Best Of
Re: Let’s talk crashed
In retrospect…. That there is even a discussion about treating paying customers like adults or not says a TON. What kind of business has to debate that?
Re: Let’s talk crashed
Newsflash guys, when Kabam tells you "We are testing something" have in mind they are not testing for your benefit, they are testing ways to benefit themselves. You guys really think the Valiant Gauntlet test was to see how people perform, the difficulty or rewards? They probably got the data of how many times people reset and avoided using revives and the outcome was this energy BS.
Treat us as adults? Well you guys can start by being transparent on intentions, instead of acting as buddies and putting make up on changes that are significantly worse for us.
Re: Let’s talk crashed
I feel for Crashed here lol - he's been very brave for a while now to face up to the mob (which I am a part of don't get me wrong) but at the end of the day he is doing his job and despite it not being great for us I blame Kabam at the board level more than him despite his role in orchestrating the methods to meet the demands sent from above.
Long monolog…
However the real issue is that it's clear that the board/CEO of Netmarble has basically told the MCOC team they want to milk the cash cow harder than ever. No other reason for having these sales events every.. other.. flipping.. month now, up from 2-3 times a year.
We've gone from expecting to shell maybe $400 twice a year to get the best prizes in these events (July 4 & Cyber Wkd), to some special sales-tied event/saga every month or two (so possibly 6 or more times a year) at increasing costs in each event to get similar value.
The new prestige mechanism specifically is aiming for the same thing - I can see where they are going and why but... Probably shouldn't have changed it in one month so suddenly. Maybe start at top 10 champs then top 20 next month etc until you reach that 30 mark. Coinciding with new daily quests that cost high energy and a removal of energy refills (to of course encourage buying the energy card) has all come too quickly and at once.
The aim of course with the prestige race now is to make as much a cash cow as the sales events, but also make it a steady income source for Netmarble. Before it was a sporadic earner and only tied to AQ - now it is tied to everything.
Normally prestige was about who could buy the most featured crystals and/or sig stone packs when a given champ is released maybe twice a year and suddenly has the best prestige for no real apparent reason. Now it's not just about that but also ranking up 30 champs and 30 relics that you may or may not have already. It was an abrupt change of direction and should've bene phased in stages vs the abrupt change we saw.
You can say Crashed is doing his job well in one sense, though yes they have missed the mark quite a bit and the bugs keep coming (so that is on whatever team is supposed to fix them). He and other senior employees have been mandated to increase revenue and also prolong and consolidate current streams.
As a player himself though he ultimately knows a lot of it won't and hasn't gone down well so he will come in to take the body shots he's been paid to take.
The problem really lies with those above him, who don't seem to get that the harder you milk a cow the sooner it will run dry. They are betting on getting enough calvs to keep the milk flowing, as other dry up/give up.
Re: Stop making bad decision KABAM !!!
well I was coming here to make a post about Kabam farming Ls, but hey you guys are already on it. Where did the decision to remove eldermarks come from. Why are you all making decisions that are so enraging? Was this supposed to be a W? How?
I liked being able to play BGs without using energy (through elder marks) I don’t love the game mode but I grind towards gc every season. Not having to use energy for a game mode I reluctantly grind is great.
This isn’t even great for the excessive BG grinders. Eldermarks was a great option for the more casual BG player. I can’t remember the last time I read some new change from Kabam that got me excited.
Kabam you are ruining the game. Here’s an amazing idea fix the AI, update health potions. GIVE US QOL CHANGES THAT WE HAVE ACTUALLY ASKED FOR!!!!
Re: Let’s talk crashed
Why do you need to play the game? Just buy things in the web store and auto fight daily quest. It’s not like content that you have to actually play is approachable/playable or rewarding.
A Comprehensive Look at Changes introduced this Month
EQ: Overall Negative Reception
Significantly tougher than before maybe even exponentially, lower rewards in some scenarios as well as no significant rewards till you pretty much almost reach the end. The fact that some people get less rewards than before is even worse where the previous rewards should have been the baseline for each possible level of difficulty before the scaling with Prestige.
