Best Of
Re: Where to get the 30% boosts?
I just bought 30% boosts from Val eq.
But I need them for high tier wars.
There are very few options.
1- plain simple cash offers.
2- radiance store, too expensive just ignore it.
3- extremely expensive AQ bundle. Ignore it. .
4- Legend crystal luck in every August. I pulled few from the free weekly webstore crystal.
Lucky for you that this is the legend crystal month. (on average we tend to get ~10 boosts of each type throught the month, wishful thinking)
Try not to get used to 30%, they are not worth outside the highest difficulty content.
But I need them for high tier wars.
There are very few options.
1- plain simple cash offers.
2- radiance store, too expensive just ignore it.
3- extremely expensive AQ bundle. Ignore it. .
4- Legend crystal luck in every August. I pulled few from the free weekly webstore crystal.
Lucky for you that this is the legend crystal month. (on average we tend to get ~10 boosts of each type throught the month, wishful thinking)
Try not to get used to 30%, they are not worth outside the highest difficulty content.
Re: Explain solo raids to a 5 yr old
It's not a new piece of content, so don't get too excited about it. Literally just a testing grounds for champ and role boost combos so you can test if your choices will work prior to entering real raids. Once it's intro period ends there won't be any of these "rewards" with it.
2
Re: New players getting scared off?
Definitely the nerfing or dumbing down of the story mode didn’t help, as it made it too easy for people to progress to higher rank and then get utterly lost.
I think one more thing that could help a tiny bit is some actually useful filters for immunities and resists. So far the filters are mainly for finding heroes when a challenge limits you to “robots” or “avengers” etc. having a useful function like filter all nullify immune, bleed immune, bleed resist. Etc. would be great. It’d be a massive help for newer players, and a time saver for veterans for team building.
Need a bleed immune/resist, nullify immune/resist champ. Click click filter..oh. Omega sentinel, thing.. ok cool. It’d be great if it also showed synergy effects too, such as on this example if it showed colossus also and said it required a synergy.
I’ve seen so many times on global someone confused about a debuff. And someone just says…”use a bleed immune champ.”
It may seem so obvious to all the veteran players. But if you’ve never been shown this, how would you know. And you’d have to essentially click on every hero, and read every ability to find the bleed immune champ.
Whereas veterans can name like 20+ off the top of their head or at least know where to go to refer to the Venn diagram of immunities on internet.
But again..if it was implemented, it’d be great for a training guide to be added for new players. To help them learn how to use game resources to work things out.
The type of new player that is prepared to willingly study the game to this level of required detail is incredibly small.
If we want new players, we really need a better learning curve, and not give them a short cut to end game.
Give them loads of relevant star rated crystals to keep them entertained while they learn the game.
They’ll love getting a shed load of 4 stars for 4 star strength quests. Give them plenty of rank up materials so they don’t get annoyed with not being able to use those heroes.
Then when they go up a challenge level and require 5 stars, give them a load of crystals and rank up materials to keep them entertained..etc.etc.etc.
Basically give them what they want, and what they need. And hopefully they’ll stick around long enough to learn the game as they go naturally.
It’ll also make them understand that as they go up a level, they may need to get stronger heroes, or get more skilled or a combination of both.
Perhaps even in the start of game, have that. If they die , a litttle pop up appears…
“Ok so you died…no biggie.. a stronger champ would be able to last longer. Or…. You can work on your skill…what would you like to do? Click option one to try and fight again. We will give you a revive and some heals to go back in and we will reset the hp of the opponent. If you win you will get 2 x 4 star crystal as a well done for challenging yourself to do better. Click option 2 to get materials to rank up your hero by one level. If you win you will get some gold and 1 x 4 star crystal. Sometimes, it’s just easier to leave a quest until your hero is stronger. Normally in game the rewards won’t change and the hp will stay the same, so it’s possible to use revives to slowly chip down your opponent. But in this tutorial, we are trying to teach you different ways to approach a quest, and rewarding perseverance with an extra 4 star !
Along with some assists on knowledge base, that could actually help new players see how good this game is.
In fact..why isn’t there an indepth ingame wiki that they can click on more easily? There could easily be a tldr for each hero with strength and weaknesses, along with a play difficult rating. I’ve seen this on other games before also. It just requires someone to write in…
Eg
They get crossbones.
Difficulty of play - 1 star (easy to play)
Good points. Simple play instructions
He’s a solid “skill class” champ that can remove debuffs when awakened (his extra ability activated, ideally you want sig 200 which is maximum sig ability and removes debuffs 90% chance) (debuffs are bad effects that opponents place on you to weaken or damage you) this is common on “science class” champs and also on nodes such as hazard shift, weakness.
