Kabam guys, can we just discuss why EQ rewards aren't being updated with the difficulty?

I agree the game has expanded and difficulty increases with increase in availability but still the rewards are totally irrelevant now.
I mean with the nick fury side event, love is a battle realm and that stuff, why would anyone care to do the event quest?
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Comments

  • DonnymeijDonnymeij Posts: 111
    And if you argue that is too much work for the rewards just run in 1 time.
    2500 5*
    900 6*
    You can do that in one evening without much trouble.
    I believe the standard event quest is fine as it is. It is something that everyone can do at their current level with the rewards they need to expand their roster to work towards the next level.
    The only difficulty that might need a look at is master with only 1500 5* shards. But all the rest looks fine to me.

    A new difficulty however wouldn't be too bad. For the true endgame players (which I am certenly nog one of)
  • SlimeballSlimeball Posts: 207
    artificial difficulty
  • SknZnSknZn Posts: 224
    What about mini bosses? Human torch, medusa?
  • Markg25Markg25 Posts: 283
    edited May 13
    We need a new level of difficulty maybe 6.2 will unlock “ uncontested “ ?

    🤞🏼
  • benshbbenshb Posts: 162
    edited May 13
    Just becasue we had a quite tricky Thanos? The last chapter of master diff has like what, 30k health? Master doesn't even have nodes like uncollected... The only hard part of the EQs are the new bosses with unknown abilities, mechanics etc... Which you can learn in the first few days of the month. For the level of master difficulty I feel the rewards are good enough to start that sudden whining...



    I can already see the posts from next year: "can you guys buff act 4 completion rewards? We, progressing players need more T6B to take on the collector..."
  • Speedro420Speedro420 Posts: 68
    Donnymeij said:

    And if you argue that is too much work for the rewards just run in 1 time.
    2500 5*
    900 6*
    You can do that in one evening without much trouble.
    I believe the standard event quest is fine as it is. It is something that everyone can do at their current level with the rewards they need to expand their roster to work towards the next level.
    The only difficulty that might need a look at is master with only 1500 5* shards. But all the rest looks fine to me.

    A new difficulty however wouldn't be too bad. For the true endgame players (which I am certenly nog one of)

    Personally I’d like to see two things. One a difficulty that is between master and UC, I’m in a middle ground where I easily beat master but don’t have the roster depth to go at UC without tons of units. Maybe lower the rewards a bit and decrease the difficulty of UC but add a super Cavalier tier for end game players.
  • belli300belli300 Posts: 572
    I Am always In favor of increasing rewards or anything that benefits the player base. I have been playing for close to 4 years now and kabam has never change eq monthly rewards(occasionally they were adjusted for shorter events) it’s highly unlikely they ever will considering the trend it’s far more likely they add a new difficult but I think that’s premature at this point.
  • xNigxNig Posts: 2,837
    IKON said:

    xNig said:

    And remove beginner. There’s hardly a point for that difficulty.

    Don't you dare take away my free units.
    Hahaha. Yeah that’s what I do too. Free is free. 😂
  • DonnymeijDonnymeij Posts: 111

    Donnymeij said:

    And if you argue that is too much work for the rewards just run in 1 time.
    2500 5*
    900 6*
    You can do that in one evening without much trouble.
    I believe the standard event quest is fine as it is. It is something that everyone can do at their current level with the rewards they need to expand their roster to work towards the next level.
    The only difficulty that might need a look at is master with only 1500 5* shards. But all the rest looks fine to me.

    A new difficulty however wouldn't be too bad. For the true endgame players (which I am certenly nog one of)

