Best Of
Re: Who deserves a Tech 7* AW gem more, Yondu or Guardian?
Like others have said he can do well at 20-80 against most defenders but for matchups like Bullseye Photon and Serpent where there is a ton of block damage you definitely want 160 or above if you want to actually use him as a counter in BGs. Reason being at high sig it requires less debuffs to keep that damage reduction completely topped off during the specials. Let me explain, let's say your Yondu is sig 60 and you got three ruptures on Serpent and he throws a sp1, he only has three 27% weaknesses on him in which case you will take some damage because the damage reduction isn't fully topped off; now same scenario but your Yondu is sig 160, three ruptures he throws sp1 but you're still at 100% every single time because your damage reduction is fully topped off since each weakness has 36% potency. To put it in simpler words, high sig just makes him more reliable against passive AI, at sig 60 you need four weaknesses to keep the damage reduction fully topped off at 160 you only need three, it doesn't sound like a huge difference but against defenders like Serpent and Bullseye where you don't always have control over how many ruptures you have on them before they throw a special it matters a lot.
So, if you want him to have the massive reach mine has I would advise 160.
Also, not sure if inequity synergizes well with all the weaknesses but I run maxed inequity.
Re: Deathless Champions worth focussing on?
Duped guilly is helpful with regen in necro. Not worth AG. Just think of her as a revive or two extra as unduped.
I ignored KG.
R1 vision was enough for what he was used for.
Unless you are a fan of a champ, R3 dshulk and r3 dhanos are enough for the run. Ignore others.
Re: BG
Plenty f2ps are in GC and uppet tiers of VT.
Guess they all got lucky and build their roster strength with magic.
Re: BG
As the season goes on, Victory Track matches become easier and easier - so if you don't have the deck to compete with the bigger rosters, then just wait it out for them to all move into GC and then go for it.
Also plenty of those strong accounts are played by low-skilled players who bought their way there, not to mention the occasional luck of the draft and/or AI fun that that throw the match around. I just played someone who had twice the R4s that I did but they hadn't set a single Stat focus on any of them, drafted based on rank rather than utility so really only had a single actual defender drafted, and just wasn't good as well - I won easily.
Re: BG
^ Same guy that couldn't read a simple forum title btw. I guess it takes one to know one
Re: The BG problem
You forgot to give a trigger warning for all the spenders 😢.
Grateful everyday I'm not trash enough for a gacha mobile game to be my only crowning achievement 🕊️🙏🙏🙏
Re: BG
No hate to anyone that has fun in BG's, but I've never met anyone personally that actually enjoys the mode that hasn't either:
A. been playing since day-one or
B. spent more than the GDP of a small country to build their roster.
Most people I know that actually play are just gritting their teeth and getting through it so that they can have the next new shiny object (that may or may not be worth the effort.)
The average first-time BG experience (at least for the players I've tried to get into the game) involves getting matched against players with champs that one-hit their entire roster through block, repeating that a few times until they run out of energy and/or units, and then uninstalling the game when it starts to feel like there's nothing left to do that actually helps them make progress or improve their skills.
The only caveat to this is if they've already spent money - then they'll at least try to squeeze some more fun out of the game for a little while until they're completely demoralized by offers they can't afford, rewards they can't access at their level, events they can't participate in and fights they can't finish because the game never taught them how.
TLDR nobody is having fun here. This might as well be an addict support group.