their mommy/daddy and they whine like emotional teenagers about the world being unfair.
Re: Who designed this forum? Its atrocious
Yeah, This is something we're tackling at the moment. Long story short, it was a legacy upgrade as our old theme was no longer compatible with the new system. Unfortunately, that broke a lot of custom styling and layout that we previously had. Good news is, the upgrade brought along with it some cool features we now have access to and currently in the process of updating. Hopefully it won't be too much longer. Stay Tuned.
Re: Let’s talk crashed
Energy is a unit metric, lots of games have this mechanic…none has ever thought removing it would be the answer.
Communication, we need more of it, but seeing some reactions, I can appreciate why the mods stay away.
Monetization, well, we can see it going in that direction with so many sales, but I think even whales who spend on sales are going to be annoyed spending on little things like energy.
Crash taking the hit, its corporate politics….he has to say yes to the boss because, he needs his job, he likes his job…
We can blame everyone linked to the game, praise past mods for their vision, hate how corporate has taken over…or
We limit our playtime and enjoy life, not take this so seriously anymore…breath and catch our breath…or be more interested in the drama and want to just be pissed off like the rest of the world…
10 plus years in, I'm at a point where I just don't care too much, I play for fun, I don't spend anymore, I don't need that "new" champ as badly as everyone else because the state of the game renders it useless.
This game is on the same track as many others, at some point First Fight, Marvel Rivals or something else will take over my interests…the money I've spent (and not a small amount), well lets say it was for my hobby, like snowboarding trips or scuba diving in Bali…its gone.
They will take the energy now, next will be units in Arenas…whats afetr that…who knows…
Guys, catch your breath, for those of you that work in the real world, these guys are doing their jobs to maintain their livelihood, whether their decisions are good or not…doesn't matter…their humans trying to pay bills. Vitriol and Anger and Mob mentality… just dumb.
It ain't that serious….its a mobile game and even after 10 years…it hurts but it is what it is.
Go hug a loved one….
Peace
Re: Sad to say goodbye
I quit this game a month ago and have to say not missed it at all. ever time I go onto you tube just seems endless videos about something else that broke or something that just sucks . After over 10 year and over a 10 million account , and spending and yes I did the actual match , $10,500.00 on the game it's time to call it. I never minded spending money on the game but this game has just went full on "greed mode" . I told my alliance I was quitting because this game has turned into a needy girlfriend that was a degenerate gambler .. Always wanting more time and needing more money . Time to end this unhealthy relationship . Wish the best of luck to all the players that hang on , but trust me if you are thinking about quitting you will not miss the game if you do .
Re: 1-Day Arenas Are Useless in 2025/26 – Time for a Real Reward Overhaul!
Leave arenas alone, official word is that we will get less rewards from arenas if it were to be revamped. This is the last few bright spots to be preserved.
Look on the bright side, you can check out this month’s EQ if you are looking for revamped contents

