**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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I think if you can't beat an certain level of difficulty, you should enhance your roster and do the easier difficulties so the next time you can do it.
Just saying!
"Regardless of skill level?" If this is what you think, this is not the game for you. I'm not even sure if Farmville is the game for you.
Practice only helps if you practice the right thing. Autoblocking champs can't block heavy attacks. You have to learn how the game works, then practice the right tactics against the right champions.
Some of that is true, but it also seems to be true that many players regardless of time spent in the game simultaneously promote the notion that the game is not about skill it is about roster, and then complain that they have a strong roster and yet can't complete the content. In other words, the game is not about skill, and yet it is getting too difficult. That's contradictory.
It is so much easier to progress your roster than it ever was. But game play skills still take time to learn. And the game will keep introducing new situations that require new skills to learn and practice. There's no "finish line" where you have all the champs you need and you've learned everything you need to learn and you can now coast. If you're standing still, you're falling behind. That will always be true in progressional games like this.
And whenever I see someone claiming to represent "average players" I tend to believe they don't believe they represent average players, they are worried the rest of the average players are overtaking them from behind. Because game difficulty is datamined: the game devs know what percentage of the players are completing different difficulties of content. They wouldn't keep ratcheting difficulty upward every month. It might bounce up and down, but overall they will aim to keep the success rate relatively constant. Content might be getting harder for one arbitrary player. But it isn't getting harder for everyone every month.
Ironic that other than the raw stat increase, mechanically last month's Master DH was harder than UC DH due to technical issues.
This is what I do.
Ironic that other than the raw stat increase, mechanically last month's master DH was harder than UC DH due to mechanical issues.
I used a 4* KM for MODOK. Any true strike champ works. Set it up and then fight as usual.
Not really. When act 5 came out it wasn't possible to have a rank 5 5*. It was made for 4/55 5*s.
No, Beating Act 5 doesn’t really make you an end game player. Maybe a year ago when 5.4 was released it did. Now an end game player would be considered those who have explored LOL, Variant, and to a lesser degree (and probably worth excluding) the Maze.
Seatin played the Master of the last EQ, and himself, ON CAMERA, said it was harder then the Uncollected one, not jn terms of difficulty, but by the different nodes Master Mode had
Yeah because Seatin’s word means more than anyone else’s. Just because he’s a YouTuber doesn’t make his opinions any more important.
For modok dont hit into his block just parry heavy or parry 3 hit evade rinse repeat
Simple solution for you. Dont do it if you feel it isn't worth it. There are other areas of the game you can work on like act 4 or 5, arenas, dungeons aq and aw. Good luck finding something you enjoy if you cant try a different game
Ironically, the less people do them, the more valuable the rewards become.
The easier difficulties arent worth doing.. Its 2019 no one wants to spend all the energy on nothing but a 3 star
That really is a "big if" a new player just plain old does not have the champs and cannot get the items to upgrade said champ since they would need the items from master at minimum to do so
I mean, if you can't do Master then you should obviously stick to Heroic. The rewards good enough for someone at an certain level.
These have been the same rewards for about 2 years. It’s time for a buff in the rewards
If that's what you think, I encourage you to not do them. In fact, I encourage you to skip all rewards you think are not worth your time. This will incrementally help all other players commensurately.
Speak for yourself, your alliance, & the dumb spammers on global. But don't speak for the majority of us half decent players. Master is easy AF. I auto-fight the 1st Chapter of it LMAO.
So they made it harder, master shouldn’t get harder that’s why they made the harder difficulty or so I thought they said
And they made every master more difficult then the previous so I’m not gonna finish this one either
Then they aren’t an endgame player. I finished uncollected with 0 items used.
What I will say is there is a troubling trend of increased difficulty withou increasing rewards. The Maze was the first blatant example and the Trials are sort of that way too. So I would definitely agree that the rewards are severely lacking.
I did a run in Master last EQ with all 4*s and beat Dark Hawk. No items. It was in no way harder than uncollected lol