Rewards need to be adjusted to match the level of time and money it takes to compete. With new maps coming as well as nodes I can’t understand how we will not be getting better rewards for season 10. That right there needs to be addressed.
Many teams have stopped pushing in war due to the unbalanced work/reward issue for a couple seasons. Add to that the issues with match making and just general bugs in the game and even I at times feel like AW is a waste of time.
Kabam has been slow on the compensation for known issues that cost even more money and stress on our part. Another reason players have gone to casual ally’s and put AW aside.
except you dont have to complete this. It is not like other modes. you can quit when you feel you did enough.
Unhelpful comment since the point is that Kabam should improve rewards to cost ratio if they want people to participate.
The premise is that kabam wants people to participate in AW and not ignore it, and if so they should listen to suggestions where they are made.
If kabam does not want people to participate in AW, then by all means disregard the wave of comments.
Except your comment does not make any sense. Again stuff like story, AQ, events, all things where you need to 100% to get the rewards, if they increase in difficulty they need to access the rewards. But the entire purpose of AW is differnt. You play until you cannot play anymore and the team that plays more gets the win. Making it more difficult does not change that methodology, or how the rewards are dolled out.
Now rewards should, and have, increased over time with the rest of the game, but that is a different argument.
Wait, what? No, not in competitive AW. Not. At. All. Quitting halfway through because you got K.O.ed, is a great way to get a swift kick out of your current Alliance. Stopping is NOT an option when 29 others are relying on you to do your part. Where you got such a concept is beyond me. Perhaps because you don't compete full swing? Or perhaps the level at which you currently play doesn't require full exploration to possibly win. At a certain point, that's no longer the case. You think those who are in mid to upper tier Alliances throw in the towel when they get K.O.ed? Nope. Not if they want to stick with their Alliance anyway.
Realistically speaking, increased rewards would increase incentive to play more competitively. As it currently stands, there's been a noticeable shift to focus on AQ over AW. This isn't going to get any better until they provide us with a boost to the rewards of AW. Heck, just the singular War rewards being boosted would be a BIG step in the right direction. A step that would bring some of the drive to fight competitively back. Sure there's those who will keep at it regardless, but that's beside the point. The end point is to make it so the majority will want to go at it full swing.
In higher tier war, it's not the Alliance that plays MORE that wins. It's the Alliance that performs BETTER and earns more points is the winner. Maps are always 100% explored across all the 3 BGs in my Alliance in AW. Always. Also, if the Alliance doesn't complete at least X% (something like 70-85%) of overall exploration, they won't get full rewards for participation either. So no offense, but it is your comment that doesn't make much sense here.
Sure, you can get SOMETHING just for participation (even just placement). However, without completion, and effort, you won't get all that you could've. Just base 'participation' does in fact give something, but that's hardly worth tying up 5-8 champs for 24 hours if you don't plan to compete/complete. Not to mention, if you continually lose, your Alliance will drop in rating and tier. Lower war tier = less/lower rewards. Simple as that. AQ also functions similar. Less work = less stuff, some work = some stuff, and full exploration = the most you can get. However, there's no longer a tier system thanks to the introduction of Peak Milestones.
Perhaps you took the participation comment too literally. Perhaps that's what lead too such a shortsighted conclusion. Without looking at the grand scheme, yes, simply entering AW does give you SOMETHING as previously stated. However at this point, even full on participation with the intent to win is becoming less worth the time/effort. That's the long and the short of it. The general point of this.
Pointing out the fact you can get something from simple participation is detouring from the grand scheme, which is the focal point of this thread. Which also overlooks the consequences one could face by simply putting in half effort in various Alliances. It also detours from the spirit of a war. You fight to win. Not just enter to collect. I'm sure there's Alliances with such a mentality, but that's hardly the general consensus of what 'participation' in an Alliance War is all about.
You are confusing optional with required. I realize you want to complete it because the other side wants to complete it. And I understand that not completing it may result in a loss. But that is still an option. In any other mode competition is required, not an option.
Rewards need to be adjusted to match the level of time and money it takes to compete. With new maps coming as well as nodes I can’t understand how we will not be getting better rewards for season 10. That right there needs to be addressed.
Many teams have stopped pushing in war due to the unbalanced work/reward issue for a couple seasons. Add to that the issues with match making and just general bugs in the game and even I at times feel like AW is a waste of time.
Kabam has been slow on the compensation for known issues that cost even more money and stress on our part. Another reason players have gone to casual ally’s and put AW aside.
except you dont have to complete this. It is not like other modes. you can quit when you feel you did enough.
Unhelpful comment since the point is that Kabam should improve rewards to cost ratio if they want people to participate.
The premise is that kabam wants people to participate in AW and not ignore it, and if so they should listen to suggestions where they are made.
If kabam does not want people to participate in AW, then by all means disregard the wave of comments.
Except your comment does not make any sense. Again stuff like story, AQ, events, all things where you need to 100% to get the rewards, if they increase in difficulty they need to access the rewards. But the entire purpose of AW is differnt. You play until you cannot play anymore and the team that plays more gets the win. Making it more difficult does not change that methodology, or how the rewards are dolled out.
Now rewards should, and have, increased over time with the rest of the game, but that is a different argument.
Wait, what? No, not in competitive AW. Not. At. All. Quitting halfway through because you got K.O.ed, is a great way to get a swift kick out of your current Alliance. Stopping is NOT an option when 29 others are relying on you to do your part. Where you got such a concept is beyond me. Perhaps because you don't compete full swing? Or perhaps the level at which you currently play doesn't require full exploration to possibly win. At a certain point, that's no longer the case. You think those who are in mid to upper tier Alliances throw in the towel when they get K.O.ed? Nope. Not if they want to stick with their Alliance anyway.