He’s very simple to play. You basically hit the opponent to get furies (higher atk). This results in your opponent being less likely to use their abilities (this is good for you) as he reduces the chance of their abilities triggering (commonly called ability accuracy reduction), so it makes the fight simpler and hopefully easier.
Advanced play
Try and counter opponents special attacks when they end with a heavy atk (hold button to charge heavy). This pauses your furies (atk boost) and means you will hit harder for longer.
Bad points
Be careful of
Mutants - they often punish you for removing their debuffs. Not all of them… but take care.
Mystics - many mystics will get more powerful if you use buffs. Crossbones furies are buffs.
Nodes that make the defender immune to ability accuracy modification. Nodes such as force of will, etc etc..
Maybe in the initial part of the game, if something like this was present, people would be in the habit of reading a characters abilities and then get used to learning how to make a character work.
So it could give a new person crossbones, direct them to the information page. Then give them a fight where you see his abilities working, where the game pauses and says “see, sandman’s sp1 has tried to place debuffs on you, but many didn’t stick because you removed them and replaced them with furies, which make you hit harder. Now..finish him!!
Teaching new people how to play and look for information they need, rather than making it super easy for them to get to high level and then get stuck.
I think one more thing that could help a tiny bit is some actually useful filters for immunities and resists. So far the filters are mainly for finding heroes when a challenge limits you to “robots” or “avengers” etc. having a useful function like filter all nullify immune, bleed immune, bleed resist. Etc. would be great. It’d be a massive help for newer players, and a time saver for veterans for team building.
Need a bleed immune/resist, nullify immune/resist champ. Click click filter..oh. Omega sentinel, thing.. ok cool. It’d be great if it also showed synergy effects too, such as on this example if it showed colossus also and said it required a synergy.
I’ve seen so many times on global someone confused about a debuff. And someone just says…”use a bleed immune champ.”
It may seem so obvious to all the veteran players. But if you’ve never been shown this, how would you know. And you’d have to essentially click on every hero, and read every ability to find the bleed immune champ.
Whereas veterans can name like 20+ off the top of their head or at least know where to go to refer to the Venn diagram of immunities on internet.
But again..if it was implemented, it’d be great for a training guide to be added for new players. To help them learn how to use game resources to work things out.
The type of new player that is prepared to willingly study the game to this level of required detail is incredibly small.
If we want new players, we really need a better learning curve, and not give them a short cut to end game.
Give them loads of relevant star rated crystals to keep them entertained while they learn the game.
They’ll love getting a shed load of 4 stars for 4 star strength quests. Give them plenty of rank up materials so they don’t get annoyed with not being able to use those heroes.
Then when they go up a challenge level and require 5 stars, give them a load of crystals and rank up materials to keep them entertained..etc.etc.etc.
Basically give them what they want, and what they need. And hopefully they’ll stick around long enough to learn the game as they go naturally.
It’ll also make them understand that as they go up a level, they may need to get stronger heroes, or get more skilled or a combination of both.
Perhaps even in the start of game, have that. If they die , a litttle pop up appears…
“Ok so you died…no biggie.. a stronger champ would be able to last longer. Or…. You can work on your skill…what would you like to do? Click option one to try and fight again. We will give you a revive and some heals to go back in and we will reset the hp of the opponent. If you win you will get 2 x 4 star crystal as a well done for challenging yourself to do better. Click option 2 to get materials to rank up your hero by one level. If you win you will get some gold and 1 x 4 star crystal. Sometimes, it’s just easier to leave a quest until your hero is stronger. Normally in game the rewards won’t change and the hp will stay the same, so it’s possible to use revives to slowly chip down your opponent. But in this tutorial, we are trying to teach you different ways to approach a quest, and rewarding perseverance with an extra 4 star !
Along with some assists on knowledge base, that could actually help new players see how good this game is.
In fact..why isn’t there an indepth ingame wiki that they can click on more easily? There could easily be a tldr for each hero with strength and weaknesses, along with a play difficult rating. I’ve seen this on other games before also. It just requires someone to write in…
Eg
They get crossbones.
Difficulty of play - 1 star (easy to play)
Good points. Simple play instructions
He’s a solid “skill class” champ that can remove debuffs when awakened (his extra ability activated, ideally you want sig 200 which is maximum sig ability and removes debuffs 90% chance) (debuffs are bad effects that opponents place on you to weaken or damage you) this is common on “science class” champs and also on nodes such as hazard shift, weakness.
