Best Of
Compensation Rewards Missing
So I claimed my compensation rewards earlier today, and while everything else was fine, I didn’t even get the 10k summoners fest points that were in the pack. I talked to some people on reddit and discord and surprise surprise, I am not the only one😑 I have submitted a ticket long ago, but still no response. Seriously Kabam, do we have to request a compensation for mistakes in your compensation!!
2
Re: Blade & Bolder pulls
I finally pulled Odin and am very happy with him. I might take him to rank 3.
Re: Kabam, Adaptive EQ Isn’t "Adaptive"... It’s Just Broken
Kabam had no idea what they were doing when they made this content, especially elder. The health pools and attack ratings are way too high. The fights are nearly impossible on elder with 7r1s. Overall, this is not good content nor is it enjoyable.
Re: VALIANT EVENT QUEST - CHECK IN!
Wait, what? Those who completed the errant EQ are temporarily banned? That’s total FUBAR.
Splash screen artwork logoless collection
I managed to find the location of the image in the PC game files, figured I'd gather the ones I have collected into a thread. I'll continue adding to this with future artwork. If you want to find it yourself, you can go into the MCOC folder and search "splash", it will pop up but in 2048x2048. You will need to adjust it to 1600x1200 for the proper image.
July 2025: Maker and High Evolutionary

August 2025: Solvarch

September 2025: Silver Samurai and Mr Knight

July 2025: Maker and High Evolutionary

August 2025: Solvarch

September 2025: Silver Samurai and Mr Knight

A different perspective on the new EQ
Alright, this is going to be unpopular, but there are portions that I believe need changed.
Going to be transparent, I have a 10m roster with 50 R3 plus 7*. That’s a much different spot than a lot of the game and I recognize that influences my thoughts.
Old Format:
- it was terrible. Updates came far too slowly for new difficulties, and by the time they finally landed the rewards were already dated, and posed little to no challenge.
- Paragon Gauntlet wore out quickly. A month long content with 6 fights at 300k health took 3 minutes total. It was a waste, and as above rewards were outpaced quickly.
- Valiant Gauntlet was a revelation, but even then it just wasn’t challenging. I don’t think EQ should be the hardest content in the game, but it shouldn’t be 30 second fights and out of here.
New Format:
- Classic difficulty is fine for me. It’s just normal EQ, but with significantly increased health and attack. I sit at level 6/15 with 28k prestige, and the health pools in classic sat at 700-900k. That’s perfect in my opinion, makes the fights long enough to feel worthwhile, but not too long where it’s a slog.
- having to do a run of Classic before Elder is fine to me, but the rewards are so back loaded it does feel a bit like you did it for no reason.
- Elder difficulty is just Valiant Gauntlet, but with even more health and attack, and this is where it gets iffy for me. I still had fun, but there’s some drawbacks.
- Attack Value is WAY overtuned. 25-33k attack throughout, you literally lose 4% health minimum on a parry. More if you take a hit into the block. With health not resetting, that’s an issue
- Health creeps up a bit into the slog territory for monthly content. 900k is about what I’d expect, but 1.4m is legit Everest content health pools.
- Other than the above, it was fun. 6* are rough to use even maxed, and 7* R2 was pretty much the minimum. Mystic and Tech in particular really stretched my roster thin, which I’m now using to target weaknesses.
- There is so much potential in scaling rewards. It’ll always keep the content current, and I love that portion.
Issues I Identify:
- I’m aware my roster is more developed than most. Classic I wouldn’t touch much, but if my roster is stretched in Elder, others are going to really suffer.
- Attack needs adjusted big time. 25k should be more like 12-15k max.
- if attack not addressed swapping should heal back at least a portion of health. Even something like “70% of damage taken is healed” would increase enjoyment.
Overall/TLDR:
- So much potential is here with adaptive EQ, and should stay around.
- Recognize roster limitations and adjust some of the numbers, especially for progressing levels.
-
Going to be transparent, I have a 10m roster with 50 R3 plus 7*. That’s a much different spot than a lot of the game and I recognize that influences my thoughts.
Old Format:
- it was terrible. Updates came far too slowly for new difficulties, and by the time they finally landed the rewards were already dated, and posed little to no challenge.
- Paragon Gauntlet wore out quickly. A month long content with 6 fights at 300k health took 3 minutes total. It was a waste, and as above rewards were outpaced quickly.
- Valiant Gauntlet was a revelation, but even then it just wasn’t challenging. I don’t think EQ should be the hardest content in the game, but it shouldn’t be 30 second fights and out of here.
New Format:
- Classic difficulty is fine for me. It’s just normal EQ, but with significantly increased health and attack. I sit at level 6/15 with 28k prestige, and the health pools in classic sat at 700-900k. That’s perfect in my opinion, makes the fights long enough to feel worthwhile, but not too long where it’s a slog.
- having to do a run of Classic before Elder is fine to me, but the rewards are so back loaded it does feel a bit like you did it for no reason.
- Elder difficulty is just Valiant Gauntlet, but with even more health and attack, and this is where it gets iffy for me. I still had fun, but there’s some drawbacks.
- Attack Value is WAY overtuned. 25-33k attack throughout, you literally lose 4% health minimum on a parry. More if you take a hit into the block. With health not resetting, that’s an issue
- Health creeps up a bit into the slog territory for monthly content. 900k is about what I’d expect, but 1.4m is legit Everest content health pools.
- Other than the above, it was fun. 6* are rough to use even maxed, and 7* R2 was pretty much the minimum. Mystic and Tech in particular really stretched my roster thin, which I’m now using to target weaknesses.
- There is so much potential in scaling rewards. It’ll always keep the content current, and I love that portion.
Issues I Identify:
- I’m aware my roster is more developed than most. Classic I wouldn’t touch much, but if my roster is stretched in Elder, others are going to really suffer.
- Attack needs adjusted big time. 25k should be more like 12-15k max.
- if attack not addressed swapping should heal back at least a portion of health. Even something like “70% of damage taken is healed” would increase enjoyment.
Overall/TLDR:
- So much potential is here with adaptive EQ, and should stay around.
- Recognize roster limitations and adjust some of the numbers, especially for progressing levels.
-
-4
Re: VALIANT EVENT QUEST - CHECK IN!
Note to self. In the future don’t play content as soon as it drops. You’ll probably get banned.
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