Best Of
Re: Mcoc 1 champ per week - Ep. 102 - Colossus💪😎🇷🇺🟡 - vs Juggernaut Cartoon Special Edition
I think we should spam this guy's chat and use it for other purposes. Ignore this post. Let me know in the comments whether you prefer pizza or pasta.
For me it's always pasta over pizza
Re: T7 basic worthy to buy from radiance ?
Ah the good old crisis of resource management after a Banquet and its hyper inflation aftermath. Expect the forums flooded with posts about "X store, update when?"
Harassment / Abusive Language / Inappropriate Sexual Comments

Re: Next Coliseum fight
I supposed Northstar, Yelena, Quicksilver and especially Okoye will benefit more against Void due to their combo count? Unless the nodes turned it Upside Down…
Re: T7 basic worthy to buy from radiance ?
People can't use events like Banquet to standardize the cost of Resources. That's a once-a-year thing. I understand if people are sitting on stores of them, then the cost seems too high. The question really is, how much Radiance do you earn, and what do you need most?
Toad’s Poison Passive damage is Seriously Undertuned
For those who don’t know, Toad’s kit used to work roughly as follows:
• Toad can inflict weak but long-lasting Poison Debuffs.
• Upon reaching 10 Poison Debuffs, they are converted into a single short but potent Poison Passive.
• The Passive version was decently stronger at base, but also increased the damage dealt by +100% per Prowess on Toad. Given that he could stack up to 15 Prowesses, the damage was pretty good at max.
(He also inflicts the Passives when the Debuffs are Purified by Skills, but we can ignore that for this discussion).
With his buff, Toad got some nice offensively-minded tune-ups like faster ramp, but they completely gutted his Poison Passives. The base damage is much lower, and now they simply “scale with special damage” as opposed to the flat 100% base damage increase per Prowess, no matter how weak they individually were. Toad’s total Prowess potency is actually some of the highest in the game, but in practice it’s simply not enough to make up for how much they took away.
Here’s how much a max Prowess Poison Passive deals:

And let’s compare that to a single Poison Debuff (which does not scale with Prowess, it’s a static damage value):

Just looking at the tick value, it’s clear that when you consume 10 Poison Debuffs to inflict the Passive, you’re actually dealing less damage per second, and by a significant amount. Not to mention this is the MAX damage it can deal, if you’ve got less Prowesses the damage gets pathetic. Add in the fact that the Debuffs last longer (I don’t have an exact value because the kit description mysteriously doesn’t mention it) and the damage difference is clear as day.
So what’s even the point of this ability anymore? Before, it was a clear thing you wanted to work towards as often as possible because the Poison Passive cashout was well worth it. Now, this ability is less than worthless; it would be actively better if Toad didn’t have this ability as it is now, because as weak as his Poisons Debuffs are, triggering the Passive just pushes his Poison damage even lower. I get the sense that with the other buffs Toad got Kabam felt like they could tone down his Poisons and lean him more towards big specials like most Mutants, but this is just unfun when there’s an ability that actively fights against you like this, even if the consensus ends up being that Toad’s other improvements make him an objectively better champion.
While I unfortunately doubt anything will be done at this point, I seriously hope Kabam considers looking over Toad’s buff again. This frankly feels like a change that never should have made it past testing, because it just doesn’t make sense even from the perspective of needing to tune it down a bit - this is just clearly too much.
Re: Toad’s Poison Passive damage is Seriously Undertuned
Ignoring that Valkyrie is probably just bugged and I’m not even sure based on some comments if Hulkling is actually suffering any issues, let’s just leave the silent nerf talk out of here. Toad’s rework comes with several straight buffs, he’s not strictly worse, and nothing about this change is silent. It’s all right there. If you must, it’s a “loud” nerf. I’m upset about the nerf to his Poison Passives and don’t think his buffs quite make up for it, perhaps I might end up thinking that the sum of the changes do constitute an overall nerf, but we can still be objective about matters here. He got some improvements, and they didn’t exactly hide the downgrade to his Poison Passives.
Re: Toad’s Poison Passive damage is Seriously Undertuned
At this point it's clear cut indication of SILENT NERFING being the norm from Valkyrie to hulkling to now road back to back all under a month of launching. I wouldn't be surprised to HOF launching of AA and other OP champs will be launched with NERF.
Re: Toad’s Poison Passive damage is Seriously Undertuned
Oh no… I liked toad pre-buff, but after this silent nerf I won’t probably invest in him as a 7*😞 Kabammed…