We used to do Master with 4/40s. has it become harder or what that people with 5/50 or 4/55s aren't able to do it?
I think if you can't beat an certain level of difficulty, you should enhance your roster and do the easier difficulties so the next time you can do it.
Could it be that master is just fine its that new players are getting better rewards and growing rosters faster, than players who have been playing for over 3yrs. So when they get one or two 5* buying their champs or byselling off 2* and 3* not learning to skill set, so they think they should be able to go through the mater level? I started a second account in less than seven months I have three 5*. Now on my original account it took almost a year to get my first one.
Enhance you roster ONLY works if and only if you happen to get the right champs. I know I will never get a 5* blade, corvus or hyp. Still do ok with what I have. Venom was my last R4 5* and is very good against spidey champs. I only open featured Crystal's now and still nothing good. Lol
He is right you know. Average players are now coming up short on Master quest. Regardless of your skill level, you should be able to beat Master if you have some 5* ranked up to R4.
"Regardless of skill level?" If this is what you think, this is not the game for you. I'm not even sure if Farmville is the game for you.
Practicing does NOT help since you are not practicing against the nodes you are coming across. I use to use ROL to practice but that is pointless now since it does not compare to the nodes. For ex. This months 2 boss is MODOK on a node that will build up buffs when you hit him blocking. After 5 nodes, you lose 25% health. He autoblocks so what is the point. You are going to lose 25% health regardless of your skill level. Period. One ex of many......
Practice only helps if you practice the right thing. Autoblocking champs can't block heavy attacks. You have to learn how the game works, then practice the right tactics against the right champions.
I think the problem is that the newer players having access to 5* and 4* much quicker lack the time to build as much skill
Some of that is true, but it also seems to be true that many players regardless of time spent in the game simultaneously promote the notion that the game is not about skill it is about roster, and then complain that they have a strong roster and yet can't complete the content. In other words, the game is not about skill, and yet it is getting too difficult. That's contradictory.
It is so much easier to progress your roster than it ever was. But game play skills still take time to learn. And the game will keep introducing new situations that require new skills to learn and practice. There's no "finish line" where you have all the champs you need and you've learned everything you need to learn and you can now coast. If you're standing still, you're falling behind. That will always be true in progressional games like this.
And whenever I see someone claiming to represent "average players" I tend to believe they don't believe they represent average players, they are worried the rest of the average players are overtaking them from behind. Because game difficulty is datamined: the game devs know what percentage of the players are completing different difficulties of content. They wouldn't keep ratcheting difficulty upward every month. It might bounce up and down, but overall they will aim to keep the success rate relatively constant. Content might be getting harder for one arbitrary player. But it isn't getting harder for everyone every month.
Practicing does NOT help since you are not practicing against the nodes you are coming across. I use to use ROL to practice but that is pointless now since it does not compare to the nodes. For ex. This months 2 boss is MODOK on a node that will build up buffs when you hit him blocking. After 5 nodes, you lose 25% health. He autoblocks so what is the point. You are going to lose 25% health regardless of your skill level. Period. One ex of many......
You go and practice on the actual node.
Couple suggestions:
Parry then heavy. He won't autoblock it.
Any stagger/nullify/counterspell champ
I used a 4* KM for MODOK. Any true strike champ works. Set it up and then fight as usual.
I can't tell you an end game player that struggles with master...
Only way to get better and able to keep going is to practice. If heroic is done immediately you have two options. To stop spending on refills, and take your time through the month, or keep entering master and retrying the fights. It costs nothing to try the first few fights every day, let energy recharge, and try again tomorrow. Only way to get better
Tons of end game players who have completed act 5 struggle with it.. My alliance has quite a few of them..there are also alot of end game players in global with the same problem.. If you dont have a certain champ maxed you usually have a really hard time.. And all these events give energy refills you dont have to buy them anymore..i just feel mid game players are stuck between doing nothing at all or spending alot of time on things i can get in the other parts of the game easier and faster without item use
If your answer isn't "all of those being done" they aren't an end game player
Beating act 5 is litterally an end game player..as they have beat the end of the game..just because you feel the need to twist it into something it isnt doesnt change the facts
Not really. When act 5 came out it wasn't possible to have a rank 5 5*. It was made for 4/55 5*s.
