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Best and fastest way to beat the trials in epic mode.

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  • Options
    CapWW2CapWW2 Posts: 2,901 ★★★★
    edited January 2019
    Drooped2 wrote: »
    CapWW2 wrote: »
    Enter,
    Exit
    Close APP
    Piece of mind and no anger!!!

    Enter
    beat quest
    Get rewards
    Close app cause theres nothing fun left for the day
    No anger I always have piece of mind

    How many resources did you use ? How many times did you die. You keep bragging you beat the quest. Dogs that bark a lot dont bite!!!
  • Options
    GroundedWisdomGroundedWisdom Posts: 36,247 ★★★★★
    Jaffacaked wrote: »
    A challenge, not a cake walk? So 50k, crazy-Noded Champs for a Daily Side Quest is a challenge? No. What you need is a separate game where you can have insane levels of challenge, so people can enjoy this one.

    An that's why they have other difficulty levels in this quest apart from epic.
    Drooped2 wrote: »
    A challenge, not a cake walk? So 50k, crazy-Noded Champs for a Daily Side Quest is a challenge? No. What you need is a separate game where you can have insane levels of challenge, so people can enjoy this one.

    Got it I need to leave so you can enjoy it instead of me being able to enjoy it.

    It's all about you

    You don't HAVE to do anything, but when the majority of people are saying it's ridiculous, and a few are saying, "More! More! More!".......clearly there's something being missed.

    How things have changed. Plenty of times the majority have been saying something is ridiculous, this is when you spout of about things are meant to be a challenge an it's fine. Guess now your uncollected an get to experience this stuff the shoe is on the other foot now.

    Why do you feel like you have to do epic ? kabam have clearly started its a new harder level for more skilled an end game players who find allmother stuff boring an easy.


    My post was internet was lagging but i took s/s of it

    @GroundedWisdom
    @Jaffacaked
    My opinions stated....
    h5ieh1mo9umu.jpeg












    This entirely misses the point of what I was talking about. So people have more experience with higher content. Congratulations. Not the point being made, and the conversation is not about bolstering Egos.
    It has nothing to do with experience, or lack thereof. People who have it are saying the same thing. My point was about consistency. If you're going to have an Epic, that has to have a gauge that people are familiar with. Especially when you have a one-time entry. The OP's point was that Epic was too overpowered. I also agree. It's a side-Quest. Not End-Game content.
    I'm not buying the wash that people need something for them as well. Anyone who is that unchallenged is not going to be fazed by 7 Fights. I can assure you. That number of people is quite small. However, it's not just about Epic, or this month. It's about them going overboard with it. Compare other Events and the difficulty entailed. It's increased from others. What's more, it's all over the place. Some months, Epic is reasonable. Others, we get something like this. Which means Epic doesn't represent a point of reference people can draw on and know they're capable of. It just represents however hard they want to make it for the highest Rewards. 50k 6*s Noded to the hilt for a side-Quest. It's ridiculous. Don't care who agrees or not.

    its a side quest yes
    but the last side quest is aim for people are really in the end game.


    Again a person would not choose epic difficulty if they think they cant beat it.
    Especially if you have 1 chance to enter.
    The person chose epic because they think they can clear it, but they also need to fail in order to succede.

    I struggled and couldnt 100% master mode monthly back in the day so i know all about the struggle while knowing others have progressed ahead of me and 100% master mode monthly...while i cant.

    ofcourse epic is not made for people who are "not" uncollected but for those who are.

    Again i am simply telling you the only thing me and you have in common with that me and you are both uncollected.

    you can be 1 day old uncollected or be uncolected for months or over a year like some of us.

    progression wise, we are not the same. this type of content i am used to and i have roster that can do it. I am also used to difficulty content like this.

    Are you interested in having a conversation about the topic, or are you just asserting how much more advanced you are than me? Every conversation we have has the same tone. The problem is, it's not even on topic. So you're used to harder content. So you're further along. Great. Now address what I'm saying.
  • Options
    CapWW2CapWW2 Posts: 2,901 ★★★★
    OneManArmy wrote: »
    CapWW2 wrote: »
    Step 1: Enter the quest
    Step 2: Choose your team
    Step 3: Immediately hit the End quest button

    This game is getting to ridiculous levels. The harder it gets the more my wallet constrict. It is a game and to the extent of the situation we are heading it is less enjoyable as months go by.

