T3+ AWA timers. A serious issue.
Hamin
Member Posts: 2,444 ★★★★★
Just fought an r2 6* duped KP on buffet with limber... timed out twice... never came close to dying.
So here's the rub.
T3 AWA is balls-to-the-wall in terms of defenders and nodes... and every point counts.
I'm ok with losing a fight and losing an attack bonus. Hey... I couldn't beat the defender. They deserve it.
What I'm not ok with is losing health and attack bonus due to a silly and out of date 3 minute timer.
The higher end of the game has evolved past this.
There is no way to beat that KP in under 3 minutes due to the design of the champ and the node.
Why are attackers punished for something beyond their control?
Timeouts shouldn't take away attack bonus or health... or, keep the status quo and increase the timer to 7 or 8 minutes.
Feel free to agree, disagree or flame.
So here's the rub.
T3 AWA is balls-to-the-wall in terms of defenders and nodes... and every point counts.
I'm ok with losing a fight and losing an attack bonus. Hey... I couldn't beat the defender. They deserve it.
What I'm not ok with is losing health and attack bonus due to a silly and out of date 3 minute timer.
The higher end of the game has evolved past this.
There is no way to beat that KP in under 3 minutes due to the design of the champ and the node.
Why are attackers punished for something beyond their control?
Timeouts shouldn't take away attack bonus or health... or, keep the status quo and increase the timer to 7 or 8 minutes.
Feel free to agree, disagree or flame.
7
Comments
I also agree that why would you use t5b on kingpin lol.
Season 10 will likely feature increases difficulty of maps and increased quality of rewards. Current war structure such as timers will hopefully be changed as well.
I'm not saying the developers are correct in their design decisions, but it doesn't matter if those decisions are correct, what matters is they are deliberate. Advocating altering or removing the timer doesn't change that. You'd most likely fail, but if somehow you miraculously succeed in increasing the timers to 7 minutes what's to stop the devs from simply making the defender nodes even harder to defeat in season twelve?
On the other hand, if you can somehow convince the devs that their design decisions were wrong with regard to node strength on the maps, the more direct way to address that would be to weaken those nodes. Making the nodes stronger and then making the timer longer and then making the nodes even stronger to accommodate the longer timer is just creating a design arms race that simply lengthens, without actually making easier, the fights.
As to removing health with timeouts, I wasn't in favor of that decision when it was added, but I recognize it was added to address certain exploit conditions which I'm not sure don't still exist in a form that can't be resolved in any other way. If there is a way to resolve them to eliminate the exploits, then I'd be fine with not removing health on a timeout. It isn't a game-balance thing as far as I can see, but a meta-balance thing to reduce the opportunity to cheat the system. It should go away if it is no longer needed.
King Groot is one of the safest champs to use, but even if you have him highly ranked, he still won’t beat a lot of timers in AW on serious nodes