Best Of
Re: Is Zola comp enough
Except → I didn't want Zola. I opened 12 crystals looking for Nicki and Oyokoe and the fact Zola wasn't there increased my chances of getting them and the duping them.
Now I get a free Zola as well as the dupes I wanted. Yay for me!
So the people didn't want a Zola actually got better crystals before they were "fixed".
Re: Is Zola comp enough
I opened 7 Titans and a Nexus. I already have Zola, so happy he wasn’t in there as my opening was amazing. Add another champ and it could have been tragic.
However, if it was say Spider Woman who was my most wanted and wouldn’t have minded pulling her all 8 times that was missing, I’d want my 8 chances again.
So no, I don’t think 1 Titan is enough. It’s kabams problem they screwed up the crystal. 1 Titan isn’t enough. Should be at least 1 Titan for every 2 opened, if not just 1:1.
Re: Energy refills
Gentlemen, how do we get MORE people showing up to this concert?
Let's charge MORE for the same show or…..REMOVE half the seats in the arena.
Done!
Re: Energy refills
I still can’t quantify the reasoning of “we are taking it away because you won’t need them with multiple levels of EQ going away…. “ with making a daily quest that drains it daily + forcing us to complete classic difficulty before elder difficulty. These two things alone flies in the face of “you won’t need them anymore” - let alone 9.3, BGs, side quests, etc
Energy refills
Losing side quest entries
Kabam, do better. You set up an expectation years ago, adhered to it, and then suddenly changed it again. I wouldn't even post this, but it's such a common theme when you factor in the EQ debacle. Really, take some time and relearn the expectations of your players. Not because we feel entitled, but because you're a game company that created the expectations. Keep to the consistency.
Re: Energy refills
The more I think about this the more it's confusing. If they want to do a complete 180 from the last decade and force players to spend units just to run content, they should be upfront, but if they think this change is good, it could literally crush engagement.
If all you can do is run the daily quest then a small group of fights in EQ per day, what else do you do in the game? SQ? BGs? Special quests? Those cost.
If I was tasked to create less engagement, the first thing I would do is cut energy capacity. Restrict how much stuff they can do in a day and they'll show up less. It's crazy how they went this direction, I really can't believe it.
Re: Energy refills
They've made so many amazing pro players moves in the last 4 years that this doesn't make any sense whatsoever, because one quick look at this shows they either forgot about the energy economy altogether (not a chance) or it's legit one of the top 5 biggest cash grabs in MCOC history and I hate using that term but it absolutely applies.
I've played this game for almost a decade and energy management is something you learn your first month. If you're using units to buy energy refills, it means you're doing something horribly wrong, so if they're telling us to mismanage our units this badly going forward, that signals what they think of players cause apparently being able to run content at more than a snail's pace was a decades-long luxury that "was never intended".
Re: Mcoc 1 champ per week - Ep. 85 - Hit Monkey 🔴 - Special Hulu Cartoon Trailer Edition
Suggestion to improve- Stop posting.