    I am ok with he health pool, i am ok with the attack levels. It really disappoints me the fact that there are **** bodes with unavoidable damage.

    fic54hbloebj.jpeg
    650xjebkcly5.jpeg

    This is ment for the top players. thats why they have added new difficulty recently. and no shame if that isnt you. just do the ones under for your level and you will get there one day
    OneManArmy wrote: »
    CapWW2 wrote: »
    Step 1: Enter the quest
    Step 2: Choose your team
    Step 3: Immediately hit the End quest button

    This game is getting to ridiculous levels. The harder it gets the more my wallet constrict. It is a game and to the extent of the situation we are heading it is less enjoyable as months go by.

    I am ok with he health pool, i am ok with the attack levels. It really disappoints me the fact that there are **** bodes with unavoidable damage.

    fic54hbloebj.jpeg
    650xjebkcly5.jpeg

    This is ment for the top players. thats why they have added new difficulty recently. and no shame if that isnt you. just do the ones under for your level and you will get there one day

    I consider myself average. I have beaten every single game challenge since release execpt the garbage Maze.
  • Options
    ezgoingezgoing Posts: 269 ★★
    edited January 2019
    I don’t consider myself an endgame player. Getting there, but I have yet to try variant and LOL (and maybe I never will bother).

    I find epic definitely hard, I can do 3 out of 7 days maybe. But I don’t complain about it. Why? Because the expert rewards are actually quite comparable. I remember modok’s lab - epic was hard too, but the expert rewards then were a joke, so I cleared epic everyday instead. Towards the end, it was really a grind and not that fun anymore - 35 days I think.

    Epic modok lab was still doable because you can use randomizers to overcome bad RNG (unless u get the occasional korg who was brand new then). Not for this trials. But like I said rewards for expert level is decent.

    I will be quite unhappy if expert rewards suck, Epic was too hard, meaning there is no difficulty level for a “sandwiched” player like me. Not end game, not intermediate game.
  • Options
    LeNoirFaineantLeNoirFaineant Posts: 8,638 ★★★★★
    V1PER1987 wrote: »
    DNA3000 wrote: »
    Drooped2 wrote: »
    I honestly think if they removed random it would be dull cause everyone could plan the perfect counter to every encounter needed. Element of surprise is needed here.

    That depends on what the design point of the content is. If the point is to challenge players' ability to handle any fight with a randomly selected champ, surprise makes sense. But the content itself should be designed so that it is reasonably completeable with any random champ. If the design intent is to challenge players to bring appropriate champs to complete the content, then surprise is nonsensical because players cannot do that.

    I made a point during early access testing of Alliance War that I saw Brian Grant independently make in one of his videos recently. The point was that speaking generally, when the content makes the opponent invisible as it does in AW and as it does here in the trials, relative to prior to selecting your attack team, that limits your ability to think strategically about which champions to bring. That's something Kabam claims they want players to do.

    The problem is that when you don't know what to expect to fight, you can't pick optimal champions that are specific to those fights, even if you actually have those optimal champs. Moreover, Kabam can't even *make* champs that are specifically special to certain kinds of fights and have players actually care, because we are often confronted with content where we cannot bring those champions along *hoping* they might be useful. Instead, we have to bring the best generalists along, hoping they will be able to handle any possible mix of opponents.

    Loki is actually really great for some fights, but I'm not bringing him into the trials because I'm entering blind, and I have no idea if he will actually be useful. I bring Iceman and OG Vision because they have *tremendous* general ability. Both have immunities which is important for some opponents (cough Abomination) and some nodes (ie Biohazard) and Iceman can tank SP3 while OG Vision has strong power control, both important abilities in the trials in general. Kabam wants me to look for out of the box solutions to content problems, but by making the problem invisible they eliminate that option. It is simply too risky to play the game the way Kabam wants me to play it. They want me to play rock / paper / scissors but I'm bringing flame thrower / grenade / rocket launcher and blowing my opponent's hands clean off before they can show rock.

    The bottom line is that Kabam can't have it both ways. They can't say "there's always a bunch of counters" and then make the content invisible so I can't think about what those counters might be. And even the lists of potential champions doesn't really address this problem fully, because the lists are long enough that they simply recreate the problem I mention above: you can't bring specific counters and take out the opponents surgically, you need to bring nuclear weapons capable of destroying the entire list collectively.

    Invisible content essentially devalues specialist champs and promotes generalists. Kabam keeps implying they want to move away from that, but invisible content *forces* players to value champions that way. By their development actions, they are saying they want to devalue specialists. Those actions override their words.

