**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
"The Unstoppable" frustration... This is not the game for average players anymore...
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Comments
I'm having trouble with this red hulk in master cause defence and regen
So used my rank5 redhulk and could kill him easily
There are lot of good counters to The Thing: x23, Wolverine, Winter Soldier, Blade, Punisher (classic), Massacre, Cap IMIW etc. If the rock shield is kept in check then he is pretty easy champ to beat.
BTW, I think this month the UC event is easier than the latest we had, but... Honestly I'm tired to spend minutes and minutes reading bad translated new character abilities, the zillion of nodes and the possible interaction between them. And because of translation I have to go on youtube, watch some videos and read the stuff again. More time spent.
And then it comes the game with your champion and your opponent full of coloured icons like balls on a Christmas Tree, with text appearing every second. Buff, debuff, regeneation, unblockable, unstoppable, poison, bleed, my eyes burn, STOOOOOOOP IT!
Last but not least, with all the stupid customized personal images now it's impossible to find a duel and practice.
The game is becoming boring and not enjoyable at all.
You do realize these games would not exist then. Without the COWhales of the world we would still be playing games like FarmVille.
@Dshu: Thanks for your responses. I appreciate you taking the time. I think it is good when people explain how they do stuff.
@Drooped: For real? Wow. I have zero issues admitting it: You are on a different level as a player than me. I have gotten better and more consistent at intercepting over the last six months because I recognize how important a skill it is, but wow. I give you and others who have that kind of consistent skill a lot of credit. It's not easy
I also will note one thing, though: Of the characters Dshu and Drooped listed, I have one as a 5-star: Doctor Voodoo, unduped. Obviously, I have the Archangel, and he is duped, so I was able to get he job done. I am just saying that I feel like I have a pretty decent roster -- not amazing, but some utility -- and pretty decent skills and experience. I am Uncollected and just need to sit down and finish 5.4.
To me, that means that while you shouldn't be able to take Master Mode for granted and faceroll it, I do think I have enough game experience and the roster to be qualified in saying that Master Mode is trending in a bad way.
Uncollected: Again, make that for the elite. I have no problems with that. Skilled players need challenges.
I think Master Mode should be something where a skilled player with a decent roster should not have to feel frustration because of excessive noding.
Again, that is just my opinion
I for one don't have Void. Just tried to take on Diablo in Uncollected and there is no way I'm getting through him without burning through my stash of potions and revives.
Personally, I'm sick of having to face UNSTOPPABLE, UNBLOCKABLE, REGEN every month.
Amen.
You are being given direct feedback and you are so arrogant to think you speak or "know these things.
This is a problem I often see with MCOC players. To feel the need to never “fall behind” or the need to “catch up”. But catch with whom, might I ask? And why must you “stay ahead”? The reason why many people feel the need to catch up, is for one simple, but honestly disappointing reason. D*** measuring. People feel the need to catch up, because they want to look cool, & want to be considered an “end game player”.
I’ll tell you what guys, there is NEVER a reason to catch up, nor pull ahead of anyone. That’s exactly what makes this game toxic, & not fun. Focus on the content you are currently on, whether that be Act 1, Begginer, Heroic, Act 5, Uncollected Difficulty... you name it. Focus on the content you enjoy, & don’t bother catching up with anything, nor anyone. Not only is it just not worth it, but it defeats the purpose of the game... to have fun & play at your own pace. I made a post a while back going more in-depth into this topic here: https://forums.playcontestofchampions.com/en/discussion/113619/how-to-be-the-best-mcoc-player-ever-no-joke#latest ... if anyone wants to take a look.
Every piece of content they create should be tested to be beaten with average rosters. Not even the worst champs. I don't expect colossus, Groot, kk, Iron patriot and some random champ to clear the toughest content.. but maybe they could try using Hawkeyes, storms, etc. mid-tier champs for the majority of the content.. but the speciality/boss nodes should have more than a couple of options.
It used to be "bring witch"... don't have her..
Then it was "bring blade"... dont have him...
Now it's "bring void"... and repeat.
For all the pain 12.0 caused, many of us knew they would end up right back in the same position. Get used to it. Some people will be lucky and others will just be behind.
This is the inherent problem. Who are you to tell me, or anyone else, how to play this game? Some people actually like the competition. I like AW and AW seasons because it gives me another chance to compete at a high level.
Is it an epeen contest? Sometimes, but that's all part of the fun.
If you don't want to compete, then fine. There is LOTS to do in this game for non competitive-players. But don't ruin my experience with your nonsense talk of "toxicity" like this is some case study for your sociology 101 class.
Every. Single. Month. We have these same exact posts about "so and so is too hard" or "@#(*$%& kabam $*%&%$* uncollected EQ %&*$%&"
This is nothing new. It's been happening since master mode was released.
Honestly I think it's just a reflection of the way the game is going, again. The trend is towards more frustration and less towards fun and interactive. And people are getting fed up with it. Sometimes they vent and rant.. maybe they shouldn't, but I'd encourage them to be more constructive rather than dismiss them. They are the future of the game, "Think of the children!" Lol.
Everyone that complained about ice Phoenix, people now are experiencing in their own right. Sometimes it's champs/nodes.. sometimes it's lag/darkhawks. Sometimes it's not justified, but sometimes it is. Better to find common ground than fight on a forum, which is just a huge waste of electrons.
But your first line also means you are in no position to also tell others how to play or enjoy the game. Basically they have a right to complain or speak their mind
If posts like this bothers you
Ignore it please
I'm not telling anyone how to play anything (unless they ask for help). It bothers me because the poster I was responding to is a microcosm of the current gaming generation. I see it all over the place and I've seen the effect of "casualizing" everything and how bland and terrible it makes games for me personally.
LOL. I can't help but laugh because as someone who has gamed since Pong, people have been saying this exact same thing since it came out. From early PC games to Atari to Nintendo to today... it's always the same thing. It really is not a current state of things, it's the evolution of things.
This game would be considered trivial back when you had 3 lives, no continues and 4 hours of nonstop gameplay to go. Without a map, or an Internet.