The collector on debuff immune, 200% power, power control is 90% less effective, tyranny, defensive and recharge (for the veteran players, throw in a dash of biohazard in there) and you have a revive party
Super easy with GHOST! Ghost can tank specials, debuff immune and power control + biohazard doesn't matter for her. Tyrrany helps her a lot and not Collector as collector isn't hero or villain tagged (villain of the contest wont count). Recharge would work in Ghost's favor
Aspect of Chaos + Rage - counter: Bring a champion with 2% HP. Dance like MJ and when HP bar switches, 1 hit KO! @Reverend_Ruckus@Kobster84
And what if you're fighting a maxed Phoenix?
Yondu SP1...count in your head and SP1 at 8 seconds so she bleeds and heal block, when she dies/HP bar switch, no HP is gained and the she will die after her healing phase is done. timing will be kye
Aspect of Chaos + Rage - counter: Bring a champion with 2% HP. Dance like MJ and when HP bar switches, 1 hit KO! @Reverend_Ruckus@Kobster84
Too bad rage stops that strategy
How? Take Yondu in fight at 2% HP or get beat till low HP and then use SP1 right before HP bars switch. When they switch, Phoenix will have heal block + bleed and die out of bleed but kick her sig ability. Which won't do **** and even if HP bars switch after the 4 sec interval, Yondu still has heal block up so she wont regen
IMIW Debuff immune, Aspect of War, Arc overload, Boihazard, Mesmerize, Uninterrupted Heavy attacks.
Ghost can counter that....if you take a 160k UC EQ boss with those nodes, its not too hard for her. You just need to be a solid player
Ok, throw Safeguard in there
yep lol...if somebody is making outrageous node thread, they should have rules like only 1 immunity node, only 1 added ability node, only 1 stat enhancement, only 1 power/regen node etc. with no more than 5 in total otherwise we all know 6 different nodes will be outrageous
Any form of passive ability accuracy reduction would work, or assasins.
As for mine, put the champion on invade, explosive personality, aggression Armor, buff duration 40% increase, 300% cornered, stun immune and lastly. 50% power gain
Comments
Super easy with GHOST! Ghost can tank specials, debuff immune and power control + biohazard doesn't matter for her. Tyrrany helps her a lot and not Collector as collector isn't hero or villain tagged (villain of the contest wont count). Recharge would work in Ghost's favor
How does aspect of war heal?
Aspect of Chaos can be stopped with AAR, such as AA. And for Rage, the fury buffs arent passive so they can be nullified.
And what if you're fighting a maxed Phoenix?
Yondu SP1...count in your head and SP1 at 8 seconds so she bleeds and heal block, when she dies/HP bar switch, no HP is gained and the she will die after her healing phase is done. timing will be kye
How? Take Yondu in fight at 2% HP or get beat till low HP and then use SP1 right before HP bars switch. When they switch, Phoenix will have heal block + bleed and die out of bleed but kick her sig ability. Which won't do **** and even if HP bars switch after the 4 sec interval, Yondu still has heal block up so she wont regen
It won't. I used my MS on that Rage Taskmaster in EQ and the energy damage isn't capped. So the HP switch won't be capped either
Ghost can counter that....if you take a 160k UC EQ boss with those nodes, its not too hard for her. You just need to be a solid player
Ok, throw Safeguard in there
Nodes: Start with 2 bars of power.
Minor Aspect of death (sp3 knocks you down instantly)
yep lol...if somebody is making outrageous node thread, they should have rules like only 1 immunity node, only 1 added ability node, only 1 stat enhancement, only 1 power/regen node etc. with no more than 5 in total otherwise we all know 6 different nodes will be outrageous
Ghost can survive it and so can heimdall synergy, I've done it with collector. Plus, its not a hard fight at all
Or arc overload instaed of 1% regen
1% regen per second? 5hit combo is usually 3.6 seconds and thats 5% damage vs 3.6% regen.
But Morningstar SP1 energy damage doesn't adhere to the 1% cap so it can deal more damage and take care of that
You forgot Aspect Of War