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Re: Where is the 50k loyalty from the weekly super event going to be distributed from now on
I won't play game modes like AW and BGs even if the rewards were better (loyalty or otherwise). Most people seem to play to get the rewards, not for the fun of the game anymore (like with those stupid Carinas challenges)
Re: Do you think we need any new revive farming options?
Short answer is no. Tough content comes out once every few months at most and we usually have revives expiring before it's released.
Re: Do you think we need any new revive farming options?
Im in between because personally I haven't really dipped into non overflow revives yet for these carinas.
I can acknowledge (while not bragging) that I'm probably in the upper percent of skill level in this game to where it is possible/plausible to do that and that the vast majority of the player base does need a much larger number of these items to tackle the content.
Then it comes down to the intention for these challenges by kabam and the results they themselves want to see vs what the community sees happening with these challenges.
Kabams goal is to make varying levels of difficult challenges that are meant to be things players work toward over an exetended period of time and tackle/beat one by one. This gives players big challenges and big rewards over a long period of time. But then they think about the players in that upper percent that is able to do all of these things immediately and add in a little extra cherry on top for them like the maestro.
Now the community side of that is very different. They see "complete these by x date to get maestro" and go "oh **** I need to do all this by then."
This isnt invalid (of course everyone is able to see this to promote the secondary revenue stream of unit/$$ spend on items) but it is not the primary target and does not align with the primary goal of the content.
There is only so much kabam can do about this since they cannot directly control how people see that objective.
We also need to address the second elephant in the room on the community side which is the community itself. When new content like this drops all the videos are about it, the rewards, the hype, etc. And most of the time that content is made by community members who are in or close to that upper percentile of players. There isnt really a big/popular creator that shows the other side of things which is the prep or more realistic side of tackling these challenges like BG used to so all everyone sees is the rush, the good play, the fomo, the forums talking about their teams and strategies and how little items used and then they feel inadequate and feel like it is required to get this done asap.
It's all counter to the primary design goals on paper and probably cant be controlled and it has to be more about how the player chooses to interact with this game and community. In an era where kabam is continuously trying to find ways to even control how the community interacts with every aspect of the game (CCP drops being a prime example) the individual needs to be able to distance themselves and make their own decisions for them more than ever
Re: Do you think we need any new revive farming options?
The more revives we have access to the harder content will become. There's also 4 free crystals a day which have a low chance granted but realistically it's probably not healthy for the game for everyone to be able to keep s full revive stock super easily
Re: Do you think we need any new revive farming options?
honestly farming 2 revives per day + free crystals was enough for me to do all 5/6 Carina challenges and also I still have like 60 revives left
Re: Where is the 50k loyalty from the weekly super event going to be distributed from now on
Appreciate the willingness to respond on a Sunday evening.
Do you think we need any new revive farming options?
I farmed quite a lot of revives in the last days before the removal of back issues so I could do the first 4 carina's challenges without compromising my normal stock of revives, so I'm full of 40% revives and have about 18 20% revives at the moment.
With these challenges I am in need of a quite large amount of revives for the carina's challenges, still waiting to do the last 2 carina's and I don't know how many revives those will take. There's 30 days until the 13th of may so that means 30 40% revives and 30 20% revives, plus the ones I have right now, that means I will have about 100 revives total plus some change from the weekly event to complete the last 2 carina's challenges. I don't know if that will be enough, I hope it is.
So I want to know the opinion of the people. Do you think we need some other revive farming option? Do you think we get enough? How many revives did you use in the carina's so far?
How many revives did you use for Ares?
Re: I tried to get Deadpool weights from website but they didn't refresh
no, it’s only OG (Red) Deadpool counts for 100 pts fights. Not the other DP varieties.
Just use Saga tagged champ teams, and will be quick enough.
As for WebStore, which offer is it that is not refreshing ? There was a 1-time only 100,000 DP.Weights free item, but that doesn’t refresh daily.
Or do you mean your normal DAILY free points in WebStore is not refreshing daily, to grow you to the 20 pts needed for Milestone DP.Weights ? Visually they don’t reappear until next rollover time next day (used to still be their, just with countdown timer), but once that time they should come back.
Re: Where is the 50k loyalty from the weekly super event going to be distributed from now on
we do play them, just not the amount kabam wants us to in order to get every milestone. And that's the point. We don't want the relics and aq potions and revives anyway. We want the old event that gave us better rewards without having to play competitive war and aq