Best Of
Re: The change to the monthly quest is really annoying
Absolute worst change ever to EQ. Had started playing this game as a stress buster from work 5 years ago. The game has become the biggest stress in life now. Don’t think I can keep up.
Re: The change to the monthly quest is really annoying
Thanks kabam, after 10 years I'm deleting the app. ✌️
Re: Since nobody is moderating forums...
I don't want to be an excessively negative commenter so I've largely refrained commenting on this. I'm usually the one joking around, but let me be serious for a second since we're on the topic and they don't seem to care about it anyway:
I feel like the forum redesign perfectly sums up the new direction Kabam are taking with this game, and its the reason why many, including me, feel alienated by recent decisions and feel disconnected from the community of days past. The new forum is like a unilateral announcement page (if they even announce it here), it allows no reactions to new Kabam announcements, and voicing opinions will be done through our own discussions, which quickly get drowned out by other discussions.
Not a personal dig, but Mike and Dork haven't been convincing and in tune with the general community at large. Mike does seem to communicate more with the ccp and other content creators (as a former content creator himself, I guess that tracks). But all I've seen from him here is the occasional snark and the rare explanation/ addressing issues.
Content creators seem to be getting more benefits: They get access to a more direct line of communication to Kabam, the new CCP code revenue, general youtube revenue, the beta testing grounds map for practicing, access to new champs and rank ups, the new prestige system which rewards higher spenders, more sales, and the list goes on.
It's looking like Kabam know the game isn't attracting and retaining as many newer players, so they've pivoted to trying to please and milk the remaining contingent of content creators and whales that make them the most money. From a business point of view, it might be the best direction for them. But as a player not part of that circle, I am getting brushed off. If it were not for the friends I have in-game who I talk to everyday and play with, I'd have quit already.
Re: Juggernaut rating
He's one of the oldest champs in game, and older champs generally have lower ratings.
Prestige Reward Increase Scales Horribly! ⬇️ Good…



My account is 6/15 for prestige. The green numbers show the rewards that would increase from where i’m at now… to max prestige.
Getting my account to max level 15/15 from 6/15 by ranking up the same old boring prestige champs that everyone will be ranking now… does not look worth it at all. Imagine the amount of rank ups that would need to be done to get max prestige rewards… and THIS is how much it scales 😬 not worth it at all. WHICH IS GREAT.
I’d hate to rank for prestige so i’m actually happy that I won’t be missing out on much at all by deciding to continue ranking fun champions I enjoy, instead of ranking for prestige. It scales so little from where i’m at that it’s not worth it. W Kabam, now I don’t have to feel like i’m making a mistake for ranking the champs I want to rank over prestige champs 👍🏽
Re: Criticisms of Adaptive Difficulty EQ
I honestly don’t know why they’re doing this. It feels like Kabam doesn’t really understand what the community actually needs. What’s crazy is they have access to some of the best content creators out there—people who not only play competitively but also actively engage with the community on YouTube. Either those creators aren’t passing feedback on, or the dev team/management is just ignoring it. And if that’s the case, then I doubt they’ll listen to the wider community either.
Valiant EQ was already working. It was clear, simple, and actually rewarding roster depth. You could complete EQ in about 15 days or less, and the progression felt fair. Now instead, we’re being handed harder fights that demand rank-ups just to get through, making it way more time-consuming and the rewards don’t even feel worth the extra grind.
If this is the path they want to take, then I don’t see how it benefits anyone except the very top spenders. For the rest of us, it just kills what little fun EQ had left.
Re: PLEASE BRING BACK THE OLD EQ MODE
and now, I started thinking about uninstalling this game from my device. This game is really not giving fun anymore.
Re: Since nobody is moderating forums...
Just to share information and "insight" from a guardian and a discord mod. Wanted to let people know since the complaint that forums were neglected has been ongoing for a while. Felt like this could answer some questions in mind. You might as well ignore it if it bothers you, I don't feel like fighting anyone anymore.
Re: Is forum abandoned by Kabam staff?
the forums certainly seem to have been abandoned by the guardians. I haven’t seen a comment from one of those dudes in weeks.
Criticisms of Adaptive Difficulty EQ
In some of MCOC Encyclopedia's guides to Story Content, he calls out that Story Content isn't "going anywhere" - meaning that if your account isn't at a stage to take it on yet, you can go grind elsewhere in the game to improve your account and return to Story later.
And the key place you could go to grind out those rewards for account progression was EQ, with fresh rewards each month.
As such, EQ was a place to go with steady rewards to grow your account.
Adaptive Difficulty turns that on its head.
Now, to unlock rewards from EQ, the player is supposed to have first grown his or her account.
This is completely backwards.
Further, one of the fun parts of EQ was that when you were say, a newly minted Thronebreaker player, TB EQ was actually fairly hard. But as your account advanced, you could feel it get easier -- a reward from your hard work. Now, that's gone. The EQ content won't get easier; that experience is now lost.
EQ is supposed to be steady, and a source to build your account. Not adaptive and requiring you to have built your account in advance.
2. The Whales Already Own Everything Else
EQ isn't supposed to be a competetive zone. The game already has that. In droves.
Every month, the "big accounts" are already getting 5x+ more Radiance than I can earn out of Battlegrounds and Alliance War. And, that is what it is.
But EQ is supposed to be even footing for accounts at the same story-progression level. Not yet another place where the largest accounts are able to earn way more than the small and medium sized ones, further driving the gulf between the whales and the normal accounts.
3. What happened to Clarity, Simplicity and Approachability?
In Crashed's March Dev Diary: Battlegrounds in Focus post, he said he was focused on three goals of Clarity, Simplicity and Approachability.
This new EQ is NONE of those things.
Take a look at the screen that comes up when you hit "View Rewards".
It's confusing and overwhelming.
There are almost 50 different reward components you have to scroll through -- not even counting the "bonus rewards".
This content now thrusts yet another game currency - Etherion - on us to track?
There's a whole different presentation of the rewards as Reward Milestones, and I'm lost how that even works.
And now players have to be aware of, and try to optimize, Prestige. Which is hard to optomize - when you view your champion roster, the PI shown there factors in your masteries; but Prestige does not ... so who is my 31st highest prestige champ? Who knows! And how much presitge will I gain if I add some sig stones or do a rank up? MAYBE you can find random community charts to guage this on the internet, but nothing in game gives you any clue.
Clear? Simple? Approachable? Zero for three, Crashed.
4. Why are you fixing something that wasn't broken?
There is a whole thread of players telling you how much we liked Valiant EQ. It worked. It actually was simple, clear, and approachable. And, it achieved the stated goal of what you want with Adaptive EQ -- namely, rewarding roster depth.
Why did you blow it up after a few months?
This is so much worse.