Domino isn‘t fixed and you know it. You can‘t be serious if you say, „she is like before“. Tell simply the truth. It‘s a nerf. Her 25% chance with SP2 are 2,5% now. Heavy is NOT like before. Description for heavy can‘t be right if she does 2000 Damage during stun as a 5/65.
Domino isn‘t fixed and you know it. You can‘t be serious if you say, „she is like before“. Tell simply the truth. It‘s a nerf. Her 25% chance with SP2 are 2,5% now. Heavy is NOT like before. Description for heavy can‘t be right if she does 2000 Damage during stun as a 5/65.
Voltolos. No idea why you answer every posts about Domino if you think she is all right. But my answer was an reaction of Mike‘s post. When I have a question for you, I‘ll let you know.
Voltolos. No idea why you answer every posts about Domino if you think she is all right. But my answer was an reaction of Mike‘s post. When I have a question for you, I‘ll let you know.
Because the posts are wrong. Go to the thread I linked and tell me how I'm wrong. If you cant that must mean that: DOMINO IS NOT BUGGED!
I also don't see a fix for champs rushing inafter sp3,also don't see a fix for defenders being able to pop a special when your attacking into there block. Seems most of the big issues won't be addressed and the few big issues that are being addressed will not even come in the first update.
@Kabam Miike ok here’s my evidence for why I think domino isn’t receiving the 100 percent attack during heavy while opponent is stunned...refer to the screenshots I posted above..let’s assume I am right and she isn’t receiving the 100 percent attack (2,512) rating increase...this would mean that In My screen shot she is hitting at her attack which I have her at 2,622 and my assassin isn’t maxed out so 60 percent of that is 1,573 ..plus 2,622 equal 4195...her two hits in my screen shots were 1592 and 2452...if they had both been crits ..her damage rating is 205.2 percent ..first hit would be around 3200 and second hit around 5000...this is what a 4195 attack rating champion would hit at...if she received the additional 100 percent attack from her ability the damage output would almost double..slightly less because of diminishing returns but let’s say double...first hit would be non crit 2900 and second hit non crit 5000...this would make them crit at 6000 and 10000...these number are what she hits at when there is no lucky or unlucky active..when they are active her heavy attack while opponent is stunned can go up to 15k -20 k crits and ofcourse with redhulk you are getting it also incinerate..before update she was able to get 40k damage from heavy ability and synergy...so the underwhelming damage output is a sign that she is not hitting with the additional 100 percent attack
What about the issue of blocking & parrying not registering? There was a whole thread about this but there's still no info about fixing it, i died three times in a row in war because of this
Hey everybody, we're seeing some confusion about this line here: "Improved on the situation where the Opponent may launch a special attack while being attacked/while blocking"
Why does this say improved instead of fixed? That's because this has always technically been possible, but has been a very rare occurrence. This can happen if you are attacking into the Opponent's block, and slow down for a second, leaving yourself open. It's just not something you see very often because it's rare that you would slow down your attacks.
It's theoretically possible, though very difficult, for a player to do this as well, but would have to occur while you're eating a combo from the opponent and they slow down between attacks. Again, not something you would see very often.
Hey everybody, we're seeing some confusion about this line here: "Improved on the situation where the Opponent may launch a special attack while being attacked/while blocking"
Why does this say improved instead of fixed? That's because this has always technically been possible, but has been a very rare occurrence. This can happen if you are attacking into the Opponent's block, and slow down for a second, leaving yourself open. It's just not something you see very often because it's rare that you would slow down your attacks.
It's theoretically possible, though very difficult, for a player to do this as well, but would have to occur while you're eating a combo from the opponent and they slow down between attacks. Again, not something you would see very often.
This is what @Kabam Miike means by "slow down for a second" .........
I'm excited about a couple of things from the new update:
Champions Index New ability to view all the available Champions within The Contest in the updated My Champions Screen. • NICK FURY: Fixed an issue where “Nick’s Leadership” synergy was improperly applying the Attack Boost to Champions without the “Hero” Tag • Continued optimizations to Framerate and Game Performance • Opponents on Alliance Quests Maps 1-3, will no longer use Special 3 Attacks. - Fixed an issue causing the opponent AI to sometimes act too defensively - Improved on the situation where the Opponent may launch a special attack while being attacked/while blocking
Not to mention the event quest sounds fun and looking forward to the new champions coming.
Hey everybody, we're seeing some confusion about this line here: "Improved on the situation where the Opponent may launch a special attack while being attacked/while blocking"
Why does this say improved instead of fixed? That's because this has always technically been possible, but has been a very rare occurrence. This can happen if you are attacking into the Opponent's block, and slow down for a second, leaving yourself open. It's just not something you see very often because it's rare that you would slow down your attacks.
It's theoretically possible, though very difficult, for a player to do this as well, but would have to occur while you're eating a combo from the opponent and they slow down between attacks. Again, not something you would see very often.
Or Maybe due to lag that we are experiencing this.
And secondly and most important: why was this change not mentioned in the dev-blog? This is a massive impact on our playing style and post 12.0 transparency has been forgotten?
People mention transparency often. So often that the word loses meaning. I meant they couldn't include Notes on it because it wasn't an intended change.
Comments
Go discuss it in this thread
Why does this say improved instead of fixed? That's because this has always technically been possible, but has been a very rare occurrence. This can happen if you are attacking into the Opponent's block, and slow down for a second, leaving yourself open. It's just not something you see very often because it's rare that you would slow down your attacks.
It's theoretically possible, though very difficult, for a player to do this as well, but would have to occur while you're eating a combo from the opponent and they slow down between attacks. Again, not something you would see very often.
for those that need a lesson.....
https://youtu.be/9L87I7mAYi8
Champions Index
New ability to view all the available Champions within The Contest in the updated My Champions Screen.
• NICK FURY: Fixed an issue where “Nick’s Leadership” synergy was improperly applying the Attack Boost to Champions without the “Hero” Tag
• Continued optimizations to Framerate and Game Performance
• Opponents on Alliance Quests Maps 1-3, will no longer use Special 3 Attacks.
- Fixed an issue causing the opponent AI to sometimes act too defensively
- Improved on the situation where the Opponent may launch a special attack while being attacked/while blocking
Not to mention the event quest sounds fun and looking forward to the new champions coming.
And secondly and most important: why was this change not mentioned in the dev-blog? This is a massive impact on our playing style and post 12.0 transparency has been forgotten?
They couldn't very well include unintended changes in the Patch Notes.
Will there be Champions restrictions for map6 and above in the Pipeline?