Best Of
Re: At a loss with the summoner fest event
What about there is a way for lower level players get the points they couldn't get from AW Showcase and Nightmare Raids by having to do more grind requirements like arena fights or fights in any game mode? This would have still worked as all levels could work towards the points, but obviously the higher the progression the easier they could get the points. To me I always understood the Realm Events where we the community work together and by doing so we all benefit, but this one seems to lock some stuff off based on progression and rosters. I don't mind rank rewards being rightly based on the work you put in, but they could have made more points available via other means that would still help players of all progressions more actively engage the content.You bought into the false idea that this is a community pushing and helping each other. MCoC is by far one of the most individualistic games out there, heavily based on luck and monetization. Alliances discard players left and right based on what is the best for them.
I do my objectives, my grinds and everything I do when I play for myself or my alliance at most. I don't really care if other random people get rewarded. That is the fuel of the game, its pure FOMO. Its not about what everybody can get. Its about what a few can get and exploit that so others want to get it too.
Re: battlegrounds is in its most unplayable state
Somewhat agree with OP. I’m in Mysterium with 11 R4s, for context. I’m happy paying money for special edition champs like Dark Phoenix and I do think they should be useful in BGs to make them valuable. I’m very happy with my HT and RG but don’t think they should’ve been locked to spenders (maybe 20k units is ok, not 39k).
Completely disagree with anyone crying about matchmaking in GC. Level playing field there, stop asking for an easy ride.
I took a break for a year and have more R4s than some folks who’ve consistently placed master in AW and celestial in BGs.
Spending should be on limited edition variants of characters (Dark Phoenix, WWX, World Breaker Hulk?, white iron fist lol). Rank up materials should be available to everyone so people can keep up. Obviously some rank up materials need to be in offers but it is a bit ridiculous atm. And that’s coming from someone who buys all those offers so I stand to benefit.
Completely disagree with anyone crying about matchmaking in GC. Level playing field there, stop asking for an easy ride.
I took a break for a year and have more R4s than some folks who’ve consistently placed master in AW and celestial in BGs.
Spending should be on limited edition variants of characters (Dark Phoenix, WWX, World Breaker Hulk?, white iron fist lol). Rank up materials should be available to everyone so people can keep up. Obviously some rank up materials need to be in offers but it is a bit ridiculous atm. And that’s coming from someone who buys all those offers so I stand to benefit.
4
Re: DNA3000, Mr. 166 on Squad Builder
Less time than normal; I’ve been traveling for the past week and had less time than I expected.You have a write up for your score, play style, etc? 😏DNA is very good at statistics/probability, and has a lot of time on his hands: this side quest was basically made for him.
He's probably also collating data on the side quest and/or Realm Event.
It took me about 280 rounds to get to 317210. I spent 900 units on energy refills, but I also had a ton of energy piled up (as I usually do). I didn’t track refills I didn’t spend units on, but it was probably another 50 or 60 of them between inventory, stash, and other refills I earned/claimed through the week.
My average points per round (using 30 energy) seems to be hovering around 1135, which is about 375 base points. This is roughly in between double trouble (325) and triple threat (425).
My basic strategy has been fairly simple. In round one I keep the best scoring hand (of course) except one pair. If I have one pair I will generally toss them in favor of whichever suit I have two of. However, in round two and higher I will keep one pair over non-scoring hands. Where I have a choice between keeping three cards to the straight or three to the flush I keep the flush.
Where I have multiple options for keeping partial straights/flushes I will keep alive straight flushes and royal flushes. In other words, if I have twelve/eleven blue and eight/six/three red, I will keep the blue even though statistically speaking that’s probably not points-optimal. But that’s mostly because I’m still trying to get the top two hands. Best I’ve gotten so far is four of a kind a few times.
Because I’m not sitting in front of a computer all day I also don’t have as much data on the Realm event, but I can say that as I write this the pace to reach the top realm milestone would have us at almost 10 billion points and we’re currently above 14 billion, but the hourly pace to reach the top is significantly higher than where we are now, so we’ll have to see how this all shakes out in the coming weeks.