    Thank you for writing down the thoughts I couldn’t seem to get down right. This is the biggest problem is the randomization. Kabam has said they want you to strategize and bring the right champs but how can you know what champs to bring when you don’t know who you’re fighting? Well said.
    Something for everyone is not the argument. The argument is shifting already-existing Difficulties to accommodate that. If it was just a matter of adding another Difficulty so people were more challenged, that was made known to be harder, we wouldn't be having this discussion. However, we're talking about consistency. Epic has been made much more difficult and that's the problem. People enter with one Entrance Fee, with the previous Epics to gauge their abilities, and are met with something much harder. Consistency. The same relative effort entailed so people can judge for themselves what they're capable of.
    Then there's the fact that these little Quests shouldn't be that insanely challenging. Something you do as an additive every day for a month for extra Rewards shouldn't be that hard. However, clearly you disagree on that front so we can avoid that topic.

    Where has Epic been made more difficult? Side quests haven't had epic difficulties for very long and as far as I can tell people have complained about all of them lol. People remember the Trials of the King and feel as though that one was better... Expert was the hardest difficulty. There was no Epic difficulty in that quest.

    Well, there was an Epic difficulty for lab a few months ago and we know how that turned out.... I mean it’s essentially the same thing as now right? At least as far as RNG opponents. Except with labs you were able to change the buffs. Here you have zero control. Submit your life to the RNG gods.

    Sure, but the complaint threads on the epic Labs were also long and vehement. I think the real problem is that people used to be able to beat the hardest level of side quests and now that there is an epic difficulty they can’t so they want it nerfed. People loved trials of the king when expert was the hardest level. The only difference between this one and the original is an extra difficulty.
  • Options
    GroundedWisdomGroundedWisdom Posts: 36,247 ★★★★★
    ezgoing wrote: »
    I don’t consider myself an endgame player. Getting there, but I have yet to try variant and LOL (and maybe I never will bother).

    I find epic definitely hard, I can do 3 out of 7 days maybe. But I don’t complain about it. Why? Because the expert rewards are actually quite comparable. I remember modok’s lab - epic was hard too, but the expert rewards then were a joke, so I cleared epic everyday instead. Towards the end, it was really a grind and not that fun anymore - 35 days I think.

    Epic modok lab was still doable because you can use randomizers to overcome bad RNG (unless u get the occasional korg who was brand new then). Not for this trials. But like I said rewards for expert level is decent.

    That's exactly the problem I'm outlining. The second you start using the Rewards to justify amping up the difficulty factor, you null and void the significance of having different Difficulties to begin with. By that standard, you could make it LOL-level if you add enough Rewards. Defeats the purpose of having Difficulties to begin with.
  • Options
    GroundedWisdomGroundedWisdom Posts: 36,247 ★★★★★
    Drooped2 wrote: »
    ezgoing wrote: »
    I don’t consider myself an endgame player. Getting there, but I have yet to try variant and LOL (and maybe I never will bother).

    I find epic definitely hard, I can do 3 out of 7 days maybe. But I don’t complain about it. Why? Because the expert rewards are actually quite comparable. I remember modok’s lab - epic was hard too, but the expert rewards then were a joke, so I cleared epic everyday instead. Towards the end, it was really a grind and not that fun anymore - 35 days I think.

    Epic modok lab was still doable because you can use randomizers to overcome bad RNG (unless u get the occasional korg who was brand new then). Not for this trials. But like I said rewards for expert level is decent.

    That's exactly the problem I'm outlining. The second you start using the Rewards to justify amping up the difficulty factor, you null and void the significance of having different Difficulties to begin with. By that standard, you could make it LOL-level if you add enough Rewards. Defeats the purpose of having Difficulties to begin with.

    I'm gonna hope I misunderstood that..

    Are you saying rewards shouldnt impact difficulty?

    No. Lol. Not verbatim. The Rewards should be equal to the difficulty, but the Difficulty (Hard, Expert, Epic,...EG) should be within the same range. When you start amping up Epic and using the Rewards as a justification, no one can gauge what Epic means.
  • Options
    V1PER1987V1PER1987 Posts: 3,474 ★★★★★
    V1PER1987 wrote: »
    DNA3000 wrote: »
    Drooped2 wrote: »
    I honestly think if they removed random it would be dull cause everyone could plan the perfect counter to every encounter needed. Element of surprise is needed here.

    That depends on what the design point of the content is. If the point is to challenge players' ability to handle any fight with a randomly selected champ, surprise makes sense. But the content itself should be designed so that it is reasonably completeable with any random champ. If the design intent is to challenge players to bring appropriate champs to complete the content, then surprise is nonsensical because players cannot do that.

    I made a point during early access testing of Alliance War that I saw Brian Grant independently make in one of his videos recently. The point was that speaking generally, when the content makes the opponent invisible as it does in AW and as it does here in the trials, relative to prior to selecting your attack team, that limits your ability to think strategically about which champions to bring. That's something Kabam claims they want players to do.

