Cancel Fight Button?
KRONOSDOUBLE
Member Posts: 548 ★★
Ok, so everyone has experience that feeling when you are about to fight a really hard champion, and you have your game face on ready to pulverize the opponent. But wait! there is one monumental problem!!!.... you have the wrong champion selected for the fight!!!!!
Basically what I am proposing is a feature (that can be turned on and off in the "settings tab") that activates right after you click the "fight" button but before the loading screen which locks in the fight, and this feature that would activate between those 2 would allow you to cancel the fight before it is actually locked into place and you have to fight.
Not sure if this has been mentioned before, but I definitely think this would be a great feature to implement because:
1. It allows a barrier of safety that way you don't accidentally click "fight" with the wrong champion selected
2. As I mentioned, it should have an On/Off switch in the settings of the game. So if you are a god at the game, you could turn it off so you could try for a legends title.
I think this would be a great feature, tell me what yall think!
Basically what I am proposing is a feature (that can be turned on and off in the "settings tab") that activates right after you click the "fight" button but before the loading screen which locks in the fight, and this feature that would activate between those 2 would allow you to cancel the fight before it is actually locked into place and you have to fight.
Not sure if this has been mentioned before, but I definitely think this would be a great feature to implement because:
1. It allows a barrier of safety that way you don't accidentally click "fight" with the wrong champion selected
2. As I mentioned, it should have an On/Off switch in the settings of the game. So if you are a god at the game, you could turn it off so you could try for a legends title.
I think this would be a great feature, tell me what yall think!
4
Comments
And FYI Kabam, your 3 minute fight timer (AQ-AW) should NOT start counting until they meet each other at center court either. To help background processor loading and avoid instant Lagging, some ppl try Pausing pre-fight rush for a little bit, hopefully when resume there isn't as much Lagging. This pre-fight "rushing in" time should be counted against some Fight Selection timer, not the actual 3 minute fight timer.
@Hammerbro_64 this comment was meant for you. Hopefully it better explains what I meant
I don't disagree with the concept of being able to "back out" once you hit the fight button, but it would have to be in a way that doesn't make the whole fight sequence longer.
Imagine an additional 3-5 second delay on every fight as you're auto-fighting through chp 1 of Heroic...
I think this feature would have a lot of potential for everyone ranging from brand new accounts to those who have already 100% completed everything
Once the fight starts and you hit the pause button you could then use an item (earned/bought elsewhere in the game) that cancels the fight without penalty. This item would only be useable against known opponents in solo quests and disabled for alliance fights (AQ & AW), as well as against hidden defenders in solo quests.
Have a limit on how many you have or where to get them (i.e. earn 1 with 100% explore each difficulty of monthly EQ).
Win-win
It would be like turning off your car's airbags because you mostly only drive low speed roads to the grocery store. You won't remember to re-engage them when going on a road trip because you've forgotten the feature even exists, let alone remember to turn them on. And you'll only remember that you had them after the incident and it's too late.
If it's added, like I said above, it would need to be in a way that doesn't lengthen loading times, but also to always be on.
@Dexman1349 Like I said previously, you could turn it off for easier content, but reactivate it for harder content. So the effect on loading times being slightly longer would be completely up to the individual. I would personally like to be able to have this feature turned off when I am running Heroic level EQ, but have it turned on when I am running through Uncollected EQ on chapter 3. The loading times would only be affected if you had it turned on, so it would have no effect if you had turned it off
** Alhough the initial reason given for doing something is still valid. Kabam's programmers have made a "button press" sound happen when choosing a different attacker at pre-fight screen, BUT IF PRESSED TOO SOON IT REGISTERS A SOUND, BUT DOES NOT REGISTER THE ATTACKER CHANGE (especially on older devices where game response is slow). Sometimes I would quickly select my desired attacker, hear the "sound", and press Start Fight right afterwards, only to see that even though it beep'd a sound to me it DID NOT actually switch to that attacker. I am a programmer, and it is intolerable that selecting an attacker would ever sound a beep if the underlying subroutine to actually change to that attacker has not yet been assigned to implement that attacker change. The Beeping should be within the attacker change subroutine itself, not be a separate "pre-response" whose actual subroutine has not yet been assigned to run (because game is slow).
** But, orig poster's reason for seeing some type of change still valid... Game registers an attempted attacker change with an audible "beep", EVEN BEFORE THE UNDERLYING SOFTWARE SUBROUTINE IS FULLY LOADED THAT WOULD AXTUALLY MAKE THE CHANGE TO THE ATTACKER YOU CLICKED ON. So on older devices (mayber newer ones too), you could press on your desired attacker right away, HEAR THE BEEP, assume it was registered, and start the fight right away, only to realize that even though the game "beeped" it DID NOT actually make the change to that different attacker.
^^^ The "beeping" should be changed to it is actually within the software subroutine that will effect the attacker change. The Beep should NOT be a separate property of the attacker ison buttons before the "attacker change" subroutine has fully been assigned (loaded) to those hero selector pics.
Jus add a “Are you sure?” after they hit fight.
Simple. Fast. Why so many words?
What..? Adding a beep. First off, we play this game on mobile devices, in my case mostly with the sound turned off completely. Because my wife or anyone else in the room would be so annoyed, and have another reason to ask: are you playing that game again.
So then you wouldn't hear a beep anyway. And... beeps are annoying sounds you know. (just saying)
Why make things so complicated. I get it, in some cases it might be useful to be able to abort. That function could not be available when entering fights with mystery opponents though. And, as many have said, there's a big risk it would add just a little more to already long loading times. Either that, or you'd have to confirm your choice for every fight, clicking yes as it asks you if you are sure.
An extra step, or a few extra seconds adds upp and would annoy the **** out of me when I try to grind.