Best Of
Re: Game Down
LMAO this has not been a good month for Kabam/MCOCSo close to August, almost there
Re: Who will you give the gem to?
Since pixiemacaco voted for Phoenix, i’m giving the gem to Medusa. Thankyou everyone!
14
Re: The good ol' MCOC classic
Laughs is sig 60 and probably 100+ by the time he leaves, as I'll keep opening till I pull a Jean.Hell yea, it ain't nothing a mental health shower or an hour in the gym can't fix. Bring on the next titan.

Re: Champion design-Episode 4 STICK
Interesting ideas, feels very much like Karnak though. It's also worth mentioning whether his debuffs stack or not
He also gains miss immunity on sig despite already having miss immunity?
And on a personal note, you can just post images from the comics or the shows, you don't need to use ai slop
He also gains miss immunity on sig despite already having miss immunity?
And on a personal note, you can just post images from the comics or the shows, you don't need to use ai slop
The long wait is almost over…
Well it’s been OVER A YEAR, but the Patriot buff is almost here… over a year 🙄🤯😒🤣😭
Who’s excited for the massive buff he should be getting after all this time?

Who’s excited for the massive buff he should be getting after all this time?

-2
Champion design-Episode 4 STICK
Stick (Skill Class)
"Victory lies not in strength... but in focus."
🧬 Class: Skill
---
📜 Character Bio
A blind martial arts master and mentor to heroes like Daredevil and Elektra, Stick is the unshakable leader of the ancient Chaste order. Tempered by decades of war with The Hand, he has honed his body and mind to perfection, using echolocation, chi control, and ruthless discipline to destroy evil at its root. Though old in age, his skill in battle surpasses all but the most elite warriors of the Contest. To face Stick is to face every mistake you’ve ever made—and be punished for it.
---
🧩 Mechanics and Playstyle
Focus: All about parry mastery and disrupting momentum.
Discipline Charges build over time with well-timed actions, like parries and dodges.
Chi Manipulation allows Stick to shut down opponent buffs, power gain, and regen.
High-risk, high-reward playstyle that shines in long or tough encounters.
Defensive utility comes from miss, perfect block, and purify.
---
🌀 Signature Ability – Ancient Precision
Max Sig Effect (200):
Stick gains a Passive Sense effect for the entire fight.
While Sense is active:
He cannot be missed or evaded.
Stuns and Disorients last 40% longer.
Perfect blocks grant +20% chance to Purify one debuff.
Parrying projectiles becomes a Guaranteed Perfect Block (0 damage).
---
🧧 Abilities
🪷 Passive: Blind Monk’s Focus
Immune to Miss, and Fatigue effects.
Stick fights using his heightened senses—he does not rely on vision.
---
🥋 Discipline Charges (Max 10)
Gain 1 every time Stick:
Lands a successful Parry or Dexterity
Uses a Heavy Attack on a debuffed opponent
Lands a Special 2 while the opponent has 3+ buffs
At 5+ Charges: Gain +1% Attack and +2% Ability Accuracy per Charge.
At 10 Charges: Activate Chi Mastery Mode for 20s (cooldown 10s)
---
🌪️ Chi Mastery Mode (Active for 20s)
All Special Attacks become Unblockable.
Opponent buffs expire 30% faster.
Debuffs applied by Stick gain +40% duration.
Stick gains a 10% chance to Auto-Parry non-contact hits.
---
🗡️ Basic Attacks
Light Ending: 20% chance to inflict Bleed (3s, 300 damage).
Medium Ending: 100% chance to inflict Disorient (5s, –40% Defensive Ability Accuracy).
---
🌀 Heavy Attack
On hit: Refresh all Bleeds and Disorients.
If in Chi Mastery: Gains True Strike for 8s.
---
💥 Special Attacks
SP1 – Echolocation Barrage
A flurry of stick strikes guided by sound.
100% chance to inflict Slow (12s).
If opponent has an Active Buff: Nullify one and gain +2 Discipline Charges.
If in Chi Mastery: This attack is a guaranteed Critical Hit.
---
SP2 – Piercing the Heart
A focused double-strike aimed at energy flow.
Each hit deals bonus Chi Damage scaling with missing HP.
100% chance to inflict Bleed (3s, 2,000 damage).
If opponent has 3+ buffs: Stuns them for 3s (unblockable if in Chi Mastery).
---
SP3 – The Lesson
Stick punishes his opponent with a brutal takedown and lecture.
Consumes all Discipline Charges.
For each charge consumed:
+5% Attack Rating
Refreshes all active debuffs
Applies 1 additional Trauma (10s, increases Heavy damage by 50%)
---
🔗 Synergies
👁️ “Apprentice of War” – with Daredevil (Classic), Daredevil (HK), Elektra
Stick: +50% Bleed duration
Allies: 10% chance to Evade basic attacks while Bleeding
🌀 “Warrior Monk” – with Iron Fist, Shang-Chi, Black Panther
Stick: Starts with 3 Discipline Charges
Allies: Gain +5% Critical Damage per unique Debuff on the opponent
🎭 “Versus the Hand” – with Ronin, Night Thrasher, Moon Knight
Stick: Debuff Duration +15%
Allies: +30% Attack against Mystic Champions
🧬 “Hard Knocks” – with Punisher, Kingpin
Stick: 25% chance to Auto-Parry projectile Specials
Allies: +10% chance to Stun on Criticals
---
🏷️ Tags
#Offensive: Utility
#Control: Counter
#Skill
#Defensive: Niche
#AvengersAffiliated
#Chaste
#Human
#Hero
#No-Buffs
#Bleed
#Counter-Evade
#Disorient
#Chi

