Best Of
Re: Small Change, Big Difference.
The reward for not using revives is not using revives.
Re: Energy refills
Maybe they just wanted to restrict players from farming revives in different quests —and came up with the biggest dumb solution…..
Re: Energy refills
If 1 refill per month is permanent, this is an insane decision.
Things got shifted to the new daily quests which needs a good amount of energy, Battlegrounds could take 10-20 refills a month, some players use a lot more.
For players running recoil, they would need to finish EQ in one sitting, but how many refills does that take? 15-20?
Sidequests…
Are players supposed to spend 1000-1500 units a month just to be able to run basic content now???
And does the old EQ offer still exist these days for 10 refills, 10 30% green boosts etc?
Re: Act 9.3
You don’t have any of the following:
• Nullify immune (Dazzler, Galan, White Tiger, Overseer)
• Heal Block (Yondu, Sentinel, Warlock)
• Debuff Spammers w/ Despair (Onslaught, Quicksilver, Spider-Woman, Werewolf, many others (this is a big category))
• Buff control such as Neutralize or Stagger (Purgatory, Wiccan, Rintrah)
• Nefaria or Photon, who can reverse the Regen because their Regen Rate Reduction is a passive ability (Lionheart only punishes Debuffs that reduce Regen Rate).
I think you’re vastly overstating how niche the options for what is essentially a simple Buffet path are. Calling most of the listed champs here irrelevant would be a stretch, even if you only cared about BGs and literally nothing else.
Re: Side Quest: Boss Rush: Big Blue Week 1
Kabam completely lost their mind when it comes to constantly increasing EQ and side quests. This side quest is way too difficult.
Re: Side Quest: Boss Rush: Big Blue Week 1
way too hard. Side quest feels like end game content.
Monthly EQ and side quests should be easier and more enjoyable. There’s plenty of difficult and challenging content for those seeking it.
Re: Im not one to usually make these kinds of posts.
Side Quest, like EQ, has always been the place for less skill/effort/time than any form of Everest content. It is where players who don't have the ability/resources/skill to beat Everest content get their resources to advance so that they can then take on the previously unbeatable content.
Re: Im not one to usually make these kinds of posts.
To me it seems like a test to see how far they can push things. EQ sure it was new. maybe it was a mistake... but both EQ and SQ being like this shows it was purposefully done. It wasn't a mistake.
Idk if they're just trying to test how many resources players will use to complete this content or what.. but something seems to be going on in the background and it seems like it's mostly bad for a lot of the player base.