**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
I don’t think it’s a question of difficulty verses boost strength because I’m playing both epic and expert (on two different accounts of course). Calibrated for strength of roster, I’m having similar subjective experiences.
The arc overload one seems to have a longer recharge although I have no numbers to back that up. The only other boost that seems to have a significant impact on the fights is the one that give you the counter-mesmerize. But it is fickle because it is random. Again, that’s a subjective not objective observation on my part.
No. Consistency means consistency. It means that Easy, Normal, Hard, Expert, and Epic are within consistent ranges each time. It means knowing what to expect so we can judge for ourselves what we are capable of, as opposed to being all over the place from installment to installment. Consistency means not blindsiding people by amping up the challenge factor, you know, just because Rewards and stuff.
Since, you like challenge, go play some RTS games.
Oh wait, you probably are not capable to do so, cos you only know how to open your wallet to win
At least as far as this side quest is concerned, no one is complaining about any difficulty but Epic. Most Epic side quests have had this sort of response so I guess it's pretty consistent. Epic hasn't been around that long for these events. Which one did the majority of posters find reasonable?
I have none of these champs in R5,
funny thing is..
Noone complained about the epic difficulty about gwenpool goes to the movie comparing the rewards vs "epic" difficulty that it brought in.
If anything people complained it was to easy.
I forgot about that one. It felt more like a chore than a quest lol.
The labels aren't intended for that purpose. They are relative labels of difficulty not absolute ones. Heroic/Hard, for example, is the middle difficulty. That will have some level of difficulty in monthly quests, and that level of difficulty will be roughly the same month to month. But comparing the difficulty of heroic in monthly quests to the difficulty of challenge quests is not proper, especially if the developers explicitly state that a particular challenge quest is explicitly more difficult than typical quests.
Your kind of consistency just creates busy work for the developers who have to make up different labels for the difficulty of challenge quests so that elementary, standard, tough, adept, and supreme aren't compared incorrectly to easy, normal, hard, expert, and epic. And then we have to come up with other names for other content. And then we have about a hundred names for a hundred little difficulties and no one can remember any of them and the labels become useless.
That's just a wordy way of saying I would rather keep five labels and annoy players like you than try to satisfy this requirement.
Busy work? Are we being real here? It's busy work not to ramp it up to the point where it's no longer the same level? I'm quite sure they're aware when they want to make it harder. It's getting ridiculous. You want to keep making the design argument, be my guest. You're straining.
4/55 Dr Voo Doo should be able to take care of Luke Cage, Rogue, heimdall and Iron Man,
4/55 Domino as back up.
I keep waiting for you to explain in what sense they have ramped up Epic, a very recent addition to side quests which have caused complaints every time (except for gwenpool which had no difficult level).
One solution would be to have tokens like modoks lab but instead of changing the nodes it would change the champ you face... or if you could scout it before you faced it to see if you had the roster to face it.
For the last day/culmination, you can't bring a team of 5 to deal with all of the *possible* BS combinations/RNG/Defenders. You are locked in, with no ability to retry. Gabler's fate alone, when it afflicts poison, bleed, degen on you, or puts healing on defender, power gain, etc. will straight up wreck your fight/team. Unavoidable damage, or just too many timers to keep track of. How many timers have to align just before I can get an attack window, which lasts barely one combo duration? Hop on one foot, juggle flaming batons, play a song on a harmonica without your hands, while twirling a hula-hoop around your waist and your one held up leg. Oh, and by the way, you have one attempt at it (or use resources to try again). No thanks.
When I say 0 fun, it's pure frustration, and if this is the future of content, it'll be the end of the game for me. Other than the Maze, this is the first time I am not able to complete challenge content. To me it's not a challenge, it's just an RNG fiesta that with particular combinations, is a revive fest (which surely aren't worth the rewards), or just straight up quit out. I'm never complained about difficult content before.
After a few failed attempts on some days in Epic difficulty, I've just avoided those days now. I always try the epic last/culmination day, but have had to quit out of that a few times. (I have one 5* r5 and try to take in as many 5* r4s that I can.) It feels bad, and disappointing.
Yup, quit out on that one yesterday.
I have Andriod, so am on the make up day now. Got KP, and Iceman today. KP with Gambler's fate took out 3 champs, and Iceman just did over 24k damage with cold snap (and it had a few ticks left) at the start of the fight and took out one of my 6*s with no hits. Have half health on Void left. How many revives would it take to get through Iceman? I don't have ST, or Mephisto either in my roster or team. So, quit that one too.