Best Of
Re: Quit after Titan opening
He didnt just vent - he straight up quit… pretty extreme
I opened 21 basics, and 4 nexus - not a high evo in sight. Not going to quit over it though.
Pulled and duped falconi, and pulled 4 dupes on my magic-spider
Re: Im not one to usually make these kinds of posts.
He has no problem complaining when stuff affects him.
It's just usually he has no skin in the game with the other stuff so he feels free to just be a contrarian for the sake of getting attention.
Just my humble opinion.
Re: My issue with Adaptive difficulty
I think the whole “scale with you” thing is less about literally scaling content to always be difficult (or whatever) and more about always having something appropriate for you to do. The previous EQ had the problem - and it was a problem that players complained about constantly, it was just such a long-standing persistent problem you didn’t see it highlighted as often - that there were not enough tiers to support all the players. Especially at the top, where for the longest time all we had was Cav, then TB, and then we didn’t even get a Paragon tier we got something else entirely to fill the gap. Setting the Valiant tests aside, we didn’t get anything appropriate for Valiants for quite a while. So much so that there are now so many Valiants with such a wide range of roster strength and player skill that there is literally no possible way to make a difficulty tier that would be appropriate for all Valiants. As much as the feedback of the test Valiant stuff was mostly positive, that’s just because there was so little for Valiants before that, that anything was welcome. It was still not remotely appropriate for all Valiants. It was just better than nothing. How long do you think people would be looking favorably at the Valiant test maps even if it was an option to simply deploy them and call it a day? Not long, really, and we’d be waiting years for the next tier above it.
It has been stated explicitly by the devs in the past that they can only support so many tiers of difficulty - so much so that they eliminated a tier back in the day to make development space forTB. That’s one of the reasons we don’t have a true Paragon and Valiant tier of EQ to this day. Ideally, we should have more than a dozen difficulty tiers spanning the full range of players in the game. But we don’t, the devs can’t, and so we never will. Adaptive is designed to short circuit that problem, and make the problem of not having enough difficulty tiers less problematic, because in effect new difficulty tiers are created automatically.
It is the side effects of doing that which are problematic, but that doesn’t mean the original problems it was meant to solve don’t exist. It is just that in this case, the solution came with its own, in many ways far worse, problems.
In any case, the devs have acknowledged that in trying to make EQ adapt to players, they made it adapt in a way that eliminated many options for the way players wanted to play it at all, in particular more casual or less stressful ways. That’s a good step forward, and I think it is a positive step that not only have the devs acknowledged that there is a problem, but also what they are acknowledging as the problem is in line with both my and many other’s core complaint: that the problem is not just that the difficulty is too high or the fights too tedious, rather it is that their target falls far away from many if not perhaps most players’ expectations for what EQ is even supposed to be. Personally, I still think that no target will be “right” if there aren’t some options to choose difficulty, but at least the devs agree that the problem is not that they missed the target but rather were aiming at the wrong target in the first place. I hope they eventually conclude that no target is the right target, but we’ll have to see what happens next week and moving forward.
…and I hit Post and nothing happens.
… and I hit Post again and I get a network error.
Re: Side Quest: Boss Rush: Big Blue Week 1
how do I access the dark solo event?
I cannot find it
Side quest question
Re: Why silk so weak in this fight?
Abs man gets +9000 physical resistance in his black uru form. You need to deactivate it to do damage or push him to sp2 to activate magma form. Silk deals physical damage.
Re: EQ Milestone Progression Based 'Reward Packs'
Are you just following the pack when it comes to the outcry of hatred towards this or have you actually calculated the difference? I haven't worked out how long it will take me to do Elder, will be giving a fair crack at it tonight finally with some planning but Classic took me less then an hour to do a single run to unlock Elder but I honestly feel I am going to have a lot more time on my hands with the game and will be doing less auto fighting of the monthly EQ all difficulties apart from Thronebreaker and higher and the Cav bosses.
Here are some calculations ran by Cat Murdock on her own account which running the numbers against my own whilst lower still very similar and she didn't run all the lower ones so it's not taking those into consideration where I would normally.