I can't tell you an end game player that struggles with master...
Only way to get better and able to keep going is to practice. If heroic is done immediately you have two options. To stop spending on refills, and take your time through the month, or keep entering master and retrying the fights. It costs nothing to try the first few fights every day, let energy recharge, and try again tomorrow. Only way to get better
Tons of end game players who have completed act 5 struggle with it.. My alliance has quite a few of them..there are also alot of end game players in global with the same problem.. If you dont have a certain champ maxed you usually have a really hard time.. And all these events give energy refills you dont have to buy them anymore..i just feel mid game players are stuck between doing nothing at all or spending alot of time on things i can get in the other parts of the game easier and faster without item use
If your answer isn't "all of those being done" they aren't an end game player
Beating act 5 is litterally an end game player..as they have beat the end of the game..just because you feel the need to twist it into something it isnt doesnt change the facts
No, Beating Act 5 doesn’t really make you an end game player. Maybe a year ago when 5.4 was released it did. Now an end game player would be considered those who have explored LOL, Variant, and to a lesser degree (and probably worth excluding) the Maze.
I can't tell you an end game player that struggles with master...
Only way to get better and able to keep going is to practice. If heroic is done immediately you have two options. To stop spending on refills, and take your time through the month, or keep entering master and retrying the fights. It costs nothing to try the first few fights every day, let energy recharge, and try again tomorrow. Only way to get better
Seatin played the Master of the last EQ, and himself, ON CAMERA, said it was harder then the Uncollected one, not jn terms of difficulty, but by the different nodes Master Mode had
I can't tell you an end game player that struggles with master...
Only way to get better and able to keep going is to practice. If heroic is done immediately you have two options. To stop spending on refills, and take your time through the month, or keep entering master and retrying the fights. It costs nothing to try the first few fights every day, let energy recharge, and try again tomorrow. Only way to get better
Seatin played the Master of the last EQ, and himself, ON CAMERA, said it was harder then the Uncollected one, not jn terms of difficulty, but by the different nodes Master Mode had
Yeah because Seatin’s word means more than anyone else’s. Just because he’s a YouTuber doesn’t make his opinions any more important.
Practicing does NOT help since you are not practicing against the nodes you are coming across. I use to use ROL to practice but that is pointless now since it does not compare to the nodes. For ex. This months 2 boss is MODOK on a node that will build up buffs when you hit him blocking. After 5 nodes, you lose 25% health. He autoblocks so what is the point. You are going to lose 25% health regardless of your skill level. Period. One ex of many......
For modok dont hit into his block just parry heavy or parry 3 hit evade rinse repeat
I'm confused by thos post talking about master getting harder and more nodes. Master hasn't gained more nodes and all you are facing is the boss with nodes. Its designed to help you progress to uncollected eq. Honestly if you cant beat it with rank 4 5*s or rank 5 4*s you are either lacking the skill needed. Not understanding the nodes you are facing or trying to beat it with auto fight. End game players are blowing through uncollected without issue so I don't know where you guys are coming up with end game players can't handle master eq. I would consider myself an average player and I have yet to use more than 3* champs for master mode. There has yet to be a boss in master that hasn't had a counter available you just may need to look at your roster and learn your champs abilities
They need too buff the rewards if it keeps getting harder. I’m not gonna keep 100%ing this every month if it gets harder and harder for the same rewards. Buff the rewards @Kabam Miike
They need too buff the rewards if it keeps getting harder. I’m not gonna keep 100%ing this every month if it gets harder and harder for the same rewards. Buff the rewards @Kabam Miike
Simple solution for you. Dont do it if you feel it isn't worth it. There are other areas of the game you can work on like act 4 or 5, arenas, dungeons aq and aw. Good luck finding something you enjoy if you cant try a different game
They need too buff the rewards if it keeps getting harder. I’m not gonna keep 100%ing this every month if it gets harder and harder for the same rewards. Buff the rewards @Kabam Miike
Ironically, the less people do them, the more valuable the rewards become.
We used to do Master with 4/40s. has it become harder or what that people with 5/50 or 4/55s aren't able to do it?
I think if you can't beat an certain level of difficulty, you should enhance your roster and do the easier difficulties so the next time you can do it.