    The problem is that when you don't know what to expect to fight, you can't pick optimal champions that are specific to those fights, even if you actually have those optimal champs. Moreover, Kabam can't even *make* champs that are specifically special to certain kinds of fights and have players actually care, because we are often confronted with content where we cannot bring those champions along *hoping* they might be useful. Instead, we have to bring the best generalists along, hoping they will be able to handle any possible mix of opponents.

    Loki is actually really great for some fights, but I'm not bringing him into the trials because I'm entering blind, and I have no idea if he will actually be useful. I bring Iceman and OG Vision because they have *tremendous* general ability. Both have immunities which is important for some opponents (cough Abomination) and some nodes (ie Biohazard) and Iceman can tank SP3 while OG Vision has strong power control, both important abilities in the trials in general. Kabam wants me to look for out of the box solutions to content problems, but by making the problem invisible they eliminate that option. It is simply too risky to play the game the way Kabam wants me to play it. They want me to play rock / paper / scissors but I'm bringing flame thrower / grenade / rocket launcher and blowing my opponent's hands clean off before they can show rock.

    The bottom line is that Kabam can't have it both ways. They can't say "there's always a bunch of counters" and then make the content invisible so I can't think about what those counters might be. And even the lists of potential champions doesn't really address this problem fully, because the lists are long enough that they simply recreate the problem I mention above: you can't bring specific counters and take out the opponents surgically, you need to bring nuclear weapons capable of destroying the entire list collectively.

    Invisible content essentially devalues specialist champs and promotes generalists. Kabam keeps implying they want to move away from that, but invisible content *forces* players to value champions that way. By their development actions, they are saying they want to devalue specialists. Those actions override their words.

    Thank you for writing down the thoughts I couldn’t seem to get down right. This is the biggest problem is the randomization. Kabam has said they want you to strategize and bring the right champs but how can you know what champs to bring when you don’t know who you’re fighting? Well said.
    Something for everyone is not the argument. The argument is shifting already-existing Difficulties to accommodate that. If it was just a matter of adding another Difficulty so people were more challenged, that was made known to be harder, we wouldn't be having this discussion. However, we're talking about consistency. Epic has been made much more difficult and that's the problem. People enter with one Entrance Fee, with the previous Epics to gauge their abilities, and are met with something much harder. Consistency. The same relative effort entailed so people can judge for themselves what they're capable of.
    Then there's the fact that these little Quests shouldn't be that insanely challenging. Something you do as an additive every day for a month for extra Rewards shouldn't be that hard. However, clearly you disagree on that front so we can avoid that topic.

    Where has Epic been made more difficult? Side quests haven't had epic difficulties for very long and as far as I can tell people have complained about all of them lol. People remember the Trials of the King and feel as though that one was better... Expert was the hardest difficulty. There was no Epic difficulty in that quest.

    Well, there was an Epic difficulty for lab a few months ago and we know how that turned out.... I mean it’s essentially the same thing as now right? At least as far as RNG opponents. Except with labs you were able to change the buffs. Here you have zero control. Submit your life to the RNG gods.

    Sure, but the complaint threads on the epic Labs were also long and vehement. I think the real problem is that people used to be able to beat the hardest level of side quests and now that there is an epic difficulty they can’t so they want it nerfed. People loved trials of the king when expert was the hardest level. The only difference between this one and the original is an extra difficulty.

    While I mostly agree with this, I still do believe the difficulty has taken off a bit in the past few months. I was able to get by in epic labs (I think I quit one day because I got dumped on bad by RNG). I just feel the difficulty jump from then to now got way amped up. I don’t think it would be wrong to say Elders Bane players should be able to complete Epic.
  • Options
    CapWW2CapWW2 Posts: 2,901 ★★★★
    Drooped2 wrote: »
    ezgoing wrote: »
    I don’t consider myself an endgame player. Getting there, but I have yet to try variant and LOL (and maybe I never will bother).

    I find epic definitely hard, I can do 3 out of 7 days maybe. But I don’t complain about it. Why? Because the expert rewards are actually quite comparable. I remember modok’s lab - epic was hard too, but the expert rewards then were a joke, so I cleared epic everyday instead. Towards the end, it was really a grind and not that fun anymore - 35 days I think.

    Epic modok lab was still doable because you can use randomizers to overcome bad RNG (unless u get the occasional korg who was brand new then). Not for this trials. But like I said rewards for expert level is decent.

    That's exactly the problem I'm outlining. The second you start using the Rewards to justify amping up the difficulty factor, you null and void the significance of having different Difficulties to begin with. By that standard, you could make it LOL-level if you add enough Rewards. Defeats the purpose of having Difficulties to begin with.

    I'm gonna hope I misunderstood that..

