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My Feeling about game state mode
I have been playing Marvel Contest of Champions for 9–10 years, and I truly consider it a masterpiece. With this post, I would like to share my perspective on how the game has evolved and how it currently feels to me as a long-term player.
There are many different types of players in the game:
• Collectors
• Skill-focused players
• Grinders
And, of course, combinations of these playstyles.
Personally, I consider myself a mix of all of them.
Unfortunately, from my point of view, the game is gradually shifting more toward collecting rather than actual gameplay, and I would like to explain why I feel this way.
The game currently lacks meaningful grinding and, more importantly, a strong reason to grind. Yes, Battlegrounds allow us to use our collected champions, and I genuinely enjoy that mode. However, with the removal of the Solo Event and the lack of updates to Alliance Rank Rewards, my motivation to play at maximum intensity has significantly decreased. In the past, I was able to reach up to 1.3 million points in solo events, and that motivation is simply no longer there.
Another major issue is the lack of truly challenging and memorable fights, such as:
•The Gladiator in Act 6.2.6 before the first nerf.
•The Grandmaster (both in the story and in necropolis.
•Deathless Thanos in the Gauntlet. •Carina’s Challenges
These encounters created moments where my adrenaline was high and my passion for the game was at its peak. I enjoy difficult fights that require focus, patience, and skill. Examples like defeating Warlock with Mojo in the Gauntlet over multiple attempts, or entering Act 6.2.6 with 1,000 units, getting stopped by the Gladiator, having to quit, farm revives and units, and then return stronger—those experiences defined the core gameplay for me.
I understand that for some players, these encounters can feel frustrating or stressful. However, for me, this is the essence of gameplay, and I believe that such challenges have an important place in the game. The feeling of finally succeeding after repeated failures is truly priceless.
In my opinion, Act 6 was the last truly engaging and enjoyable act in the story. Current story content feels comparable to the Uncollected monthly event difficulty from around 2019, and it can be completed very quickly—often within one or two days.
So what is the main point of this feedback?
From my perspective, the game has been simplified too much.
If some players say Raids are too difficult, they get nerfed.
If some players say there are too many paths in story content, the number of paths is reduced.
I understand that Kabam is trying to accommodate a wide range of players. However, there are also players like me who deeply enjoy high-difficulty content and meaningful challenges. That is why I wanted to share this feedback, and I sincerely hope that this playstyle will continue to be considered and supported in future content.
Thank you for your time and for all the work you do on the game.
Best regards, Janek.
Re: My Feeling about game state mode
I raged hard on acid wash mysterio. Almost made me drop the plan of exploring it. I ended up using 10+ revives with 5* ghost and not just revives, it took more than an hour for that single fight.
Nobody liked 6.2 path gates. Nobody including me. It sure forced rankups, which I didn't mind in the end. Lot of planning went into 6.2. 6.3 path boosts were annoying but then again it required planning. 6.4 GM was the best boss created in game imo.
We dont have to worry though, those restrictions are not coming back. Anything that restrictive won't pass current community standards. This is just a rant. I liked planning. I can't do bg grinds.
I also remember being pissed about act-7 path structure nodes reading. Story chapters were slow content before act 7, we took few months to clear. The content was so specific many of us still remember paths and nodes. Now story comes and just vanishes. We get our rewards in 2-3 days/week and forget. Story is just too vanilla. Its almost dead, reason they switched to 3 paths a quest.
Re: Big Thing vs old style wars
Our alliance has 100% up take of Big Thing AW and zero % up take of the old AW…
Re: Colliseum is ridiculously hard
Dude… Use anyone you have ranked up parry to get armor and just roll with it.
Re: Is there a new end game Content coming up?
Banquet hangover is real. We got strong shiny new toys either nothing to test them on. Coliseum won’t cut it. We need difficult content that will make noobs cry like when Wheel of Fate was released.
Re: Is there a new end game Content coming up?
The fact we have had no endgame content since WOF is asinine.
Solo coliseum is hardly endgame content.
Re: Twitch drops not showing up
Shards haven't arrived for me yet.
You don't need to follow the streamer.
Re: Is there a new end game Content coming up?
Solo coliseum is nowhere near endgame content. It's a "basic" havok fight with energy dump if you are unskilled. A grind.
We need something like necropolis or serious Carina challenges
Re: My Feeling about game state mode
If you were around for og act 7 you definitely know a continuation of act 6 is NOT what anyone wanted