The easier difficulties arent worth doing.. Its 2019 no one wants to spend all the energy on nothing but a 3 star
Enhance you roster ONLY works if and only if you happen to get the right champs. I know I will never get a 5* blade, corvus or hyp. Still do ok with what I have. Venom was my last R4 5* and is very good against spidey champs. I only open featured Crystal's now and still nothing good. Lol
i have 4/55 corvus and hype. didn't use them for master or uc yet, trying out my 5/50s. between 2 accounts, didn't even notice, say, boss modok's nodes, since i only spam heavys and intercept with him anyways. 5/50 cap IW in acct 1 and 5/50 void in acct 2 have cleared master and uc 3x each so far. If you have the champs (big IF) and pay attention, none of this is any harder than, say, act 5.3 or 5.4.
Whether or not that characterizes "average player difficulty" is another thing altogether.
That really is a "big if" a new player just plain old does not have the champs and cannot get the items to upgrade said champ since they would need the items from master at minimum to do so
We used to do Master with 4/40s. has it become harder or what that people with 5/50 or 4/55s aren't able to do it?
I think if you can't beat an certain level of difficulty, you should enhance your roster and do the easier difficulties so the next time you can do it.
The easier difficulties arent worth doing.. Its 2019 no one wants to spend all the energy on nothing but a 3 star
I mean, if you can't do Master then you should obviously stick to Heroic. The rewards good enough for someone at an certain level.
They need too buff the rewards if it keeps getting harder. I’m not gonna keep 100%ing this every month if it gets harder and harder for the same rewards. Buff the rewards @Kabam Miike
Simple solution for you. Dont do it if you feel it isn't worth it. There are other areas of the game you can work on like act 4 or 5, arenas, dungeons aq and aw. Good luck finding something you enjoy if you cant try a different game
These have been the same rewards for about 2 years. It’s time for a buff in the rewards
We used to do Master with 4/40s. has it become harder or what that people with 5/50 or 4/55s aren't able to do it?
I think if you can't beat an certain level of difficulty, you should enhance your roster and do the easier difficulties so the next time you can do it.
The easier difficulties arent worth doing.. Its 2019 no one wants to spend all the energy on nothing but a 3 star
If that's what you think, I encourage you to not do them. In fact, I encourage you to skip all rewards you think are not worth your time. This will incrementally help all other players commensurately.
I can't tell you an end game player that struggles with master...
Only way to get better and able to keep going is to practice. If heroic is done immediately you have two options. To stop spending on refills, and take your time through the month, or keep entering master and retrying the fights. It costs nothing to try the first few fights every day, let energy recharge, and try again tomorrow. Only way to get better
Tons of end game players who have completed act 5 struggle with it.. My alliance has quite a few of them..there are also alot of end game players in global with the same problem..
Speak for yourself, your alliance, & the dumb spammers on global. But don't speak for the majority of us half decent players. Master is easy AF. I auto-fight the 1st Chapter of it LMAO.
Three months ago I could clear master with only using items in the last quest(one or two revives and a few health pots) now I have to use pots in the two quests prior to the last part
So they made it harder, master shouldn’t get harder that’s why they made the harder difficulty or so I thought they said
And they made every master more difficult then the previous so I’m not gonna finish this one either
They seem to make it harder every month and it honestly doesnt feel worth it to a mid tier player. If i am lucky enough to have the items to clear it once "which i havent in 3 months" i get a 3 star and some shards that wont even help me clear the next months event since it will be harder than the last and even alot of end game players are struggling with master now.. So basically it seems my only option is to only do heroic "which isnt worth it either but there us nothing better to do" and i will finish in a day as always leaving me nothing to do for a whole month since act 4 is explored.. A little difficulty us to be expected but its gotten out of hand here lately.. The only events worth doing arent doable and arent worth the items lost
Then they aren’t an endgame player. I finished uncollected with 0 items used.
What I will say is there is a troubling trend of increased difficulty withou increasing rewards. The Maze was the first blatant example and the Trials are sort of that way too. So I would definitely agree that the rewards are severely lacking.
I can't tell you an end game player that struggles with master...
