**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
have u seen it? Cause i havent, i only see spam of awful pulls. My Iron Patriot is lvl 80
the odds are always in your unwanted favour
Actually yes I have. There are actually some very lucky people in this game. I’ve seen someone pull 2-3 Blades in one opening. I was just more or less making a point though.
Well, u can add me in there then, on Blade last featured crystal i also opened 4 crystals and pulled:
Jane Foster
Blade
King Groot
Blade
Yes that was very lucky, but those crystals had much higher odds, i think it was 20%, since they changed to this 24 champions featured, most of the pulls are trash
Without knowing which method is used for pRNG calculations, we really can not determine how good or bad the generation of random numbers are.
Through casual observation, I would guess they are using a basic one like the LCC one built into Java because they are fast, but all in all not very good, especially if there's a bug with the seeding code, which is why we see these pulls that are very unlikely to happen...
Besides they should be grateful for the pull since they deemed the character’s signature level valuable and increased it by duplicating the champion.
Has it ever happened with a “god tier” champ like that tho?
Somebody pulling more than two in one spin session?
Nope, never.
Example: Ultimate AW Defense crystal.
Odds of a 5*: 20%.
Odds of a 5* Groot (or any other individual 5*)? ~ 0.6%.
Dr. Zola
Relevant point. And without any sort of “report” on the actual distribution of results, it’s hard to evaluate the effectiveness of the pRNG program used in game.
Not venturing into tinfoil hat territory, but I love it when people regurgitate that “it’s random” when they really have no idea exactly what version of “random” it may or may not be.
Dr. Zola
If only I could. I would have had an avalanche of incredible pulls since summer instead of the flotilla of fodder I got, and I never would have run my champs out to get a poison and heal block debuff on Double or Nothing. My comment wasn’t a jab at you.
I’m sure you’re aware, but if you look at pRNG systems (as an example: pRNG in Java, which uses a type of LCG), there are better ones and worse ones (that is, closer or less close to true random). Some older versions have a greater tendency to produce less random, even “batchy” or skewed results, especially when you are dependent on seeding to get to to the pseudo-random result. Other versions do better.
I don’t know what particular version the game uses, which is why I tend to call it Kabam’s version of RNG, whatever that is. It probably works well enough for most things, but for others it may be a main reason you see results like the one at top of this thread.
Dr. Zola