Best Of
Re: Monthly EQ
I know this will be unpopular, but I completely disagree.
The point of this game is to have fun. None of these fights were fun, challanging, etc.
Most of them took about 20 seconds, some 30, the defenders were vanilla… they were basically long arena fights where I used the same champion 15 times in a row… and unless my cat jumps on me… its not a challenge, and borderline-auto-fightable.
Now, I'm not saying I want end game content for MQ… but surely there has to be something in between.
At least bring back the old "do it again with a challenge for more rewards"… say… do it with 5 star champions for example (6 stars would be OP / I even used one for the mystic path because why not).
Even the boss… if the idea is to let us "experience it without 20 nodes"… I like that idea… but at least give us a health pool where they are going to throw multiple specials to experience.
Don't get me wrong… rewards are a huge improvement… but such vanilla content is boring... more boring that arena. The only difference between this and arena is the better rewards, which its tolerable enough to do to get them.
To those who disagree: I ask you: why do you play the game. Is it for content like this?
Re: How much dust are you losing
You're a thronebreaker mate. With all due respect you don't know what will or won't haunt endgame players.
Re: How much dust are you losing
Ur right let the expensive T2 dust expire. It will be an easy solution and hope in the future it doesn't come back to haunt you
Re: Monthly EQ
I didn't want to be the first to say this...
But since you mentioned it, lemme thorw some shade on it lol.
Its way too dam easy now.... way tooooo dammmn easy.
It goes faster which is nice. But on the other hand it's 0 efforts. The ramped champs were bulldozing with12-20 sec fights. I think I cleared it in around 2 hours last weekend.
"Adaptive" right lol.
But it's eq...mehh easy or hard. The rewards are nice. Can't complain much outside that this is like spoon feeding rewards. But st thr end if the day let the casual people get thier W.
EQ is all about prestige now... skill or no skill dun matter anymore.
The Champion of the Universe has a new passive effect...


It shows when his persistent charges and unstoppable are about to trigger. Could this be a teaser for an upcoming rework, or is this just a coincidence?
After all the Champion has been in several recent events such as the Bong side quest and the recent workout event, plus he's the only playable Elder of the Universe in game
Re: Monthly EQ
Its not about easy/hard. EQ is now rightfully aimed at casual players. For casual players, a chance to play against the newly released champs who are EQ bosses is great. With higher health pools, casual players can get a feel for the new champs and even might join in on getting them as chase champs for the month. Its a win-win.
Re: The Champion of the Universe has a new passive effect...
Now all we need is a counter for starky's power drain cooldown.
Are we actually being so for real right now.Bug and crash city

Just spent 10+ minutes playing a perfect fight ramping sentry. Stayed at 100%. 7 charges about to be 8. Was chipping away at hulking and was going to end the fight after 9 charges. Game crashes out of nowhere, no re-enter fight prompt. Would do the quit and revive trick but didn’t want to lose a charge on KO. Bugs are getting out of hand. Makes me not even want to finish the run. Already opened a support ticket, but if they don’t see it within the 2 hour window I’ll likely be out of luck. Cmon KABAM
Re: Monthly EQ
Please no more changes. This is great the way it is.
I normally throw in champs who are r1/r2 and i havent had as much chance to play around with to see how far in the quest i can get before dying.
We need more stress free modes like this.
Only change worth considering is to increase health pool of the boss. After the nodes are removed, they tend to go down fast.




