Best Of
Re: Rant: The problem with “BG brainrot” and How it Has Distorted Champion Evaluation in MCOC
There's a second comment right below that one for if you want a debate
And yes this is not kindergarten behave like an ADULT, you know, in a respectful manner
p.s it's not shade, it's an observation you're free to consider, you're acting smug and rude, in the same way redditors do
Re: Rant: The problem with “BG brainrot” and How it Has Distorted Champion Evaluation in MCOC
The key word for what i said is revolves, yeah most bg champs are flexible, but is that the thing people take in count when talking about them? you know that the answer to that is a big NO, the value given to them is most likely because of how they fare on bg's
I'll clarify this again "revolves" as in they focus mainly (if not solely) on that aspect, and the rest is secondary
Re: Rant: The problem with “BG brainrot” and How it Has Distorted Champion Evaluation in MCOC
You're a very smug, shallow and exhausting person
I'm in my 20's, that has not stopped me from having manners
p.s maybe you should try relaxing and having fun (sincerely) instead of being so bitter, you could try Marvel Cosmic Invasion, it's quite good
I want a new game mode - Meta Raid – A Seasonal Base Building & Endurance PvP Mode Concept
Hello everyone,
I wanted to share a fully thought-out game mode concept designed to add long-term competitive depth to MCOC without replacing existing modes like Alliance War or Battlegrounds.
This idea focuses on strategy, endurance skill, creativity, and seasonal meta evolution.
⸻
🔥 Core Concept: Meta Raid (3-Month Seasonal Mode)
Meta Raid is a seasonal competitive ecosystem where:
• Players build their own raid base (21 defenders).
• Players receive 2 Raid Tokens per week to attack other bases.
• Only 3 attackers can be used per raid attempt.
• Damage carries over — no revives allowed.
• Fights are long-form endurance battles (high HP, 10-minute strategy fights).
This creates a mode based on mastery and planning rather than revive usage.
⸻
🛡 Base Building System
Each season:
• New 21 defender meta
• New 9 attacker pool
• New nodes
• New virus mechanics
Base builders earn rewards based on:
• Number of successful defenses
• Fame level
• Raid attempts on their base
• Defense success rate
The goal is to encourage creativity, not just stacking the most annoying champions.
⸻
🧬 Virus System (Strategic Ecosystem)
If a raider removes 60% of total base HP within a time threshold, they can apply a “Virus Node.”
• Max 3 viruses per base.
• Viruses stay for the entire season.
• Viruses modify mechanics (example: timed force fields, fury boosts, regeneration windows).
This creates a dynamic evolving ecosystem instead of static defenses.
Popular bases become strategically reshaped over time.
⸻
🏆 Raider Progression
Raiders earn:
• Weekly performance rewards
• Seasonal leaderboard rewards
• Season Raid Tokens to access “Famous Raid Bases”
• End-of-season special Chaos Raid
Leaderboards are based on:
• Performance
• Risk modifier
• Base prestige tier
This rewards skill and strategic targeting.
⸻
🎉 End-of-Season Finale
At the end of 3 months:
A special themed “Season Finale Raid” appears using:
• Most used defenders
• Most applied viruses
• Meta defining nodes
This acts as a celebration and competitive climax before reset.
⸻
💰 Monetization (Fair & Sustainable)
This mode can support:
• Seasonal attacker preparation bundles
• Cosmetic base themes
• Visual virus effects
• Seasonal progression pass
Importantly:
No pay-to-win mechanics.
No revive dependency.
No purchasable leaderboard advantage.
⸻
🎯 Why This Mode Matters
• Reduces burnout from team dependency
• Encourages long-form mastery
• Creates seasonal meta discussion
• Gives value to broader rosters
• Adds competitive identity separate from War & BGs
⸻
This is just a concept, but I’d love feedback from both players and developers.
What would you improve? What would you change?
Thanks for reading.
Re: Everything is a grind
I see the kabam simps are out today. There is zero chance you can play enough to keep up with pay to win
Re: My thoughts on BG “experimental changes”
This is actually hilarious
Bro, if you're losing to pause button so much you have to keep banging on about it just stop playing. It's 15k points max my man
Re: Rant: The problem with “BG brainrot” and How it Has Distorted Champion Evaluation in MCOC
Its not a huge part, its the only part right now. There is no content that entices ranking up champs at all other than BGs.
Re: My thoughts on BG “experimental changes”
This moron hijacked a thread to push out his noob agenda on everyone else as per usual
Re: Can somebody explain
Intensify increases the effects of other buffs gained by a champion. If you’re playing Angela, for example, one 25% intensity buff will increase the strength of the fury buffs you gain from her kit.