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Re: Kabam, Adaptive EQ Isn’t "Adaptive"... It’s Just Broken
3. Give us fair tuning and give us attack nodes that actactually work with 2025 2024 champs. I won’t be playing another quest with warlock armor power drain so sick of that 2020 garbage. I would love to know if any of the devs or designers played this and were like omg this is so fun.
Re: Kabam, Adaptive EQ Isn’t "Adaptive"... It’s Just Broken
Those suck now too. High energy costs for just a few fights. Trying to hit objectives, and it's barely making a dent. Used to be able to do lower level monthlies for the random objectives (like use Guardian of the Galaxy champs, or rank up Mutants), then dailies if I needed specific rank up material or was done with EQ. Now it's static daily and weekly objectives (STARTING at 100k points), broad DQ with barely any fights that burns through energy, which is also apparently going to be less easy to get, still busy UI, tons of different kinds of resource material, and a bunch of other small issues that still haven't been fixed.
So 4, total fail all around.
Re: Kabam, Adaptive EQ Isn’t "Adaptive"... It’s Just Broken
6 hours for those rewards?
no thanks.
Re: Kabam, Adaptive EQ Isn’t "Adaptive"... It’s Just Broken
Time to throw in the towel. I used to do monthly quests. For a casual gamer, I’m just left with Arenas and the free daily quests.
Re: New daily quest energy consumption
Nobody asked because energy refills were in good supply...
Re: Kabam, Adaptive EQ Isn’t "Adaptive"... It’s Just Broken
3 - This is easily the biggest miss since 12.0. Complete overhaul is needed and we would appreciate if you actually took our feedback this time.
Re: Kabam, Adaptive EQ Isn’t "Adaptive"... It’s Just Broken
Endgame level time and effort for EQ level rewards
Re: VALIANT EVENT QUEST - CHECK IN!
The new EQ is isn’t fun, too complicated, and not worth time. I am fine trying new things, but this one has missed the mark.
Kabam, Adaptive EQ Isn’t "Adaptive"... It’s Just Broken
Many of us, especially long-time players, feel the heat. We’re not asking for easy mode, but we do expect a fair challenge that respects time, effort, and roster diversity, not just the top 1%.
The concept had potential, but gameplay now feels like an endurance test where only the most built-up accounts survive. The scaling apparently excludes everyone else:
"Difficulty stays insane even as you rank up your champions. That’s not scaling, it’s setting players up for burnout."
"Fights drag on way too long. This isn’t fun; it’s a chore. The adaptive idea gets buried under grind-heavy execution."
"And hearing that it’s aimed “at no one” because the scaling isn’t even rewarding the elite? That’s a massive fail."
Kabam, you’ve got a gem here if you fix it. Let’s get:
Balanced difficulty bands:
make it accessible without hand-holding, challenging without being torturous.
Shorter, tighter quests:
something players can tackle in shorter bursts, not all-day marathons.
Meaningful scaling:
where improving your roster actually helps, not just increases the punishment.
Otherwise, this misfire will push more players toward quitting than prestige.
Vote by Commenting:
1) Adaptive EQ is great as is
2) Needs minor tweaks
3) Needs major rework
4) Scrap it entirely