    Are you saying rewards shouldnt impact difficulty?

    Look my friend. O times dead.

    lzr3xq7oydqa.jpeg
    tdhj4l8s4wxg.png
  • Options
    CapWW2CapWW2 Posts: 2,901 ★★★★
    I got the skills to do the content. i got the champs too. That does not change the fact that the content is pure basura.
  • Options
    ContestOfNoobsContestOfNoobs Posts: 1,454 ★★★★
    edited January 2019
    Drooped2 wrote: »
    ezgoing wrote: »
    I don’t consider myself an endgame player. Getting there, but I have yet to try variant and LOL (and maybe I never will bother).

    I find epic definitely hard, I can do 3 out of 7 days maybe. But I don’t complain about it. Why? Because the expert rewards are actually quite comparable. I remember modok’s lab - epic was hard too, but the expert rewards then were a joke, so I cleared epic everyday instead. Towards the end, it was really a grind and not that fun anymore - 35 days I think.

    Epic modok lab was still doable because you can use randomizers to overcome bad RNG (unless u get the occasional korg who was brand new then). Not for this trials. But like I said rewards for expert level is decent.

    That's exactly the problem I'm outlining. The second you start using the Rewards to justify amping up the difficulty factor, you null and void the significance of having different Difficulties to begin with. By that standard, you could make it LOL-level if you add enough Rewards. Defeats the purpose of having Difficulties to begin with.

    I'm gonna hope I misunderstood that..

    Are you saying rewards shouldnt impact difficulty?

    No. Lol. Not verbatim. The Rewards should be equal to the difficulty, but the Difficulty (Hard, Expert, Epic,...EG) should be within the same range. When you start amping up Epic and using the Rewards as a justification, no one can gauge what Epic means.

    ok so they need to give us an "varient" difficulty, this kind of content for "epic" is hard for others but easy for me, but rewards dont match up?

    it feels just like how maze was, it was too hard for people yet so many complain the rewards wasnt worth it.

    Alot of people in my gold allainces who are also uncollected but dont have a deep roster or experience like me didnt care if they couldnt 100% the maze..because the rewards didnt match up to how hard it was.

    BUT believe this that if the "rewards" was actually really good, for the maze then you will start the cycle of how endgame player comtinues to spread the gap between those who cant beat it.

    but if kabam made the rewards to good for 100% the maze, its just gonna make the people who know they cant do it, think they will be missing out on "good" rewards but are out of there reach because its a timed event and they cant beat it in time.

    But since the verdict of the maze to people who cant beat it, say rewards dont match up to the difficulty.
    it will entice people to spend and those dont want to spend to beat this time content, feel obligated that richh/endgame player is just getting stronger.

    all the more reason for people to get mad, and talk about how the "rich" or the end game players get richer/stronger.


    Thus resulting in the player who cant beat hard content that is timed,be angry that they cant beat it.


  • Options
    CapWW2CapWW2 Posts: 2,901 ★★★★
    Drooped2 wrote: »
    ezgoing wrote: »
    I don’t consider myself an endgame player. Getting there, but I have yet to try variant and LOL (and maybe I never will bother).

    I find epic definitely hard, I can do 3 out of 7 days maybe. But I don’t complain about it. Why? Because the expert rewards are actually quite comparable. I remember modok’s lab - epic was hard too, but the expert rewards then were a joke, so I cleared epic everyday instead. Towards the end, it was really a grind and not that fun anymore - 35 days I think.

    Epic modok lab was still doable because you can use randomizers to overcome bad RNG (unless u get the occasional korg who was brand new then). Not for this trials. But like I said rewards for expert level is decent.

    That's exactly the problem I'm outlining. The second you start using the Rewards to justify amping up the difficulty factor, you null and void the significance of having different Difficulties to begin with. By that standard, you could make it LOL-level if you add enough Rewards. Defeats the purpose of having Difficulties to begin with.

    I'm gonna hope I misunderstood that..

    Are you saying rewards shouldnt impact difficulty?

    No. Lol. Not verbatim. The Rewards should be equal to the difficulty, but the Difficulty (Hard, Expert, Epic,...EG) should be within the same range. When you start amping up Epic and using the Rewards as a justification, no one can gauge what Epic means.

    ok so they need to give us an "varient" difficulty, this kind of content for "epic" is hard for others but easy for me, but rewards dont match up?

    it feels just like how maze was, it was too hard for people yet so many complain the rewards wasnt worth it

    but if kabam made the rewards to good for 100% the maze, its just gonna make the people who know they cant do it, think they will be missing out on "good" rewards but are out of there reach because its a timed event and they cant beat it in time.