    Personally I’d like to see two things. One a difficulty that is between master and UC, I’m in a middle ground where I easily beat master but don’t have the roster depth to go at UC without tons of units. Maybe lower the rewards a bit and decrease the difficulty of UC but add a super Cavalier tier for end game players.
    That is a gap that is present with every difficulty. The Gap between Heroic and Master is far greater in my eyes than Master to Uncollected. If you can explore Master the first step is to complete chapter 1 once. Than either explore it or complete chapter 2 etc. So that would mean they need to add a lot of extra inbetween difficulties. Which will require alot of energy to be used.
    Spending some units to complete UC once is worth it. If you can become uncollected you should be able to do completion for UC montly. Just practise on the bosses in master first.
  • GivMeABeerGivMeABeer Posts: 151
    In my opinion I think the reason you see so many of these posts are that this month entirely relies on people being able to intercept and consistently do it. This issue with this is that most people do not know how to do them or do not understand exactly how they are landing them when they do. The only way to get better is to practice, however it's sometimes hard for player to know if something is an intercept or not which is why they struggle with improving there skills. The Thanos fight clearly gives you an indication that you have performed one since it will transfer the armor breaks but in order to practice there you need to get thru phase 1/2 and then you only have a few chance to get practice before you most likely KO. At that point you don;t want to spend revives since it is practice so you need to start over again. It is frustrating for sure and would make one feel like the reward don't justify the difficulty.

    However this month is 6 weeks long and that section only cost 9 energy so in reality you have time to get the practice in but it will take longer than the typical month. I just got thru this Thanos a few hours ago and used 2X team revives to get it done. Not happy about using that much but it's done and I can move on with other game modes now.
  • Bidzy7Bidzy7 Posts: 132
    I Think the rewards are pretty adequate for the challenge they offer.
    The side events are used to basically increase the rewards we get each month without inflating the difficulty of the normal EQ events so people generally can't complete it. There is some challenges like the The champions Clash or the Maze which not everyone can complete, but those people can still do the epic EQ difficulty. Now if they increased the difficulty of EQ to match new rewards, this would potentially mean people losing out on rewards they previously could get each month because their skill now doesn't match the difficulty at the new EQ.

    I do think though they should in special instances like this months Nameless Thanos boss, offer more rewards for the completion of it seeing as this is a very high skill based content that is a lot harder then other content out there which can't be completed by just throwing units/resources at it.
    They could of simply made it an objective in the special tab and rewarded like 50,000 shards (master) and 100,000 shards(UC) or something like that.

    However when talking about the beginner to heroic rewards, these definitely feel outdated and need an adjustment i feel. Having played around with a new account this month i can say that beginner mode becomes irrelevant after 1 day of playing the game. Perhaps its time to retire this difficulty and rename the others so that normal becomes Beginner etc etc.

  • SceptilemaniacSceptilemaniac Posts: 449
    Why in the world are people telling others how to fight thanos?!
    We're talking about general EQs here..
    I was unable to complete UC difficulty and accepted it. But looking at the rewards I just couldn't find the motivation to do Master..like it's absolutely trash for the TIME it takes
    I know I said difficulty in the title, I said so because the difficulty HAS increased in the past few months while the rewards haven't.
    And with people starting to whale out on cavalier crystals, the FTP players will NEVER be able to catch up!
  • DTMelodicMetalDTMelodicMetal Posts: 2,558
    Thread title answers the OP's question, Uncollected Event Quest Difficulty isn't being updated
  • LormifLormif Posts: 1,014

    Why in the world are people telling others how to fight thanos?!
    We're talking about general EQs here..
    I was unable to complete UC difficulty and accepted it. But looking at the rewards I just couldn't find the motivation to do Master..like it's absolutely trash for the TIME it takes
    I know I said difficulty in the title, I said so because the difficulty HAS increased in the past few months while the rewards haven't.
    And with people starting to whale out on cavalier crystals, the FTP players will NEVER be able to catch up!

    time it takes? 9 energy and about a 5m fight is not that much time. And the difficulty has not increased. That is a matter of perception.
  • BowTieJohnBowTieJohn Posts: 570
    edited May 13
    Monthly Event Quest Rewards do need to increase as the game has increased difficulty and as the game continues to grow and change.
  • GroundedWisdomGroundedWisdom Posts: 16,597
    OP is talking about Master, and Master isn't harder. As I said, Thanos is one month that is hard, as was Infinity War. This was to be expected. Other than that, there's only a few I would consider over-the-top. (Darkhawk for example. Nightmare.)
    For the most part, we're getting the same Rewards because we're doing the same thing.
  • xNigxNig Posts: 2,837
    edited May 13

    Why in the world are people telling others how to fight thanos?!
    We're talking about general EQs here..
    I was unable to complete UC difficulty and accepted it. But looking at the rewards I just couldn't find the motivation to do Master..like it's absolutely trash for the TIME it takes
    I know I said difficulty in the title, I said so because the difficulty HAS increased in the past few months while the rewards haven't.
    And with people starting to whale out on cavalier crystals, the FTP players will NEVER be able to catch up!