2
Mysterium Store “Update” Is a Massive Step Backward – and the Promised weekly Mysterium is missing?!
I wanted to provide some feedback on the recent Trader’s Outpost “update” and the Mysterium economy adjustments announced during the June livestream. Unfortunately, both have left me (and many others I imagine) feeling seriously underwhelmed — if not outright disappointed.
⸻
📉 Trader’s Outpost: Nerfed, Cluttered, and Outclassed by DSE
Let me start by saying: I do like the addition of signature stones, both generic and class-based. That’s a tiny win. I’ll consider picking those up where possible (the amounts are borderline pointless though.) But beyond that, nearly every other aspect of the Outpost now feels irrelevant or poorly thought out.
Let’s break it down:
💠 T6CC Selectors
• Only 10% per bundle.
• Max 2 bundles per week.
• That’s less per week than a single day of the Daily Super Event (DSE).
⚗️ T3A and T6B Bundles
• Neatly combined now, which is nice.
• But again, 3-4 days of DSE = the same or better value than a week of the Outpost.
🌟 7-Star Shards
• Trader’s Outpost: 1,250 shards per week.
• DSE: 5,250 shards per week.
That’s a 4x difference.
🔮 Exalted Shards
These have an 80% chance of giving a 6-star. For most endgame players, that makes them borderline useless. Yet they show up in bundles in place of useful resources.
🧬 Sig Stones
The new sig bundles are appreciated:
• Trader’s Outpost: 4 random class + 2 generics per week.
• DSE: 7 sig stone Nexus crystals per week.
Fairly equal in volume, but:
• DSE rewards aren’t gated by currency.
• Trader’s Outpost requires careful rationing of limited Mysterium.
⸻
🔁 Limited Mysterium = Limited Value
None of these Trader’s Outpost bundles are bad in isolation — but they’re now being compared to the incredibly generous DSE. And unlike DSE, the Mysterium cap forces painful trade-offs.
This week, my entire Mysterium stash let me buy:
• Two basic alpha selector bundles.
• A couple Research Grants.
That’s it.
And honestly? I couldn’t afford the sigs and the resources I needed for progression. So I’m stuck watching both pass me by.
⸻
🧢 Theory: Death by “Buff”
Putting on my tinfoil hat for a moment…
This feels like a slow play to sunset the Trader’s Outpost.
You “buff” the store with weak or filler bundles. You quietly reduce Mysterium gain. Eventually, people disengage from the store entirely. Then you kill it off, and because we’ve grown to ignore it, we don’t protest much. But you also don’t redistribute its rewards.
Net result: reward reduction disguised as simplification. If that’s the plan — please rethink it.
⸻
🧾 Where Is Our Mysterium?
Here’s what really pushed me to post:
During the June livestream, Kabam said that switching the side quest to a 3-weeks-on / 1-week-off format would not reduce our overall Mysterium income. Specifically, you said:
“Players will get the normal amount of monthly Mysterium spread across 3 weeks instead of 4.”
-This works out to 36k mysterium per week.-
But here’s the reality:
• Week 1 (off week): 0 Mysterium
• Week 2: 18,000 Mysterium
• Week 3: 18,000 Mysterium
That’s half of what was promised. Twice in a row.
Meanwhile:
• Many bundles in the Trader’s Outpost increased in price by 15–20%.
• And we now need more Mysterium to keep up with Research Grants for the event.
It honestly feels like a bait-and-switch. We were promised compensation for fewer side quest weeks, but instead we got:
• Reduced income.
• Inflated prices.
• A nerfed store.
⸻
💬 Final Thoughts
This update could have been a positive evolution — but instead, it feels tone-deaf to how the player base actually plays and earns. The Trader’s Outpost should feel like a fun place to spend a valuable currency. Instead, it’s become a tight-budget disappointment.
And if we’re going to be restricted to 3 active weeks per month, please honour the commitment you made to increase Mysterium drops. Right now, you’re giving us half of what was promised — and it’s jeopardising both the event and the store itself.
