Kabam guys, can we just discuss why EQ rewards aren't being updated with the difficulty?
Sceptilemaniac
Member Posts: 1,247 ★★★★
I agree the game has expanded and difficulty increases with increase in availability but still the rewards are totally irrelevant now.
I mean with the nick fury side event, love is a battle realm and that stuff, why would anyone care to do the event quest?
I mean with the nick fury side event, love is a battle realm and that stuff, why would anyone care to do the event quest?
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The Rewards from Side Quests are part of the EQ. Not a replacement for it. It's a way to add extra Rewards without increasing the difficulty of the EQ more. The Rewards are not irrelevant because of the Side Quests. If you increase the Rewards too much in the EQ, you have to add more work to earn them, and that's the opposite of what people want.
I’m all for increasing EQ rewards but if that were to happen, the difficulty should be increased as well. I really wouldn’t mind a 70k PI final boss on the monthly EQ. 😊
That's a joke man.
I can already see the posts from next year: "can you guys buff act 4 completion rewards? We, progressing players need more T6B to take on the collector..."
What they should fix is the rewards for heroic and master. Buff those a little. We should be able to receive every month from
EQ alone, enough to open 1 feature. So maybe 4500 from master and 3000 from heroic. Lower the energy amounts for heroic, 3 energy is just too much of a time waster and increase the t2a, add more 4 star shards in both and more t4b/gold. Not asking for a lot but adding a little more to this difficulties will follow the progression of the game. When they add a new difficulty people may just stop doing heroic because there won’t be enough time. Honestly medium with the 1/2/3 energy requirements is outrageous. I do at least 1 pass of easy and medium for the units....oh that reminds me there is one change uncollected should get... add units that’s the stingiest thing kabam ever did lol.
However this month is 6 weeks long and that section only cost 9 energy so in reality you have time to get the practice in but it will take longer than the typical month. I just got thru this Thanos a few hours ago and used 2X team revives to get it done. Not happy about using that much but it's done and I can move on with other game modes now.
The side events are used to basically increase the rewards we get each month without inflating the difficulty of the normal EQ events so people generally can't complete it. There is some challenges like the The champions Clash or the Maze which not everyone can complete, but those people can still do the epic EQ difficulty. Now if they increased the difficulty of EQ to match new rewards, this would potentially mean people losing out on rewards they previously could get each month because their skill now doesn't match the difficulty at the new EQ.
I do think though they should in special instances like this months Nameless Thanos boss, offer more rewards for the completion of it seeing as this is a very high skill based content that is a lot harder then other content out there which can't be completed by just throwing units/resources at it.
They could of simply made it an objective in the special tab and rewarded like 50,000 shards (master) and 100,000 shards(UC) or something like that.
However when talking about the beginner to heroic rewards, these definitely feel outdated and need an adjustment i feel. Having played around with a new account this month i can say that beginner mode becomes irrelevant after 1 day of playing the game. Perhaps its time to retire this difficulty and rename the others so that normal becomes Beginner etc etc.
We're talking about general EQs here..
I was unable to complete UC difficulty and accepted it. But looking at the rewards I just couldn't find the motivation to do Master..like it's absolutely trash for the TIME it takes
I know I said difficulty in the title, I said so because the difficulty HAS increased in the past few months while the rewards haven't.
And with people starting to whale out on cavalier crystals, the FTP players will NEVER be able to catch up!
For the most part, we're getting the same Rewards because we're doing the same thing.
If Masters takes a lot of time for you to do, then the rewards are suitable for your current state of progression.
Imo, Kabam needs to gate the rewards more behind story progression to prevent such issues, eg gating Map 6 behind A4 Exploration, and Map 8 behind A5 Exploration.
Unrelated to your post (but relevant to the thread) - I think the Kabam people have made it pretty clear that Cavalier is a meaningful title to them. I'd be shocked if the next difficulty for EQ was anything other than Cavalier, with t5b and 6-star shards available to further widen the gap between those players and others.
Kabam has been reasonable in terms of map sizes ever since the Guillotine quest. It would be really great if Kabam would do something to scale back energy costs, though. If Act 4 can drop to 2 per tile, maybe normal and heroic should be 1-2-2 energy for the three chapters.