He’s very simple to play. You basically hit the opponent to get furies (higher atk). This results in your opponent being less likely to use their abilities (this is good for you) as he reduces the chance of their abilities triggering (commonly called ability accuracy reduction), so it makes the fight simpler and hopefully easier.
Advanced play
Try and counter opponents special attacks when they end with a heavy atk (hold button to charge heavy). This pauses your furies (atk boost) and means you will hit harder for longer.
Bad points
Be careful of
Mutants - they often punish you for removing their debuffs. Not all of them… but take care.
Mystics - many mystics will get more powerful if you use buffs. Crossbones furies are buffs.
Nodes that make the defender immune to ability accuracy modification. Nodes such as force of will, etc etc..
Maybe in the initial part of the game, if something like this was present, people would be in the habit of reading a characters abilities and then get used to learning how to make a character work.
So it could give a new person crossbones, direct them to the information page. Then give them a fight where you see his abilities working, where the game pauses and says “see, sandman’s sp1 has tried to place debuffs on you, but many didn’t stick because you removed them and replaced them with furies, which make you hit harder. Now..finish him!!
Teaching new people how to play and look for information they need, rather than making it super easy for them to get to high level and then get stuck.
Re: Invisible Woman Objective - why?
The right hand of Kabam may not know what the left hand is doing.
Dr. Zola
Dr. Zola
20
Re: Invisible Woman Objective - why?
The BG one during offseason is just wrong too.
I keep having opponents forfeit which burns my energy and I don’t get credit for an objective win.
I keep having opponents forfeit which burns my energy and I don’t get credit for an objective win.
11
Re: Thoughts about Champions for 2025

The new Alliance Wars season still has an unknown champion in the whitelist. I assumed it would be the High Evolutionary since it is among the science champions, but apparently it is not (at least even on the website they mark this champion as "COMING SOON" and for season 60 too). So I think it has to do with the September champion. So I dare to suggest that along with Mr. Knight there will be a Science champion (at least it seems that way)
2
Re: Pokerrrrrrr
I completely agree with that. Any idea on when Rank Rewards will come out Or at least standings so I know whether or not I wasted my time for a reward or not?No idea. A few minutes, a few hours... tomorrow morning... hard to say.
Re: New players getting scared off?
Dude clearly doesn't know what he is talking about and just wants to ramble on "kids these days". Fortnite requires insane mechanical skill, it's not just dances. That statement alone tells you everything you need to know about him.I feel like it's more a symptom of the younger generations and the way they just don't play games like we used to in the late 90s early 2000s. It was all RPGs and games that made you think and read etc. Now its all fortnite dances and games they can only manage 10 minutes of because of their insanely short attention spans but yet still want the most amazing rewards for those 10 minutes a day.Such a dense take honestly, maybe make a similar claim for a game like dota 2 but not for mcoc. There's not much room for decision-making during a fight, its all second nature at some point. The out of fight decision-making is not a hard task for a serious player either and even then most of the time you don't theorycraft but instead learn about an interaction. Out of the box thinking is not as prominent as the general idea is simple enough.
Unfortunately this is not your opportunity to bash the young generation with your superiority complex, we're literally talking about mcoc. What you're so proudly repeating is just common hearsay but anyone is allowed to voice their opinions anonymously anywhere in todays world which is actually a bigger problem and you and I are a part of it as well. It's even more tragic when people like you take a step further and go on to disregard mental disorders, shaming on the aforementioned young generation for their struggles but that's another story. I'm sure that most people can relate.
And in case it gets strawmanned I'm not disregarding the studies leading to claims like the one you made. I'm just stating that the sociological aspects of making such statements should be taken into consideration and generalizations like that were often manipulated into becoming non-scientific claims of some sort in the first place anyway. It's nicer if we approach them with caution. Its not as extreme as something like a study of different races but hopefully you get what I mean.
In conclusion, you're not helping with that attitude and I personally find it frustrating. We're better off trying to show some empathy and understanding towards each other as difficult as it can be. Hope that didn't go off-topic?!
The reason why "kids" aren't playing mcoc is because they are smart enough to know P2W mobile games aren't worth their time. Literally every single console and PC player clowns on gacha games.
Re: Invisible Woman Objective - why?
Alright, just played, won Round 1 and lost Rounds 2 and 3. From this I got 1 point for the "Win 5 Fights in Battlegrounds". Going to keep testing to see if you win two rounds do you get 2 points.Noticed in my next fight I won Round 1 again, but this time I did not KO the fighter so didn't get a point.
So from these two sets of Battlegrounds fights. You must get a KO to get the point. If you win the fight, but didn't KO your opponent you don't get the point. Just wanted to update and let others know.