⸻
Thanks for reading. I truly hope the team will address this — both in terms of communication and real action. Because the direction this is heading isn’t sustainable or fun.
⸻
📉 Trader’s Outpost: Nerfed, Cluttered, and Outclassed by DSE
Let me start by saying: I do like the addition of signature stones, both generic and class-based. That’s a tiny win. I’ll consider picking those up where possible (the amounts are borderline pointless though.) But beyond that, nearly every other aspect of the Outpost now feels irrelevant or poorly thought out.
Let’s break it down:
💠 T6CC Selectors
• Only 10% per bundle.
• Max 2 bundles per week.
• That’s less per week than a single day of the Daily Super Event (DSE).
⚗️ T3A and T6B Bundles
• Neatly combined now, which is nice.
• But again, 3-4 days of DSE = the same or better value than a week of the Outpost.
🌟 7-Star Shards
• Trader’s Outpost: 1,250 shards per week.
• DSE: 5,250 shards per week.
That’s a 4x difference.
🔮 Exalted Shards
These have an 80% chance of giving a 6-star. For most endgame players, that makes them borderline useless. Yet they show up in bundles in place of useful resources.
🧬 Sig Stones
The new sig bundles are appreciated:
• Trader’s Outpost: 4 random class + 2 generics per week.
• DSE: 7 sig stone Nexus crystals per week.
Fairly equal in volume, but:
• DSE rewards aren’t gated by currency.
• Trader’s Outpost requires careful rationing of limited Mysterium.
⸻
🔁 Limited Mysterium = Limited Value
None of these Trader’s Outpost bundles are bad in isolation — but they’re now being compared to the incredibly generous DSE. And unlike DSE, the Mysterium cap forces painful trade-offs.
This week, my entire Mysterium stash let me buy:
• Two basic alpha selector bundles.
• A couple Research Grants.
That’s it.
And honestly? I couldn’t afford the sigs and the resources I needed for progression. So I’m stuck watching both pass me by.
⸻
🧢 Theory: Death by “Buff”
Putting on my tinfoil hat for a moment…
This feels like a slow play to sunset the Trader’s Outpost.
You “buff” the store with weak or filler bundles. You quietly reduce Mysterium gain. Eventually, people disengage from the store entirely. Then you kill it off, and because we’ve grown to ignore it, we don’t protest much. But you also don’t redistribute its rewards.
Net result: reward reduction disguised as simplification. If that’s the plan — please rethink it.
⸻
🧾 Where Is Our Mysterium?
Here’s what really pushed me to post:
During the June livestream, Kabam said that switching the side quest to a 3-weeks-on / 1-week-off format would not reduce our overall Mysterium income. Specifically, you said:
“Players will get the normal amount of monthly Mysterium spread across 3 weeks instead of 4.”
-This works out to 36k mysterium per week.-
But here’s the reality:
• Week 1 (off week): 0 Mysterium
• Week 2: 18,000 Mysterium
• Week 3: 18,000 Mysterium
That’s half of what was promised. Twice in a row.
Meanwhile:
• Many bundles in the Trader’s Outpost increased in price by 15–20%.
• And we now need more Mysterium to keep up with Research Grants for the event.
It honestly feels like a bait-and-switch. We were promised compensation for fewer side quest weeks, but instead we got:
• Reduced income.
• Inflated prices.
• A nerfed store.
⸻
💬 Final Thoughts
This update could have been a positive evolution — but instead, it feels tone-deaf to how the player base actually plays and earns. The Trader’s Outpost should feel like a fun place to spend a valuable currency. Instead, it’s become a tight-budget disappointment.
And if we’re going to be restricted to 3 active weeks per month, please honour the commitment you made to increase Mysterium drops. Right now, you’re giving us half of what was promised — and it’s jeopardising both the event and the store itself.
⸻
Thanks for reading. I truly hope the team will address this — both in terms of communication and real action. Because the direction this is heading isn’t sustainable or fun.
Next month is mutant and Tech and who could be the Next 5/5 mutant defender?