    But since the verdict of the maze to people who cant beat it, say rewards dont match up to the difficulty.
    it will entice people to spend and those dont want to spend to beat this time content, feel obligated that richh/endgame player is just getting stronger.

    all the more reason for people to get mad, and talk about how the "rich" or the end game players get richer/stronger.


    Thus resulting in the player who cant beat hard content that is timed,be angry that they cant beat it.


    Not about that. It is about how many god tier you got and how deep your pocket is. The pocket is getting ridiculous!!!
  • Options
    CapWW2CapWW2 Posts: 2,901 ★★★★
    Oh well if you dont spend time you need to spend money to get new champs in arena. So far I dont believe you. Show proof of your so called skills. Super McOC player. I call myself average but you sir pretend to be the best McOC player here.
  • Options
    ContestOfNoobsContestOfNoobs Posts: 1,454 ★★★★
    edited January 2019
    CapWW2 wrote: »
    Drooped2 wrote: »
    ezgoing wrote: »
    I don’t consider myself an endgame player. Getting there, but I have yet to try variant and LOL (and maybe I never will bother).

    I find epic definitely hard, I can do 3 out of 7 days maybe. But I don’t complain about it. Why? Because the expert rewards are actually quite comparable. I remember modok’s lab - epic was hard too, but the expert rewards then were a joke, so I cleared epic everyday instead. Towards the end, it was really a grind and not that fun anymore - 35 days I think.

    Epic modok lab was still doable because you can use randomizers to overcome bad RNG (unless u get the occasional korg who was brand new then). Not for this trials. But like I said rewards for expert level is decent.

    That's exactly the problem I'm outlining. The second you start using the Rewards to justify amping up the difficulty factor, you null and void the significance of having different Difficulties to begin with. By that standard, you could make it LOL-level if you add enough Rewards. Defeats the purpose of having Difficulties to begin with.

    I'm gonna hope I misunderstood that..

    Are you saying rewards shouldnt impact difficulty?

    No. Lol. Not verbatim. The Rewards should be equal to the difficulty, but the Difficulty (Hard, Expert, Epic,...EG) should be within the same range. When you start amping up Epic and using the Rewards as a justification, no one can gauge what Epic means.

    ok so they need to give us an "varient" difficulty, this kind of content for "epic" is hard for others but easy for me, but rewards dont match up?

    it feels just like how maze was, it was too hard for people yet so many complain the rewards wasnt worth it

    but if kabam made the rewards to good for 100% the maze, its just gonna make the people who know they cant do it, think they will be missing out on "good" rewards but are out of there reach because its a timed event and they cant beat it in time.

    But since the verdict of the maze to people who cant beat it, say rewards dont match up to the difficulty.
    it will entice people to spend and those dont want to spend to beat this time content, feel obligated that richh/endgame player is just getting stronger.

    all the more reason for people to get mad, and talk about how the "rich" or the end game players get richer/stronger.


    Thus resulting in the player who cant beat hard content that is timed,be angry that they cant beat it.


    Not about that. It is about how many god tier you got and how deep your pocket is. The pocket is getting ridiculous!!!

    have you seen Seatin F2P account? it has PROGRESSED alot and looks really good.

    its people like you are blinded and just think people just spend, spend, spend

    Brian grant is F2P player in end game and he 100% varient,
    Hobbitcrom is a F2P youtuber also in the endgame who plays in masters/tier1 wars he to 100% varient, dude didnt even spend on 4th july/christmas unit deal

    https://www.youtube.com/watch?v=opyU4pyvOrQ
    https://www.youtube.com/watch?v=oGlVwaJ4fjE
  • Options
    ContestOfNoobsContestOfNoobs Posts: 1,454 ★★★★
  • Options
    GroundedWisdomGroundedWisdom Posts: 36,247 ★★★★★
    Drooped2 wrote: »
    ezgoing wrote: »
    I don’t consider myself an endgame player. Getting there, but I have yet to try variant and LOL (and maybe I never will bother).

    I find epic definitely hard, I can do 3 out of 7 days maybe. But I don’t complain about it. Why? Because the expert rewards are actually quite comparable. I remember modok’s lab - epic was hard too, but the expert rewards then were a joke, so I cleared epic everyday instead. Towards the end, it was really a grind and not that fun anymore - 35 days I think.

    Epic modok lab was still doable because you can use randomizers to overcome bad RNG (unless u get the occasional korg who was brand new then). Not for this trials. But like I said rewards for expert level is decent.

    That's exactly the problem I'm outlining. The second you start using the Rewards to justify amping up the difficulty factor, you null and void the significance of having different Difficulties to begin with. By that standard, you could make it LOL-level if you add enough Rewards. Defeats the purpose of having Difficulties to begin with.

