Best Of
Re: PSA Incursions
I'm not saying it's the same thing, just talking about how some players can have gotten the other star-lord pieces while not being able to complete simple incursions to get the last piece.
You can get people to do all sorts of content for you, even get you a Celestial finish if you have the roster for it.
While carrying someone in incursions isn't against the rules like the other stuff, the point is that you can get people to do all content for you, whether via friendship or money.
Re: Nico Minoru vs Buff Immune Champs
I can see how people find interactions with Neutralise a bit weird or unexpected, but not this.
She literally has the ability to inflict Buff Immunity, and then punish the resulting immunity to buffs.
I don't see how it can be confusing or unexpected that champs with built-in immunity to buffs are going to run into trouble…
The "Adaptive EQ" Crisis: Losing the Fun, the Progression, and the Choice
After 5 months of the Adaptive EQ system, the community's silence is turning into deep frustration. I want to highlight specific issues that have stripped the joy away from Event Quests:
The Illusion of Progression: The core of MCOC is to grow your roster to feel more powerful. However, because the EQ "adapts" and scales up based on our strength, that feeling of progression is gone. Winning a top-tier champion from a crystal now feels "scary" because it just makes the defenders harder. We are being punished for having better accounts.
Restricting Roster Variety: We can no longer use our full roster. The Adaptive EQ forces us into a "meta" where only the most broken/powerful champions can survive. The days of using our favorite lower-star champions for fun in EQ are over.
Loss of the "Comfort Zone": In the old system, EQ was a place to relax and enjoy our favorite characters. Now, every fight feels like a "Classic Elder" challenge or high-tier War. It requires intense focus and effort that not everyone has the time or energy for daily.
Skill Gap vs. Casual Play: Not every player is a "pro-skill" player. Many of us play for the love of Marvel characters and for fun. The current scaling has removed the "casual" element of the game, making it stressful rather than rewarding.
The Reward Gap: With all this added stress and "manual labor," the rewards haven't scaled accordingly. We are doing 10x the work for the same old rewards.
Adaptive EQ Decent solutions:-
1) Give us the choice before we start the EQ to control (story milestones/prestige) manually so we could decrease it for who wants fun and entertainment or rise it for who wants challenges.
2) Give us a tool we can use to control EQ difficulty manually so we get to play any difficulty we would like to as it suits each one of us.
3) Bring back old EQ format side by side with adaptive EQ format so we get to choose which one we would like to play.
We need to feel that our roster growth matters again. We need the "Comfort Zone" of EQ back. Are there any plans to revert or significantly re-tune this scaling system to allow for more diversity and fun?
Re: Sticky situation 8.4.6
No need to pay. Grind is only thing and arena best option for units. I remember when i was on Grandmaster and ran out of resources. I stayed in that fight a week while i grinded units and then finished him. I would do this in your situation. If you quit and restart you need more units than if you stay and grind some.
Re: Help me pick my next R4 please
I'd hold off i think our next colassium gets us a rank 4 gem crystal. It would suck to rank someone up then pull a rank up gem you could have done it with instead.
Re: To anyone planning to vote for colossus
I just have the pixie monkey ignored on forums, and I would highly encourage everyone on here to do the same. It makes the forums much more enjoyable
Re: Indestructible Buffs in Arena
Ah thanks, I didn't think about synergies for arena opponents.