    For me, Masters is auto play for free rewards. At least the first 2 quests.

    If Masters takes a lot of time for you to do, then the rewards are suitable for your current state of progression.

    Imo, Kabam needs to gate the rewards more behind story progression to prevent such issues, eg gating Map 6 behind A4 Exploration, and Map 8 behind A5 Exploration.
  • AndiYTDEAndiYTDE Posts: 205
    edited May 13
    In my opinion the EQ rewards definitely need a buff, here´s why I think so:
    If I remember correctly the last time the EQ rewards have been updated was in Winter 2017. Meanwhile, content got harder. Not only speaking of the EQs, but also the static content we´ve gotten since then: Act 6.1, Variant 1 and Variant 2. All three of those require specific champions in order to be completed/explored, in the case of Act 6.1 you have to use 5* and 6* champions only. By doing the uncollected difficulty 100%, you don´t even got to open one 5* crystal and it takes 4 months opening a 6* crystal.
    The 5* Basic crystal costs, as we all know, 10000 5* crystal shards to open. This crystal features over 100 different champions, and some of the best pulls need to be awakened in order to be useful (Omega Red, Archangel, Void...) and since 5* awakening gems are extremely rare, you have to hope for good RNG. Same goes for the 6* crystal, with the difference being that they are way harder to get than 5* crystals.
    Which leads me to my main point: Achieving something in the game mostly relies on you getting good champions out of the crystals, this becomes even clearer when you consider the fact that Kabam has already stated that in the future for Act 6 you are going to have to use a specific amount of 6* champions. Content is getting harder, our roster is getting more restricted, but the rewards for the EQs have stayed the same for over a year.
    I know that Kabam has already confirmed that they consider changing the rewards, but some people here (I´m not even suprised seeing the same people supporting Kabams actions over and over again) just don´t want to accept that sometimes people who suggest changes do have a point.
    With that being said: What are my suggestions?
    I would change the rewards for completing and exploring Heroic, Master and Uncollected as those are the ones the majority of the MCoC players is actually caring about.
    Heroic, Completion: 3 T3 Basic Catalysts, 2 T1A, 1000 4* shards, 1000 5* shards, 12.500 Gold
    Heroic, Exploration: 1 T4 Basic Catalyst, 1500 5* crystal shards, 25 T4CC Fragment Crystals. 1000 4* shards, 25.000 Gold
    Master, Completion: 3 T1A, 25 T4CC Fragment Crystals, 10 Generic 4* Sig Stones, 18000 T4 Basic Fragments, 2500 5* shards, 25.000 Gold
    Master, Exploration: 2 T4 Basic Catalysts, 5000 5* shards, 3600 T2A fragments, 10 5* Sig Stone Crystals, 50.000 Gold
    Uncollected, Completion: 4800 T2A Fragments, 3000 T5B Fragments, 3000 5* Shards, 1100 6* Shards, 10 Generic 5* Sig Stones, 50.000 Gold
    Uncollected, Exploration: 9600 T2A Fragments, 6000 T5B Fragments, 7000 5* shards, 1500 6* shards, 1 T4CC Crystal, 100.000 Gold
    Those are my personal suggestions, please don´t attack me...
  • TyEdgeTyEdge Posts: 183

    Not sure why there's been a surge of Posts on this, but this isn't accurate. For the most part, the difficulty hasn't increased that much. Somewhat, yes. However, Rosters have grown and Champs with newer Abilities have been added. The Thanos Fight is a special occurrence, and it's meant to be a challenge. Aside from a month or two where the Bosses haven't been properly gauged, it's not that much harder.
    The Rewards from Side Quests are part of the EQ. Not a replacement for it. It's a way to add extra Rewards without increasing the difficulty of the EQ more. The Rewards are not irrelevant because of the Side Quests. If you increase the Rewards too much in the EQ, you have to add more work to earn them, and that's the opposite of what people want.