Only way to get better and able to keep going is to practice. If heroic is done immediately you have two options. To stop spending on refills, and take your time through the month, or keep entering master and retrying the fights. It costs nothing to try the first few fights every day, let energy recharge, and try again tomorrow. Only way to get better
Seatin played the Master of the last EQ, and himself, ON CAMERA, said it was harder then the Uncollected one, not jn terms of difficulty, but by the different nodes Master Mode had
I did a run in Master last EQ with all 4*s and beat Dark Hawk. No items. It was in no way harder than uncollected lol
Comments
I think if you can't beat an certain level of difficulty, you should enhance your roster and do the easier difficulties so the next time you can do it.
Just saying!
"Regardless of skill level?" If this is what you think, this is not the game for you. I'm not even sure if Farmville is the game for you.
Practice only helps if you practice the right thing. Autoblocking champs can't block heavy attacks. You have to learn how the game works, then practice the right tactics against the right champions.
Some of that is true, but it also seems to be true that many players regardless of time spent in the game simultaneously promote the notion that the game is not about skill it is about roster, and then complain that they have a strong roster and yet can't complete the content. In other words, the game is not about skill, and yet it is getting too difficult. That's contradictory.
It is so much easier to progress your roster than it ever was. But game play skills still take time to learn. And the game will keep introducing new situations that require new skills to learn and practice. There's no "finish line" where you have all the champs you need and you've learned everything you need to learn and you can now coast. If you're standing still, you're falling behind. That will always be true in progressional games like this.
And whenever I see someone claiming to represent "average players" I tend to believe they don't believe they represent average players, they are worried the rest of the average players are overtaking them from behind. Because game difficulty is datamined: the game devs know what percentage of the players are completing different difficulties of content. They wouldn't keep ratcheting difficulty upward every month. It might bounce up and down, but overall they will aim to keep the success rate relatively constant. Content might be getting harder for one arbitrary player. But it isn't getting harder for everyone every month.
Ironic that other than the raw stat increase, mechanically last month's Master DH was harder than UC DH due to technical issues.
This is what I do.
Ironic that other than the raw stat increase, mechanically last month's master DH was harder than UC DH due to mechanical issues.
I used a 4* KM for MODOK. Any true strike champ works. Set it up and then fight as usual.
Not really. When act 5 came out it wasn't possible to have a rank 5 5*. It was made for 4/55 5*s.
No, Beating Act 5 doesn’t really make you an end game player. Maybe a year ago when 5.4 was released it did. Now an end game player would be considered those who have explored LOL, Variant, and to a lesser degree (and probably worth excluding) the Maze.
Seatin played the Master of the last EQ, and himself, ON CAMERA, said it was harder then the Uncollected one, not jn terms of difficulty, but by the different nodes Master Mode had
Yeah because Seatin’s word means more than anyone else’s. Just because he’s a YouTuber doesn’t make his opinions any more important.
For modok dont hit into his block just parry heavy or parry 3 hit evade rinse repeat
Simple solution for you. Dont do it if you feel it isn't worth it. There are other areas of the game you can work on like act 4 or 5, arenas, dungeons aq and aw. Good luck finding something you enjoy if you cant try a different game
Ironically, the less people do them, the more valuable the rewards become.
The easier difficulties arent worth doing.. Its 2019 no one wants to spend all the energy on nothing but a 3 star
That really is a "big if" a new player just plain old does not have the champs and cannot get the items to upgrade said champ since they would need the items from master at minimum to do so
I mean, if you can't do Master then you should obviously stick to Heroic. The rewards good enough for someone at an certain level.
These have been the same rewards for about 2 years. It’s time for a buff in the rewards
If that's what you think, I encourage you to not do them. In fact, I encourage you to skip all rewards you think are not worth your time. This will incrementally help all other players commensurately.
Speak for yourself, your alliance, & the dumb spammers on global. But don't speak for the majority of us half decent players. Master is easy AF. I auto-fight the 1st Chapter of it LMAO.
So they made it harder, master shouldn’t get harder that’s why they made the harder difficulty or so I thought they said
And they made every master more difficult then the previous so I’m not gonna finish this one either
Then they aren’t an endgame player. I finished uncollected with 0 items used.
What I will say is there is a troubling trend of increased difficulty withou increasing rewards. The Maze was the first blatant example and the Trials are sort of that way too. So I would definitely agree that the rewards are severely lacking.
I did a run in Master last EQ with all 4*s and beat Dark Hawk. No items. It was in no way harder than uncollected lol