I'm saying that mutant because from what looks like Solvarch is definitely attacker and his ultility is around energy damage and mutant
Basicly releasing the next defender with a partial counter but who could be this defender?
there is something about NOVA according to Vicente,the guy who make dialogues and i have no idea what mutant fits the "NOVA" term
Basicly releasing the next defender with a partial counter but who could be this defender?
there is something about NOVA according to Vicente,the guy who make dialogues and i have no idea what mutant fits the "NOVA" term
I HATE BATTLEGROUNDS!!!!!!!
I have fought about 30 battlegrounds matches this season. EVERY SINGLE ONE I EITHER FOUGHT ONSLAUGHT, ENCHANTRESS OR BULLSEYE. Usually more than one of them and often all 3.
There is zero fun to be had. You just need to hope that the computer allows you to pick a counter for the same **** fights over and over again.
But if that's not enough. Every single account I go up against is somehow stacked with R3 and R4 7 stars. No matter what level I'm on. Diamond 5, you're going up against a stacked account. Platinum, stacked account. There seems to be no limit to these stacked accounts and even if you fight perfectly you simply lose because you take longer to win the fight because the health pool of your opponent is triple yours.
Now I know a lot of these accounts are cheating and no matter how much Kabam says they've gotten rid of a bunch of cheater accounts, they don't seem to have the capability to get rid of all of them or even most of them.
So just call it a day Kabam and fold this God awful game mode. NO ONE ENJOYS IT. We just play it because it's basically the only way we can get T4A and rank up our champs. Please Kabam figure out a different way to get people to spend money that isn't such a waste of time on everyone else.
This is coming from a Valient player. I'm not coming from a small account that just can't hang.
I have less than 100 quests till I'm finished act 9 and I can quit this game knowing I finished it. I can't wait for that day because this game sucks but we're all addicted.
If you share my HATRED FOR BATTLEGROUNDS give a sign!!!
There is zero fun to be had. You just need to hope that the computer allows you to pick a counter for the same **** fights over and over again.
But if that's not enough. Every single account I go up against is somehow stacked with R3 and R4 7 stars. No matter what level I'm on. Diamond 5, you're going up against a stacked account. Platinum, stacked account. There seems to be no limit to these stacked accounts and even if you fight perfectly you simply lose because you take longer to win the fight because the health pool of your opponent is triple yours.
Now I know a lot of these accounts are cheating and no matter how much Kabam says they've gotten rid of a bunch of cheater accounts, they don't seem to have the capability to get rid of all of them or even most of them.
So just call it a day Kabam and fold this God awful game mode. NO ONE ENJOYS IT. We just play it because it's basically the only way we can get T4A and rank up our champs. Please Kabam figure out a different way to get people to spend money that isn't such a waste of time on everyone else.
This is coming from a Valient player. I'm not coming from a small account that just can't hang.
I have less than 100 quests till I'm finished act 9 and I can quit this game knowing I finished it. I can't wait for that day because this game sucks but we're all addicted.
If you share my HATRED FOR BATTLEGROUNDS give a sign!!!
26
Re: Still Permanently Banned
Well there you go once a cheater always a cheaterYou know, I myself cheated once on 2018 with some hack just for some fun in ROL, but I received a 7 Day Ban for that, and I have been clean ever since. So It doesn't always mean once a cheater, always a cheater.
Re: Still Permanently Banned
Google Play released a faster and more reliable Google Play Integrity that became mandatory in May 2025
MCOC used Play Integrity API to detect cheaters
Banned players should know why they are banned, maybe their android OS is modified
The integrity test should be working fine by now so if you are banned, it means you failed the integrity test for whatever reason
MCOC used Play Integrity API to detect cheaters
Banned players should know why they are banned, maybe their android OS is modified
The integrity test should be working fine by now so if you are banned, it means you failed the integrity test for whatever reason
Re: Is it better to not have a counter for necropolis sandman or knull?
@Phantøm_Echø Beta is mainly for future ant man and also will take nimrod. I’d rather have a good future ant man counter than counters for both sandman and knull.
0