    On paper, the difficulty of EQ hasn't changed much - similar PI/hp/attack. The combination of nodes adds more difficulty on individual paths, more obnoxious defenders have been added to the game, and bosses have more unblockable and unstoppable stuff over the last 6 months that require a higher level of skill or specific ranked up champs. We didn't have IMIW, Korg, or Domino on maps when I started running uncollected.

    Unrelated to your post (but relevant to the thread) - I think the Kabam people have made it pretty clear that Cavalier is a meaningful title to them. I'd be shocked if the next difficulty for EQ was anything other than Cavalier, with t5b and 6-star shards available to further widen the gap between those players and others.

    Kabam has been reasonable in terms of map sizes ever since the Guillotine quest. It would be really great if Kabam would do something to scale back energy costs, though. If Act 4 can drop to 2 per tile, maybe normal and heroic should be 1-2-2 energy for the three chapters.
  • GroundedWisdomGroundedWisdom Posts: 16,597
    edited May 13
    TyEdge said:

    Not sure why there's been a surge of Posts on this, but this isn't accurate. For the most part, the difficulty hasn't increased that much. Somewhat, yes. However, Rosters have grown and Champs with newer Abilities have been added. The Thanos Fight is a special occurrence, and it's meant to be a challenge. Aside from a month or two where the Bosses haven't been properly gauged, it's not that much harder.
    The Rewards from Side Quests are part of the EQ. Not a replacement for it. It's a way to add extra Rewards without increasing the difficulty of the EQ more. The Rewards are not irrelevant because of the Side Quests. If you increase the Rewards too much in the EQ, you have to add more work to earn them, and that's the opposite of what people want.

    On paper, the difficulty of EQ hasn't changed much - similar PI/hp/attack. The combination of nodes adds more difficulty on individual paths, more obnoxious defenders have been added to the game, and bosses have more unblockable and unstoppable stuff over the last 6 months that require a higher level of skill or specific ranked up champs. We didn't have IMIW, Korg, or Domino on maps when I started running uncollected.

    Unrelated to your post (but relevant to the thread) - I think the Kabam people have made it pretty clear that Cavalier is a meaningful title to them. I'd be shocked if the next difficulty for EQ was anything other than Cavalier, with t5b and 6-star shards available to further widen the gap between those players and others.

    Kabam has been reasonable in terms of map sizes ever since the Guillotine quest. It would be really great if Kabam would do something to scale back energy costs, though. If Act 4 can drop to 2 per tile, maybe normal and heroic should be 1-2-2 energy for the three chapters.
    Act 4 was exceptionally taxing on Energy, and at the time it was introduced, there wasn't much more of a challenge. Part of the requirement to earn the Rewards is the Energy spent, and it's appropriate for people to have to spend it at at that level (Normal, Heroic). It's only a real pain for those of us that are above it running it on Auto, and that's elective. Otherwise, it's a requirement for people at that level of progress.
  • TyEdgeTyEdge Posts: 183
    ...except it's not, because the value of resources changes over time. The biggest payoff with Act 4 was the t2 alphas, (and the 4-star generic gem). The 4-star gem is utterly insignificant when Kabam has made 5-star shards so much more available. The t2 alphas aren't nearly as significant when they can be purchased through glory, earned through AQ, and found in monthly sidequests. Kabam looked at the rewards in the context of the meta and made a decision to adjust. The same thing is required for normal and heroic. Heck, it's not even unprecedented within the realm of event quest...master used to cost 2 energy per tile for chapter 1.
  • GroundedWisdomGroundedWisdom Posts: 16,597
    TyEdge said:

    ...except it's not, because the value of resources changes over time. The biggest payoff with Act 4 was the t2 alphas, (and the 4-star generic gem). The 4-star gem is utterly insignificant when Kabam has made 5-star shards so much more available. The t2 alphas aren't nearly as significant when they can be purchased through glory, earned through AQ, and found in monthly sidequests. Kabam looked at the rewards in the context of the meta and made a decision to adjust. The same thing is required for normal and heroic. Heck, it's not even unprecedented within the realm of event quest...master used to cost 2 energy per tile for chapter 1.

    That entirely depends on where you're at. It's important to remember, before Act 5, Act 4 was all we had. People may have progressed later on before they did Exploration, but at that level, it was appropriate.
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