Best Of
Re: Mcoc 1 champ per week - Ep. 121 - Magik π£ π‘οΈπ₯ - New Series Layout - Darkchylde cartoon inside
Honestly new Illyana is better than old Illyana. It's just too many cry babies cough Lagacy cough moan without bothering to learn how to use her and I appreciate the fact she is actually comic accurate in game.
Re: Show me your 7 star Rank 5s!
I have two accounts.
The upper one will become Elder tomorrow when the Essentia store refreshes. I already have all the t5a that I need and just need to buy some more t7b. When I do, Red Guardian is going up.
My main account is about half a t5a away from a fourth r5 champion. If nothing else, I'll have it after next month's EQ. I haven't decided who I'll take up there yet, though. Usually I want to rank up champs from different classes, but there are a lot of cosmic champs that I'm eyeing far more than any mutant/skill/mystic ones.
Re: Show me your 7 star Rank 5s!
only one R5 for me , need 2 more to get elder but iam worried about how I will get rank up materials or gem . Just have to finish act 9 , but I still will need 1 more R5 , hope there will be nice offers in July ??
what do you think about ?
Captain America Classic - Rework NEEDED - Concept
I really hope you guys give this a look and give Cap the much needed rework he deserves. It would be great to see a playable version of Cap that's more accurate to his real comic and movie abilities, especially given some of the fantastic reworks given to og characters in the past couple of years, as well as Steve's return in Avengers Doomsday!
Passives:
- The Super Soldier Serum grants Steve Rogers enhanced healing capabilities ("he can't get drunk"). This makes the Salve and Willpower masteries 1.5x more potent than they are against damaging debuffs for other champions.
Persistent Charges: max 4
- For every fight that Steve has won in a quest, gain 1 persistent charge.
- Each persistent charge enables Steve to start the fight with 1 more Resolve Charge and 1 less Restraint Charge than his normal starting charges.
Vibranium Shield:
- Cap's near-indestructible Vibranium Shield allows him to block all unblockable basic attacks. This ability is unaffected by ability accuracy reduction debuffs and passives.
- Cap's immense tactical capabilities allow him to foresee attacks before they've happened, giving 100% chance to autoblock intercepts. This autoblock triggers the parry mastery (as an attacker) if active.
- Cap can also automatically autoblock unblockable special attacks. If autoblocking an unblockable special attack, all autoblock abilities (including intercept autoblock abilities) go into cooldown for 12 seconds.
- All autoblocked hits retain 100% block proficiency.
- Shield hits cannot have their damage reflected back to Steve due to Vibranium's absorption capabilities.
NB: Shield hits include Cap's first medium attack, second and fourth light attacks as well as heavy attacks.
Resolve: Max Stacks = 20
- Steve Rogers is known for his immense resolve and resilience. He starts the fight with 2 resolve charges. As a defender, start the fight with 5 resolve charges.
- Each well-timed block grants Cap 2 additional resolve charges. Each resolve charge decreases the Opponent's Block Penetration by 5% to a maximum of 75% (at 15 stacks or above).
- Every time Cap is stunned, he gains +1 resolve charge. Resolve charges reduce the duration of enemy stun debuffs by 0.15 seconds per charge.
- Cap also gains +1 resolve charge for every 5 hits he takes as a defender.
- Cap loses 3 resolve charges each time he is knocked down.
Resilience: Passive
- On reaching 10+ stacks of resolve, Cap can dash back and hold block for 1.2 seconds (as an attacker or defender). This consumes all resolve charges and activates Resilience for 1.5 seconds per resolve charge. Resilience is also activated if Cap is stunned while at 10+ Resolve Charges.
- When resilient, gain +10% physical resistance, +10% energy resistance and +20% block proficiency for each resilience charge consumed.
- While resilient, each time Cap would be knocked down, he gains an unstoppable passive lasting 1 second. This reduces the duration of Resilience by 2 seconds each time the ability triggers.
- Cap also gains a Stun Immunity buff, lasting 0.5 seconds for every Resolve Charge consumed.
- While Resilience is active, no new Resolve Charges can be generated.
- Once Resilience has ended, Steve's Resolve Charges are restored to 0.
Restraint
- Steve Rogers is often known for holding back, not unleashing the full force of his capabilities unless absolutely necessary. He starts the fight with 20 Restraint Charges.
