Best Of
Splash screen artwork logoless collection
July 2025: Maker and High Evolutionary

August 2025: Solvarch

September 2025: Silver Samurai and Mr Knight

A different perspective on the new EQ
Going to be transparent, I have a 10m roster with 50 R3 plus 7*. That’s a much different spot than a lot of the game and I recognize that influences my thoughts.
Old Format:
- it was terrible. Updates came far too slowly for new difficulties, and by the time they finally landed the rewards were already dated, and posed little to no challenge.
- Paragon Gauntlet wore out quickly. A month long content with 6 fights at 300k health took 3 minutes total. It was a waste, and as above rewards were outpaced quickly.
- Valiant Gauntlet was a revelation, but even then it just wasn’t challenging. I don’t think EQ should be the hardest content in the game, but it shouldn’t be 30 second fights and out of here.
New Format:
- Classic difficulty is fine for me. It’s just normal EQ, but with significantly increased health and attack. I sit at level 6/15 with 28k prestige, and the health pools in classic sat at 700-900k. That’s perfect in my opinion, makes the fights long enough to feel worthwhile, but not too long where it’s a slog.
- having to do a run of Classic before Elder is fine to me, but the rewards are so back loaded it does feel a bit like you did it for no reason.
- Elder difficulty is just Valiant Gauntlet, but with even more health and attack, and this is where it gets iffy for me. I still had fun, but there’s some drawbacks.
- Attack Value is WAY overtuned. 25-33k attack throughout, you literally lose 4% health minimum on a parry. More if you take a hit into the block. With health not resetting, that’s an issue
- Health creeps up a bit into the slog territory for monthly content. 900k is about what I’d expect, but 1.4m is legit Everest content health pools.
- Other than the above, it was fun. 6* are rough to use even maxed, and 7* R2 was pretty much the minimum. Mystic and Tech in particular really stretched my roster thin, which I’m now using to target weaknesses.
- There is so much potential in scaling rewards. It’ll always keep the content current, and I love that portion.
Issues I Identify:
- I’m aware my roster is more developed than most. Classic I wouldn’t touch much, but if my roster is stretched in Elder, others are going to really suffer.
- Attack needs adjusted big time. 25k should be more like 12-15k max.
- if attack not addressed swapping should heal back at least a portion of health. Even something like “70% of damage taken is healed” would increase enjoyment.
Overall/TLDR:
- So much potential is here with adaptive EQ, and should stay around.
- Recognize roster limitations and adjust some of the numbers, especially for progressing levels.
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Re: VALIANT EVENT QUEST - CHECK IN!
Note to self. In the future don’t play content as soon as it drops. You’ll probably get banned.
Re: Since nobody is moderating forums...
Personally, I believe that removing the reaction buttons would improve the forum overnight. The dislike button in particular has become an in-house running joke. I understand that removing them may have an impact on engagement metrics, but from a user point of view, they are just additional clutter.
Re: I can’t beat EQ anymore
Casual player, used to spend a little here and there. I went in just to see what it was like, thought preview was wrong or something. Activated a couple of boosts I had expiring, hit DD a bunch of times with my maxed out 6* Wolvie, barely did any damage, blocked me when I did a sp2, despite being stunned, and then my guy melted after 1x sp3. Exited to come here and see what I was missing, maybe get some advice before even bothering to read the tons of info for the nodes, something I don't normally have to do for the 1st part of monthly quests, and game went down. Lucky I guess, I didn't get banned.
No idea if I can actually do it, I don't even know if I have the apparently specific champs you need ranked up. And I never will, because despite wanting to know the Mr. Knight part of the story, I have 0 interest in actually trying anymore. Daily Quests suck now too. Hope they fix this, otherwise I may actually stop playing…
Re: rebirth champs coming back ?
Yes they’ll be back, we’ll likely see them again in banquet
Kabam, Adaptive EQ Isn’t "Adaptive"... It’s Just Broken
Many of us, especially long-time players, feel the heat. We’re not asking for easy mode, but we do expect a fair challenge that respects time, effort, and roster diversity, not just the top 1%.
The concept had potential, but gameplay now feels like an endurance test where only the most built-up accounts survive. The scaling apparently excludes everyone else:
"Difficulty stays insane even as you rank up your champions. That’s not scaling, it’s setting players up for burnout."
"Fights drag on way too long. This isn’t fun; it’s a chore. The adaptive idea gets buried under grind-heavy execution."
"And hearing that it’s aimed “at no one” because the scaling isn’t even rewarding the elite? That’s a massive fail."
Kabam, you’ve got a gem here if you fix it. Let’s get:
Balanced difficulty bands:
make it accessible without hand-holding, challenging without being torturous.
Shorter, tighter quests:
something players can tackle in shorter bursts, not all-day marathons.
Meaningful scaling:
where improving your roster actually helps, not just increases the punishment.
Otherwise, this misfire will push more players toward quitting than prestige.
Vote by Commenting:
1) Adaptive EQ is great as is
2) Needs minor tweaks
3) Needs major rework
4) Scrap it entirely
Re: Since nobody is moderating forums...
Appreciate the sentiment haha, just doing my job. Would much rather it go to whoever your favorite creator is, want these codes to do well so we can expand the program.