"Victory lies not in strength... but in focus."
🧬 Class: Skill
---
📜 Character Bio
A blind martial arts master and mentor to heroes like Daredevil and Elektra, Stick is the unshakable leader of the ancient Chaste order. Tempered by decades of war with The Hand, he has honed his body and mind to perfection, using echolocation, chi control, and ruthless discipline to destroy evil at its root. Though old in age, his skill in battle surpasses all but the most elite warriors of the Contest. To face Stick is to face every mistake you’ve ever made—and be punished for it.
---
🧩 Mechanics and Playstyle
Focus: All about parry mastery and disrupting momentum.
Discipline Charges build over time with well-timed actions, like parries and dodges.
Chi Manipulation allows Stick to shut down opponent buffs, power gain, and regen.
High-risk, high-reward playstyle that shines in long or tough encounters.
Defensive utility comes from miss, perfect block, and purify.
---
🌀 Signature Ability – Ancient Precision
Max Sig Effect (200):
Stick gains a Passive Sense effect for the entire fight.
While Sense is active:
He cannot be missed or evaded.
Stuns and Disorients last 40% longer.
Perfect blocks grant +20% chance to Purify one debuff.
Parrying projectiles becomes a Guaranteed Perfect Block (0 damage).
---
🧧 Abilities
🪷 Passive: Blind Monk’s Focus
Immune to Miss, and Fatigue effects.
Stick fights using his heightened senses—he does not rely on vision.
---
🥋 Discipline Charges (Max 10)
Gain 1 every time Stick:
Lands a successful Parry or Dexterity
Uses a Heavy Attack on a debuffed opponent
Lands a Special 2 while the opponent has 3+ buffs
At 5+ Charges: Gain +1% Attack and +2% Ability Accuracy per Charge.
At 10 Charges: Activate Chi Mastery Mode for 20s (cooldown 10s)
---
🌪️ Chi Mastery Mode (Active for 20s)
All Special Attacks become Unblockable.
Opponent buffs expire 30% faster.
Debuffs applied by Stick gain +40% duration.
Stick gains a 10% chance to Auto-Parry non-contact hits.
---
🗡️ Basic Attacks
Light Ending: 20% chance to inflict Bleed (3s, 300 damage).
Medium Ending: 100% chance to inflict Disorient (5s, –40% Defensive Ability Accuracy).
---
🌀 Heavy Attack
On hit: Refresh all Bleeds and Disorients.
If in Chi Mastery: Gains True Strike for 8s.
---
💥 Special Attacks
SP1 – Echolocation Barrage
A flurry of stick strikes guided by sound.
100% chance to inflict Slow (12s).
If opponent has an Active Buff: Nullify one and gain +2 Discipline Charges.
If in Chi Mastery: This attack is a guaranteed Critical Hit.
---
SP2 – Piercing the Heart
A focused double-strike aimed at energy flow.
Each hit deals bonus Chi Damage scaling with missing HP.
100% chance to inflict Bleed (3s, 2,000 damage).
If opponent has 3+ buffs: Stuns them for 3s (unblockable if in Chi Mastery).
---
SP3 – The Lesson
Stick punishes his opponent with a brutal takedown and lecture.
Consumes all Discipline Charges.
For each charge consumed:
+5% Attack Rating
Refreshes all active debuffs
Applies 1 additional Trauma (10s, increases Heavy damage by 50%)
---
🔗 Synergies
👁️ “Apprentice of War” – with Daredevil (Classic), Daredevil (HK), Elektra
Stick: +50% Bleed duration
Allies: 10% chance to Evade basic attacks while Bleeding
🌀 “Warrior Monk” – with Iron Fist, Shang-Chi, Black Panther
Stick: Starts with 3 Discipline Charges
Allies: Gain +5% Critical Damage per unique Debuff on the opponent
🎭 “Versus the Hand” – with Ronin, Night Thrasher, Moon Knight
Stick: Debuff Duration +15%
Allies: +30% Attack against Mystic Champions
🧬 “Hard Knocks” – with Punisher, Kingpin
Stick: 25% chance to Auto-Parry projectile Specials
Allies: +10% chance to Stun on Criticals
---
🏷️ Tags
#Offensive: Utility
#Control: Counter
#Skill
#Defensive: Niche
#AvengersAffiliated
#Chaste
#Human
#Hero
#No-Buffs
#Bleed
#Counter-Evade
#Disorient
#Chi

Re: The long wait is almost over…
I took mine to R2 just for the hell of it, and I don't imagine they'll do anything great with him in all honesty. I just find it staggering that they let us flounder with him in this state for over a year before buffing him.
#Bringbacktheoldbuffprogram
#Bringbacktheoldbuffprogram
10
Re: Can we please Drop the prices for the Deathless Champs?
The unit amount for one piece for a deathless champ is wayyy too high. To get one champ, if you are missing all 5 pieces, cost 25,000 units. Thats way too many Odins for a champ that’s not even the main deal. The only reasonable cost would be 2k for one piece for a 7 star. I understand they said they want others to enjoy their hard earned champs, but it’s been half a year. We should at least make them a little more easier to attain, especially if it’s an option in the radiance store.look, i get where you're coming from — 25,000 units is a massive price tag. but that’s kind of the point. the deathless pieces weren’t meant to be casually picked up — they were designed to reward long-term commitment over months of play. people who put in the work, followed every objective, planned around events, and even spent units along the way earned those champs.
you weren’t supposed to be able to just drop in months later and catch up for cheap — you were supposed to play.
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