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Wof is not as hard as it seems
Wof is not as hard as it seems
I completed 100% of Wof yesterday.
When the event came out, I thought the difficulty was ridiculous for the amount of rewards.
Now that I've completed 100%, my opinion has changed a bit.
I can safely say that 80% of the fights are extremely easy. It's far from the hardest content ever made.
The problem is that the other 20% aren't hard either, they're just broken.
Lady Deathstrike on the first map has a terrible design. All the available options are terrible. It took me 35 minutes and five revives to play as Red Skull.
On the second map, I played as Medusa in five minutes.
On the third, I played as Knull in 3 minutes.
The reality is that there are very few really hard fights.
Spiral is hard, Dust is hard, Thanos is hard.
The Human Torch fight has a creative design, but the champion options available don't match the fight's purpose.
In the end, this event is far from being difficult or challenging; I managed to do most of the fights without any difficulty.
The real difficulty of some fights is that the pool available is small and within this small pool, only two or three champions are minimally viable. The rest are revive spam.
I don't see a problem in doing a Bullseye with Gambit and spending one or two revives, it's a possible fight.
But if you don't have a Chee'ilth for Thor Ragnarok, well, you're cooked.
If you play Venom on Human Torch who is immune to bleed, you're cooked. The node requires you to put debuffs. Why offer a champion that only causes bleed as an option if the defender is immune to bleed?
Going with the appropriate answer, every fight is possible to solo. The problem is that you can't restrict the fight to 10 champions and only one or two are able to solo. It doesn't mean that all 10 are needed, but that only 20% of what was made available can be done without spending money shows that either there was a lack of care and testing in some fights or the proposal is bad.
I think there was a lack of care and you may have forgotten to test some fights. Serpente has his main counters available in all quests, Bullseye too (You may suffer a lot if you don't have Okoye or Gentle). Leader too, Gorr too. Even Enchantress.
I see that you were very careful not to do revive grabs in most fights, but a few seem to have been forgotten.
Maybe adding two or three more champions as options in other fights would be a good addition, especially in the first map, which I consider the hardest.
The third map was the easiest for me.
The second is easier than the first.
I completed 100% of Wof yesterday.
When the event came out, I thought the difficulty was ridiculous for the amount of rewards.
Now that I've completed 100%, my opinion has changed a bit.
I can safely say that 80% of the fights are extremely easy. It's far from the hardest content ever made.
The problem is that the other 20% aren't hard either, they're just broken.
Lady Deathstrike on the first map has a terrible design. All the available options are terrible. It took me 35 minutes and five revives to play as Red Skull.
On the second map, I played as Medusa in five minutes.
On the third, I played as Knull in 3 minutes.
The reality is that there are very few really hard fights.
Spiral is hard, Dust is hard, Thanos is hard.
The Human Torch fight has a creative design, but the champion options available don't match the fight's purpose.
In the end, this event is far from being difficult or challenging; I managed to do most of the fights without any difficulty.
The real difficulty of some fights is that the pool available is small and within this small pool, only two or three champions are minimally viable. The rest are revive spam.
I don't see a problem in doing a Bullseye with Gambit and spending one or two revives, it's a possible fight.
But if you don't have a Chee'ilth for Thor Ragnarok, well, you're cooked.
If you play Venom on Human Torch who is immune to bleed, you're cooked. The node requires you to put debuffs. Why offer a champion that only causes bleed as an option if the defender is immune to bleed?
Going with the appropriate answer, every fight is possible to solo. The problem is that you can't restrict the fight to 10 champions and only one or two are able to solo. It doesn't mean that all 10 are needed, but that only 20% of what was made available can be done without spending money shows that either there was a lack of care and testing in some fights or the proposal is bad.
I think there was a lack of care and you may have forgotten to test some fights. Serpente has his main counters available in all quests, Bullseye too (You may suffer a lot if you don't have Okoye or Gentle). Leader too, Gorr too. Even Enchantress.
I see that you were very careful not to do revive grabs in most fights, but a few seem to have been forgotten.
Maybe adding two or three more champions as options in other fights would be a good addition, especially in the first map, which I consider the hardest.
The third map was the easiest for me.
The second is easier than the first.

9
Re: June side-quest: M.E.S.S being consumed prematurely
Viewing the quest won't consume the it, but actually starting it will consume the MESS. I use the view options a few times without consuming the MESS in level 4 and 5. So you might have hit start by accident. There's no way to get it back. Try submitting a ticket to see if they can refund it.
Re: Has the ban been investigated and reversed
How to make our situation heard by the creators 🙃🙃🙃
Titania
Why does she still not work !! Every single time I finish my special the opponent instantly throws their special ? Seriously are you guys actually doing anything about this or not ?
Re: An absolute first for me
Apparently he’s a pretty good option for Torch in WoF quest 2 or 3. I might drag out my sig 60 r1 just to honor the sincere enthusiasm that @hungryhungrybbq shows for Rulk.Funnily enough I was debating doing this too 😂
Re: "Boycotts, Criticism Vids, Blatant Greed, Rigged A.I"...Shush cause you'll still spend'- Kabam Team
It's crazy to me that one piece of content sends people into a tailspin like this. Like yeah the content isn't great. I probably won't do it because it's just too long of fights.It's not one pice of content but basically the proverbial straw on the camel's back.
But this overreaction people are having like it's the last piece of end game content we'll ever see just seems weird. Give the constructive feedback and let them know your thoughts but posts like this are just plain stupid and worthless.
- Game still has gameplay issues that haven't bern solved in over a year (including the rogue AI)
- A banwave that bans users who shouldn't have been
- Endless paywalled champs for the past few months
- 2/3 of new releases being defenders which need hard counters
- And now a piece of endgame content that gives meagre rewards relative to the time needed to complete it using restrictive attackers.

10
Re: A question regarding the ban wave situation and compensation
Same concern and 24days 13hours to go if not unbanned

1
Re: HT Should be added to WoF Rewards
Add the following exploration rewards while they are at it
2 x 7 star 1-2 generic
1 x 7 star 2-3 crystal
1 x 7 star 2-3 generic
2 x 7 star 1-2 generic
1 x 7 star 2-3 crystal
1 x 7 star 2-3 generic

8
Re: My antivirus detecting MCOC in PC as IDP Generic
So I just opened the game as usually and suddenly appeared this message, I checked out if there was any info about this in the forums but looks like I could be one of a few.My guess is your anti-virus is detecting the peer to peer download feature of the game. Turn that off and see if the detection goes away. It should be in settings (the icon at the lower left) under Connection.
I downloaded the game from the official Kabam site just to give some info, anyone knows what could this be?
I guessed its just a false positive but idk
"IDP Generic" is a detection type used by some anti-virus and anti-malware security software to signal they've detected something squirrely, but can't identify precisely what that is.

2