    I'm gonna hope I misunderstood that..

    Are you saying rewards shouldnt impact difficulty?

    No. Lol. Not verbatim. The Rewards should be equal to the difficulty, but the Difficulty (Hard, Expert, Epic,...EG) should be within the same range. When you start amping up Epic and using the Rewards as a justification, no one can gauge what Epic means.

    ok so they need to give us an "varient" difficulty, this kind of content for "epic" is hard for others but easy for me, but rewards dont match up?

    it feels just like how maze was, it was too hard for people yet so many complain the rewards wasnt worth it.

    Alot of people in my gold allainces who are also uncollected but dont have a deep roster or experience like me didnt care if they couldnt 100% the maze..because the rewards didnt match up to how hard it was.

    BUT believe this that if the "rewards" was actually really good, for the maze then you will start the cycle of how endgame player comtinues to spread the gap between those who cant beat it.

    but if kabam made the rewards to good for 100% the maze, its just gonna make the people who know they cant do it, think they will be missing out on "good" rewards but are out of there reach because its a timed event and they cant beat it in time.

    But since the verdict of the maze to people who cant beat it, say rewards dont match up to the difficulty.
    it will entice people to spend and those dont want to spend to beat this time content, feel obligated that richh/endgame player is just getting stronger.

    all the more reason for people to get mad, and talk about how the "rich" or the end game players get richer/stronger.


    Thus resulting in the player who cant beat hard content that is timed,be angry that they cant beat it.


    What? Are you even reading what I'm saying?
  • Options
    ContestOfNoobsContestOfNoobs Posts: 1,454 ★★★★
    edited January 2019
    CapWW2 wrote: »
    Oh well if you dont spend time you need to spend money to get new champs in arena. So far I dont believe you. Show proof of your so called skills. Super McOC player. I call myself average but you sir pretend to be the best McOC player here.

    just look up seatin F2P account dude
    Whalemilker27

    only has 4700 arena fights

    @CapWW2
    varient final chapter FREE 2PLAY

    https://www.youtube.com/watch?v=xfX998H9-9g&index=5&list=PLorK3FKNjz2g1pVbcm6h6SQyqe1DBLN04
  • Options
    ContestOfNoobsContestOfNoobs Posts: 1,454 ★★★★
    Drooped2 wrote: »
    ezgoing wrote: »
    I don’t consider myself an endgame player. Getting there, but I have yet to try variant and LOL (and maybe I never will bother).

    I find epic definitely hard, I can do 3 out of 7 days maybe. But I don’t complain about it. Why? Because the expert rewards are actually quite comparable. I remember modok’s lab - epic was hard too, but the expert rewards then were a joke, so I cleared epic everyday instead. Towards the end, it was really a grind and not that fun anymore - 35 days I think.

    Epic modok lab was still doable because you can use randomizers to overcome bad RNG (unless u get the occasional korg who was brand new then). Not for this trials. But like I said rewards for expert level is decent.

    That's exactly the problem I'm outlining. The second you start using the Rewards to justify amping up the difficulty factor, you null and void the significance of having different Difficulties to begin with. By that standard, you could make it LOL-level if you add enough Rewards. Defeats the purpose of having Difficulties to begin with.

    I'm gonna hope I misunderstood that..

    Are you saying rewards shouldnt impact difficulty?

    No. Lol. Not verbatim. The Rewards should be equal to the difficulty, but the Difficulty (Hard, Expert, Epic,...EG) should be within the same range. When you start amping up Epic and using the Rewards as a justification, no one can gauge what Epic means.

    ok so they need to give us an "varient" difficulty, this kind of content for "epic" is hard for others but easy for me, but rewards dont match up?

    it feels just like how maze was, it was too hard for people yet so many complain the rewards wasnt worth it.

    Alot of people in my gold allainces who are also uncollected but dont have a deep roster or experience like me didnt care if they couldnt 100% the maze..because the rewards didnt match up to how hard it was.

    BUT believe this that if the "rewards" was actually really good, for the maze then you will start the cycle of how endgame player comtinues to spread the gap between those who cant beat it.

    but if kabam made the rewards to good for 100% the maze, its just gonna make the people who know they cant do it, think they will be missing out on "good" rewards but are out of there reach because its a timed event and they cant beat it in time.

    But since the verdict of the maze to people who cant beat it, say rewards dont match up to the difficulty.
    it will entice people to spend and those dont want to spend to beat this time content, feel obligated that richh/endgame player is just getting stronger.

    all the more reason for people to get mad, and talk about how the "rich" or the end game players get richer/stronger.


    Thus resulting in the player who cant beat hard content that is timed,be angry that they cant beat it.


