Clarification on how BRAWL functions
Tyger87
Member Posts: 93 ★
It seems to me that the BRAWL node should make both champs go Unstoppable every ten seconds, and should work like this:
Ten Seconds-> Unstoppable (5s) -> Ten Seconds-> Unstoppable (5s)-> repeat
However, this is how it works:
Ten Seconds-> Unstoppable+Ten second timer already going-> Unstoppable+Ten second timer already going
This only leaves you 5 seconds between Unstoppable. I think we can all agree that while both champs get this "Benefit," only those who are truly stronger gain anything when a single hit is enough to kill in Epic. I am slowly making it through these nodes, but I can only imagine how crushing this must be to people who are still trying to build rosters and skills getting curb stomped by a node that has no counter other than moving out of the way and waiting for a 5 second window.
Ten Seconds-> Unstoppable (5s) -> Ten Seconds-> Unstoppable (5s)-> repeat
However, this is how it works:
Ten Seconds-> Unstoppable+Ten second timer already going-> Unstoppable+Ten second timer already going
This only leaves you 5 seconds between Unstoppable. I think we can all agree that while both champs get this "Benefit," only those who are truly stronger gain anything when a single hit is enough to kill in Epic. I am slowly making it through these nodes, but I can only imagine how crushing this must be to people who are still trying to build rosters and skills getting curb stomped by a node that has no counter other than moving out of the way and waiting for a 5 second window.
17
Comments
Terrible design but that's what earns the money
Trash node.
BRAWL - After the first ten seconds of a fight, both champs gain a passive Unstoppable buff that lasts for 5 seconds. After the first buff, and for the duration of the fight, the next Unstoppable buff will trigger 5 seconds after the previous one ends.
And no, that is not too wordy. All of the "Aggression" nodes are mini novels.
Should it function this way for fun and balance reasons? NO.
I tried to bring this issue up HERE but we got no response from Kabam and instead an argument over how it's technically working correctly.
Again I want to reiterate this point. We are not saying that the description on the node is incorrect. We are saying that we would like the functionality of the node to change to give us a longer window to interact with our opponent since the current 5 second window is extremely limiting. It cannot be prevented and it cannot be nullified, leading to a situation with almost no opportunity to counter the node through skill, roster, or planning.
Why does everyone that wants to nit-pick a description claim that there's a "legal" definition, then the one normal people use?
"Goes Unstoppable every ten seconds" is about as accurate and obvious as a description can be without getting ridiculous. You can say "Goes unstoppable for five seconds, then waits around for five seconds, then goes unstoppable again for five seconds" is somehow more clear, but the problem is that's not what's happening. The champion is literally going unstoppable, then setting a timer to go unstoppable again in ten seconds. That's true whether the unstoppable lasts for five seconds, for one second, or for ten seconds.
If one day something comes around that can nullify or break that unstoppable, saying the next unstoppable occurs five seconds after the previous one ends would be inaccurate. Is Kabam supposed to describe this incorrectly now, and then be forced to change all those descriptions in the future if the game adds something that breaks the incorrect description?
The game should tell players what is actually happening. Not what appears to be happening coincidentally today. That's how problems crop up in the future. The players just slammed Kabam for doing exactly this with mastery descriptions: the descriptions stated what they were trying to achieve, not what was actually happening. And then players were surprised when an addition to the game didn't follow the description, because the description was not strictly true in the first place.
Step 1: Acknowledge that the Brawl node description is accurate: It is doing exactly what the node says it should be doing.
Step 2: Analyze how the node functions and how it impacts gameplay: 10 second window at the start of the fight before passive unstoppable triggers followed by alternating 5 second windows of no unstoppable and then unstoppable again. This mechanic is not interactive (can't prevent it, can't nullify it) and there is not enough time in between activations for counter play.
Step 3: Propose a solution: We think a 10 second window in between the alternating activations would allow more room for counter play and lead to a more enjoyable game experience.
Step 4: Change node functionality and update description: Brawl "Both Champions go Unstoppable for 5 seconds every 15 seconds". You now have an accurate description and a changed mechanic. If Kabam wanted to maintain a 10 second window they would simply make both champions unstoppable at the beginning of the fight with an updated description to match.
I have yet to see proof that domino's unlucky, or anyone else's ability reduction be able to manipulate this node.
I'll take this bet. They aren't quite there yet, but they aren't far away either. There are abilities that interact with passive effects - Hulk Ragnarok has an ability that reacts to the presence of passive damage over time effects. And I'm currently looking at the "Bane of Damballah" node effect for some experimental reasons: it claims to grant effects to the defender if the attacker is "under a beneficial effect." This seems to include passive effects: Blade's Danger Sense seemed to trigger it in my experience (I didn't video it, so I'm retesting it with several different champs later). And while I'm unaware of things that can shorten or nullify a passive effect, there are passive effects that are triggered by triggers which are affected by ability accuracy reduction.
It is clear that most passive effects were created so that they wouldn't be affected by things that normally affect normal buffs and debuffs. But that doesn't mean they themselves won't be affected by other future effects down the road. I don't think this is a safe bet at all.
Quest 3 of the Captain Marvel quests is a good place to go. Global node.
I didn't say they couldn't interact with them, such as Gilly being able reverse OML or ST healing. What I am saying is there is no way to remove/stop them from happening. She might reverse the healing, but it is still there. You can't stop IMIW from gaining his armor, or "Nullify" it in normal ways. Each passive buff normally has a unique way in which it goes away (taking damage, consumed for something, etc) but NEVER flat out prevented or nullified in the usual ways that say for example mystics can do. Loki can't steal them either. And for Unstoppable to be a passive, there is literally no counter, that is until Drooped shows me.