The good thing an apparent fix to be introduced this month itself rather than the next, although if it improves the opinion is still to be seen.
SQ: Overall Negative Reception
Constant talks about making SQ fun and less complex but then this change to raise the difficulty to insane proportions while having virtually no increase in rewards, the fact that the mysterium store update barely improved it proves this sentiment as well.
Act 9.3: Overall Positive Reception
Decent Difficulty for overall significantly less rewards than expected considering the time difference between 9.2 and 9.3 releases. Final boss was interesting and fun one of the few things that kabam has absolutely nailed on point every time since act 7.
Titan Crystal Debacle and Comp: Overall Negative Reception
Similar Issues in the past would have resulted in a one to one compensation of the crystals consumed but it is fairly obvious to understand that kabam increased the window for the mistake to lower the average impact and then offer below even the bare minimum comp deserved. The people who absolutely got ruined by this being those who saved a significant chunk of titan shards for crystals.
Daily Quest: Overall Positive Reception
An almost useless part of the game except for apothecary that was finally made useful again although the energy design absolutely feels like it was made for how much energy summoners used to have than the peanuts they have now. Although the fact that they were added to the reward discussion of the EQ is an absurd fact considering that they are two different game modes. Units is understandable considering they were completely transferred from one mode to another. Also while the change to level 5 potions seems nice upfront the fact is there is no longer a source of level 4 potions plus level 5 potions will absolutely overfill quickly and constantly stay in stash.
Energy Debacle: Overall Negative Reception
The fact that it wasn't even a gradual reduction or maybe a slight reduction absolutely hurts considering everything currently needing energy in the game especially the new daily quests. Me and a lot of the people I play with never complained about completing content too quickly because it was our choice to use energy refills. what they did allow us to do was play when we have the time to do so and not worry about sticking to the energy clock to maximize what we could get. I would absolutely prefer to have energy expiring than to miss out on rewards simply because I cannot login to the game 4 different times a day.
Medium Green Boost: People seemed to have missed this at all.
With the super daily quest update, we finally had a consistent source of all 3 medium boosts but with the green boosts vanishing we are probably in a worse spot than before the daily quest update came into picture as the a single green boost was better than running both a medium attack and health boost separately let alone the fact that they could be stacked together when needed.
Lastly Communication: Overall Extremely Negative Reception
Kabam you really need to understand that the community is absolutely willing to be a soundboard for ideas you would like to implement, in fact there is poll feature which you have in your own forums to check between multiple options. Plus Communication has to be both ways it cannot simply be you telling us what you want to, You really need to listen to your community as well Imo one of the biggest things aside from the absurd monetization in the last few months as well as the sheer amount of gatekeeping of even older champs being that you have told us that you want to bridge the gap between high spenders and free to play a lil bit but you constantly make decisions that only widen that gap even outside the sails for example the updated prestige system. I did not put it in a separate point but rather here because the top 30 prestige thing is something that the players have been trying to give feedback on since it was introduced far before its actual inception into the game and it was all ignored. Even one the simplest fixes would have been the new prestige being a weighted average instead of just the average where your top 5 champs carried a large weight and it could be tiered downwards maybe 21-30 not carrying that significant change at all making the change much less extreme on the players who got punished for ranking champs they actually like playing.
Hopefully this post will be taken as the constructive criticism that it is and not instantly removed from the forums.
Re: Summoner Fest Rewards
I wonder if alot at the top have same scores and that can be the delay
Re: Changes
Does anybody else upset about the new alliance wars I'm already not happy about having to pay entry into raid week for alliance quest. Pretty soon this game is going to change enough to where I'm not going to play anymore because it's not the game that I started to play.Its 1 season and they already said if they make it permanent it would only be for the lower ranks not masters ranks
