Act 4 Energy Reduction
TankRT83
Member Posts: 112 ★
Oh so now that you have more new players joining the game they get to complete Act 4 using less energy, that’s nice 🙄 what about all of us that did it when it was 50% more energy than it will be now? Will we get that energy back?
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Comments
Precisely @BDVM
Are you planning on giving all the rewards from Act 4 plus all the rewards gained from using Act 4 rewards in exchange for that energy? Because there's an easy way to make that trade: start a new account.
Lol this post is so dumb. If Prices drop... we all need our stuff back 😂🤣😂
Well, it doesn't tell me that at all, so sometimes you can't please everyone. Apparently today's not your day. But since you said you stopped spending money a few weeks ago, it fortunately isn't too big of a loss.
Actually, when I factor in the level most players run Act 4, energy timers, cap differences, simultaneous running content, and the relative speed at which players can run Act 4, I calculate the amount of energy we are owed as zero, plus or minus a few percent.
I won’t even get into iPhones... the prices on those drop DRASTICALLY over time.
50%......? 3 energy down to 2 energy....= you are bad at math.
Not really. Since technically any energy reliant content can be completed without using a single energy refill, we aren't owed anything. You opted to buy refills instead of waiting on energy to refill.
In fairness, the old cost is 50% more than what it is now. It is now 33% less than it was.
However, the correct comparison if anyone is complaining is to compare your cost to the new cost. My cost was three, their cost is two, their cost is 33% less than mine. Comparing their cost to my cost is their perspective not mine.
Actually, many reputable retail stores DO give you money back when prices drop on a product. You take your product receipt into the store and they happily give you money back. Your response to my statement suggests that you have not yet experienced the struggle of earning money, which many people spend on this game. Everyone in this thread who trivializes the concept of a virtual product that is owned by a company that feels it can adjust pricing that has a sweeping effect on how it affects its player base is in my opinion either naive, ignorant or complicit in its true intent to garner more profit at the expensive of existing clients.
I don’t disagree that when the climate of the game or product changes, that it necessitates the need to change the cost of something. What I do disagree with is the blatant disrespect of the existing clients/customers who still play the game by not appropriately reimbursing them for this investment/cost. Lets not even get into the fact that this product is virtual and doesnt require real world money compensation.
If those are my only choices, I'm going to have to go with complicity.
This is a change that hurts no one, helps newer players progress in the game, improves engagement, rebalances the energy costs in what is now the mid game in a way players have commented on repeatedly over time, and is entirely consistent with the current reward structure at those levels. Rarely do you get a chance to make a change like that, which is all upside and no objective downside. Knowing that people will complain about anything, I would have voted for this change without hesitation.
I would also consider anyone claiming that Kabam was obviously trying to make more money by making something cheaper to do to be just plain silly. If everything they do to increase costs is greed and everything they do to decrease costs is greed, that makes the entire accusation of greed completely meritless.
You can't make everyone happy nor should anyone try. But if I have to pick a side, I'm happy to pick the side that isn't completely nuts. And I'm confident there are enough long term veterans who think likewise that I will be in perfectly fine company.
To play a game like this, you have to want the game to improve over time and you have to be happy for the newer players who will often get the benefit of those improvements that you did not have the opportunity to benefit from, because you were there first. If you can't do that, you're a detriment to the long term health of the playerbase and eventually the game will evolve into something you can't stand. And there's no way to stop it.
Usually 30 days. Not 3+ years.
What? Its being reduced from 3 to 2. That's not 50%.
Was it ever 4 per step?
Ok @Demonzfyre I can see I’m going to have to explain this to you, I’m sorry I don’t have any crayons so it may be hard for you to keep up, when you take 2 and divide it by Half you get 1, and as we know (wel I don’t know if you do) Half of something is 50%, and when you add that 1 which is 50% of 2, to 2 you get 3, were you able to keep up?