    What? Are you even reading what I'm saying?

    "The Rewards should be equal to the difficulty"
    going on what u said, have you even seen how hard the maze is vs the rewards is gave out?
  • Options
    GroundedWisdomGroundedWisdom Posts: 36,247 ★★★★★
    It has nothing to do with being angry that it can't be beaten. It has to do with increasing already-existing Difficulties. Some people can do it. That's not at all the point. The Rewards don't justify increasing the challenge factor of Epic to the point where it's no longer the Epic level we know. That's the point. People who are experienced are saying it's too far. What's the sense of having preset Difficulties if you're just going to make it as hard as you want and use the Rewards as a gauge?
  • Options
    CapWW2CapWW2 Posts: 2,901 ★★★★
    CapWW2 wrote: »
    Oh well if you dont spend time you need to spend money to get new champs in arena. So far I dont believe you. Show proof of your so called skills. Super McOC player. I call myself average but you sir pretend to be the best McOC player here.

    just look up seatin F2P account dude
    Whalemilker27

    only has 4700 arena fights

    @CapWW2
    varient final chapter FREE 2PLAY

    https://www.youtube.com/watch?v=xfX998H9-9g&index=5&list=PLorK3FKNjz2g1pVbcm6h6SQyqe1DBLN04


    And what is the take??? Have you seen Seatin dying 20 times on the last trial of the dissatisfaction???
  • Options
    ContestOfNoobsContestOfNoobs Posts: 1,454 ★★★★
    It has nothing to do with being angry that it can't be beaten. It has to do with increasing already-existing Difficulties. Some people can do it. That's not at all the point. The Rewards don't justify increasing the challenge factor of Epic to the point where it's no longer the Epic level we know. That's the point. People who are experienced are saying it's too far. What's the sense of having preset Difficulties if you're just going to make it as hard as you want and use the Rewards as a gauge?

    because they was ment to be "hard" the hardest content that it can bring.
    You chose the last door, the very last one, knowing full hand it can be too hard for "you".

    If it says "varient" instead of epic,
    this would scare people away knowing that they either know they can or cannot do varient.

    but since it is a time event, they know people like me who can complete and they cant.
    Thus resulting in post saying that people who are ahead will continue to further the gap by getting better rewards.
  • Options
    CapWW2CapWW2 Posts: 2,901 ★★★★
    I want everyone to undestand this is not about skills . It is about quality of content. So far this is a radical non enjoyable stuff.
  • Options
    ContestOfNoobsContestOfNoobs Posts: 1,454 ★★★★
    edited January 2019
    CapWW2 wrote: »
    CapWW2 wrote: »
    Oh well if you dont spend time you need to spend money to get new champs in arena. So far I dont believe you. Show proof of your so called skills. Super McOC player. I call myself average but you sir pretend to be the best McOC player here.

    just look up seatin F2P account dude
    Whalemilker27

    only has 4700 arena fights

    @CapWW2
    varient final chapter FREE 2PLAY

    https://www.youtube.com/watch?v=xfX998H9-9g&index=5&list=PLorK3FKNjz2g1pVbcm6h6SQyqe1DBLN04


    And what is the take??? Have you seen Seatin dying 20 times on the last trial of the dissatisfaction???

    Like i said dude, Not every Account can be ready to take on the trials, he just happened to get dorm and an iceman

    but i gave u clear evidence of how far a Free to play acocunt can get that barely did arena on top of that.

    It may not be able to beat "all" the content but its doable to beat varient, who offers best rewards possible in the game.
  • Options
    CapWW2CapWW2 Posts: 2,901 ★★★★
    CapWW2 wrote: »
    CapWW2 wrote: »
    Oh well if you dont spend time you need to spend money to get new champs in arena. So far I dont believe you. Show proof of your so called skills. Super McOC player. I call myself average but you sir pretend to be the best McOC player here.

    just look up seatin F2P account dude
    Whalemilker27

    only has 4700 arena fights

    @CapWW2
    varient final chapter FREE 2PLAY

    https://www.youtube.com/watch?v=xfX998H9-9g&index=5&list=PLorK3FKNjz2g1pVbcm6h6SQyqe1DBLN04


    And what is the take??? Have you seen Seatin dying 20 times on the last trial of the dissatisfaction???

    Like i said dude, Not every Account can be ready to take on the trials, he just happened to get dorm and an iceman

    but i gave u clear evidence of how far a Free to play acocunt can get that barely did arena on top of that.

    It may not be able to beat "all" the content but its doable to beat varient, who offers best rewards possible in the game.

    And ? I am not free to play. Sometimes i spend. So far i might become F2P due to the push by the game of this nonsense.
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