Wait for the update and then a couple days for reliable reviews. They’re improving on beta Spider Gwen so it’s hard to say. In beta, she hulk was better, but that could change when released.
She-hulk reliably draws out SP1, which you should be able to evade. To me that’s better than Spider-Gwen’s intermittent power control. According to the preliminary notes, Spider-Gwen will now have a passive power control mechanism. It had better be pretty good to account for the difference in damage. Otherwise, She-hulk for medium and long-term fights.
I have both as an r1 5*. Only Spider-Gwen is duped, so I was leaning her way, but as a 6* Rulk owner I like the She-Hulk synergy that brings more damage with his heat charges. Unless SG comes out with some ridiculous utility that I can't pass up, I'm going Shulk with my 3-4 Science gem.
With the new buffs now in play, spider gwen is better at fighting champs with true strike buffs and who are superior (the unique class). Dealing more damage than before she now has a bit more utility and with her venom synergy she can also fight back evades.She hulk is a boss hunter of sorts (that is if the boss has unstoppable buffs) and cripples people with an unstoppable buff. Get the synergy with DD and hulk going and you can go and smack around people like miles and thing (finally a counter!)Try to avoid the mystic/superior class however or your slow wont activate and you wont stop the evades from flashing over. Gamora got a nice buff too but thats another post for another day
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