*Taken from a reddit post
https://www.reddit.com/r/ContestOfChampions/comments/1n7xz4p/eq_rewards/
r/cat_murdock
I ran the numbers for my own account because I really needed to see this laid out to understand what’s going on here. To give context to what numbers I’m using, the Total Old Rewards I’m counting as VEQ + Paragauntlet (some of these rewards have been migrated up from lower prog EQs, but I’ll be honest I didn’t run them, so for my own purposes, I’m not counting them as Old). For New, my Prestige is 23,890 down from 31,624. To anyone who shares this Prestige, hopefully this is useful to you. I think if you’re around this, this seems to be close to the cutoff for where the old rewards were:
What Went Up:
- 7 Star Shards: +9,400
- 7 Star AG Shards: +600
- 6 Star Battlecast Shards: +3500
- T5CC: +3.5
- T6CC: +1.45
- T4A: +8200
- T2 Dust: +150
What Went Down: I also wanted to find out when these go back up and how far one needs to go before they “break even”. I can’t see very gradual Prestige changes, so the next “tier” up I can see is 24,670 and 25,870, but it will be more granular than that
- Titan Shards: -300 (surpass old number by +400 @ 24 ,670)
- T6B Fragments: -19,000 (*these numbers appear to remain the same, for the T3A as well, I think the full catalysts from Paragauntlet were moved into the Daily Quest, 2 each per week there will overall yield higher monthly than EQ did, so there’s that)
- T3A Fragments: -30,000
- T7B Fragments: -100 (*this should be met before hitting 24,670, but hitting that number will increase it by +2,800)
- 7 Star Class Sig: -5 (this wont be surpassed until 29,830 but the generic sigs will increase faster)
- 7 Star Gen Sig: -1 (old number met @ 24 ,670)
- T4 Basic Alloy Frag: -3000 (surpass old number sometime between 24,670 and 25,870)
- Celestial T1 Alloy Frag: -1250 (surpass old number @ 24 ,670)
- Gold: -628,000 (surpass old number @ 27 ,060, idc about gold much ill be honest)
What is New (this is a combo of Completely New, and Lower EQ):
- 5 Star Battlecast Shard: 4500
- T2 Alloy: 1
- 6 Star Class Sig: 20
- T3 Basic Alloy Frag: 5600
- T2 Basic Alloy Frag: 2600
- 6 Star Class AG: 1
- T1 Dust: 200
- Mythic Shards: 30,000
- 6 Star Gen Sigs: 10
- 4 Star Battlecast Shard: 3000
- 5 Star Statcast Shard: 24,700
- 6 Star Statcast Shard: 14,500
- 7 Star Statcast Shard: 8,100
- T2 Class Alloy: 1
But overall thank you for not even answering or responding to what I am actually asking in my post.
Re: Elder is getting a rework/retune - it was absolutely needed - excited to see what the changes are
The video is also an illustration of how the class based beneficial nodes worked better in the classic format.. where you select 5 champs who benefit highly from the node set and are able to use them multiple times
When they tried to make those same node sets work in a 15 fight single use format.. the result was often 50-75% of the class being unable to even use the damage modification.. and this was one of the core issues imo.. along with overturned attack ratings - those two things combined were one of the biggest factors that made it a slog and/or way too punishing for developing accounts
Re: WE NEED MORE CHAMPS WITH FROSTBITE etc.
You are right damn.
https://marvel-contestofchampions.fandom.com/wiki/Frostbite
Re: 1 Energy Refill a month… thanks Kabam!
I can't speak to the behavior of others, but way back when I first started playing, energy was much more difficult to come by.
I didn't spend much time in the game. I got on, used my energy and left. I was fine with that. Didn't bother me. I play a bunch of games and some that I play use that system so I am used to that playstyle.
Consequently, I didn't spend money. I'm much less likely to spend on a game that I spend little time in/on. In fact, I never spend in those games. But that's just me. I never really feel invested in those games. The ones that get me to stay, well they usually get money from me.
At some point, energy refills became much easier to obtain in this game and my time in game increased.
As you may have surmised, I began spending on the game. I was in the game more, felt more invested and therefore spent.
I'll be completely transparent. I am going to spend. Somewhere. It's in the budget.
Less time here, simply means more time in one of the other games I play.
That's not a threat, it's not a tantrum. It's simply reality.
Personally, I think it's a bad business decision, but it's yours to make.