- Every 3 hits, Steve Rogers loses one Restraint Charge. As a defender, every 3 hits from the opponent can also cause Steve to lose one Restraint Charge.
- Every time Steve loses a Restraint Charge, it is converted into an indefinite 7% Fury Passive.
- When Steve has lost 10+ Restraint Charges, all shield hits have a 75% chance to inflict an Armor Break debuff lasting 7 seconds on the opponent, reducing their Armor Rating by 20% for each debuff.
- When Steve has lost 15+ Restraint Charges, heavy attacks have a 100% chance to inflict 1 stack of trauma per hit, each stack lasting 6 seconds. Trauma debuffs inflicted deal 20% of damage dealt per hit as direct damage.
Unleashed: Passive
- When Steve has lost all of his Restraint Charges, he enters an Unleashed state for 20 seconds.
- During this state, all of Steve's Fury passives gain +100% potency and Trauma debuffs on the opponent are paused for 1 second every time the opponent is struck.
- All hits from basic attacks and heavy attacks place a stack of physical vulnerability on the opponent, reducing the opponents physical resistance by 3% for each stack. Max stacks: 30. Each stack lasts 8 seconds.
- After Unleashed ends, Steve gains all his Restraint Charges minus one per time Unleashed has been activated. All of Steve's Fury Passives disappear minus one per time Unleashed has been activated.
Special Attacks:
Special 1
- Place 2 stacks of physical vulnerability on the opponent, decreasing their physical resistance by 10% each. Each stack lasts 10 seconds.
- If both Resilient and Unleashed, place 4 stacks instead.
Special 2
- Place 3 stacks of Trauma on the opponent, each dealing 20% of damage dealt per hit as direct damage. These Trauma debuffs last 10 seconds each.
- If Resilient, place a glancing debuff on the opponent for 6 seconds after the attack, causing all attacks from the opponent to have a 70% chance to glance. Glanced hits cannot be critical, have 100% reduced offensive ability accuracy and deal 30% reduced damage.
- If Unleashed, place 6 stacks of Trauma of the same mentioned potency and duration on the opponent. The duration of Trauma debuffs remains paused until Unleashed State ends.
- If both Resilient and Unleashed, pause the duration of all debuffs on the opponent for the duration of the attack and double the potency of all Trauma and Physical Resistance debuffs on the opponent for the duration of the attack.
Special 3
- Enter Resilient State for 7 seconds plus 1.5 seconds for every Resolve Charge gained.
- Enter Unleashed State for 7 seconds plus 1 second for every Restraint Charge lost.
- Refresh the duration of the above states to their full duration (i.e. 30 seconds of Resilience and/or 20 seconds of Unleashed) if in those states when activating special 3.
Signature Ability: "I Can Do This All Day"
- Once per fight, when Steve would be KO'd, he gains a 2.5 second Indestructible passive. While indestructible, he enters an Unleashed state for the duration of the Indestructible passive.
P.S.: it would be great if the animations for Capβs heavy attacks could be changed to 2 hits from the shield e.g. Red Guardian style hit + uppercut
First medium attack can be like Sam Wilsonβs shield attack. Second and fourth light attacks must also be shield attacks.
Capβs special 1 can remain the same or can be 3 different hits.
Capβs special 2 can be 5 hits, starting with two punches, a shield slam to the face, a kick back and finally a shield throw to knock the opponent down.
Re: Best Techs to rank 5?
Why did you use the 3-4 Gem on Sam if you weren't gonna r5 him?
I do wonder how a r5 sam would go. π¬
Re: Since posts about this issue is SOMEHOW deleted
"Nails in the coffin" lmao get real. You aren't spending money, you aren't doing running necropolis, you're doing one of the easiest and more fun side events the game has ever had and the only reason we got the extra milestones is that people were having so much fun they just kept running it.
Re: Keep your last Blade piece
Yes and you are very active and complain a lot, yet you can't quit... So I was half right.
You, your colleagues (rofl as if this was a career), myself and my alliance mates could stop spending, at the end someone will spend 200k on a single banquet and they won't care anymore...
I mean look at the forums, 50 threads about how bad and greedy Kabam was on this last sale; and then all of the sudden you start seeing predictions for 4th of july...