Realistically speaking, increased rewards would increase incentive to play more competitively. As it currently stands, there's been a noticeable shift to focus on AQ over AW. This isn't going to get any better until they provide us with a boost to the rewards of AW. Heck, just the singular War rewards being boosted would be a BIG step in the right direction. A step that would bring some of the drive to fight competitively back. Sure there's those who will keep at it regardless, but that's beside the point. The end point is to make it so the majority will want to go at it full swing.
In higher tier war, it's not the Alliance that plays MORE that wins. It's the Alliance that performs BETTER and earns more points is the winner. Maps are always 100% explored across all the 3 BGs in my Alliance in AW. Always. Also, if the Alliance doesn't complete at least X% (something like 70-85%) of overall exploration, they won't get full rewards for participation either. So no offense, but it is your comment that doesn't make much sense here.
Sure, you can get SOMETHING just for participation (even just placement). However, without completion, and effort, you won't get all that you could've. Just base 'participation' does in fact give something, but that's hardly worth tying up 5-8 champs for 24 hours if you don't plan to compete/complete. Not to mention, if you continually lose, your Alliance will drop in rating and tier. Lower war tier = less/lower rewards. Simple as that. AQ also functions similar. Less work = less stuff, some work = some stuff, and full exploration = the most you can get. However, there's no longer a tier system thanks to the introduction of Peak Milestones.
Perhaps you took the participation comment too literally. Perhaps that's what lead too such a shortsighted conclusion. Without looking at the grand scheme, yes, simply entering AW does give you SOMETHING as previously stated. However at this point, even full on participation with the intent to win is becoming less worth the time/effort. That's the long and the short of it. The general point of this.
Pointing out the fact you can get something from simple participation is detouring from the grand scheme, which is the focal point of this thread. Which also overlooks the consequences one could face by simply putting in half effort in various Alliances. It also detours from the spirit of a war. You fight to win. Not just enter to collect. I'm sure there's Alliances with such a mentality, but that's hardly the general consensus of what 'participation' in an Alliance War is all about.
You are confusing optional with required. I realize you want to complete it because the other side wants to complete it. And I understand that not completing it may result in a loss. But that is still an option. In any other mode competition is required, not an option.
Your argument taken to the extreme basically becomes "don't play this game if you don't want to".
That is the typical line employed by people who want to shut down discussion and debate. It is entirely unhelpful.
We are here discussing how to improve the game. We want to want to play AW. The current system is not doing that for the people expressing that view. If the aim of the game is not to complete content, then what is the aim?
Rewards need to be adjusted to match the level of time and money it takes to compete. With new maps coming as well as nodes I can’t understand how we will not be getting better rewards for season 10. That right there needs to be addressed.
Many teams have stopped pushing in war due to the unbalanced work/reward issue for a couple seasons. Add to that the issues with match making and just general bugs in the game and even I at times feel like AW is a waste of time.
Kabam has been slow on the compensation for known issues that cost even more money and stress on our part. Another reason players have gone to casual ally’s and put AW aside.
except you dont have to complete this. It is not like other modes. you can quit when you feel you did enough.
Unhelpful comment since the point is that Kabam should improve rewards to cost ratio if they want people to participate.
The premise is that kabam wants people to participate in AW and not ignore it, and if so they should listen to suggestions where they are made.
If kabam does not want people to participate in AW, then by all means disregard the wave of comments.
Except your comment does not make any sense. Again stuff like story, AQ, events, all things where you need to 100% to get the rewards, if they increase in difficulty they need to access the rewards. But the entire purpose of AW is differnt. You play until you cannot play anymore and the team that plays more gets the win. Making it more difficult does not change that methodology, or how the rewards are dolled out.
Now rewards should, and have, increased over time with the rest of the game, but that is a different argument.
Wait, what? No, not in competitive AW. Not. At. All. Quitting halfway through because you got K.O.ed, is a great way to get a swift kick out of your current Alliance. Stopping is NOT an option when 29 others are relying on you to do your part. Where you got such a concept is beyond me. Perhaps because you don't compete full swing? Or perhaps the level at which you currently play doesn't require full exploration to possibly win. At a certain point, that's no longer the case. You think those who are in mid to upper tier Alliances throw in the towel when they get K.O.ed? Nope. Not if they want to stick with their Alliance anyway.
Realistically speaking, increased rewards would increase incentive to play more competitively. As it currently stands, there's been a noticeable shift to focus on AQ over AW. This isn't going to get any better until they provide us with a boost to the rewards of AW. Heck, just the singular War rewards being boosted would be a BIG step in the right direction. A step that would bring some of the drive to fight competitively back. Sure there's those who will keep at it regardless, but that's beside the point. The end point is to make it so the majority will want to go at it full swing.
In higher tier war, it's not the Alliance that plays MORE that wins. It's the Alliance that performs BETTER and earns more points is the winner. Maps are always 100% explored across all the 3 BGs in my Alliance in AW. Always. Also, if the Alliance doesn't complete at least X% (something like 70-85%) of overall exploration, they won't get full rewards for participation either. So no offense, but it is your comment that doesn't make much sense here.
Sure, you can get SOMETHING just for participation (even just placement). However, without completion, and effort, you won't get all that you could've. Just base 'participation' does in fact give something, but that's hardly worth tying up 5-8 champs for 24 hours if you don't plan to compete/complete. Not to mention, if you continually lose, your Alliance will drop in rating and tier. Lower war tier = less/lower rewards. Simple as that. AQ also functions similar. Less work = less stuff, some work = some stuff, and full exploration = the most you can get. However, there's no longer a tier system thanks to the introduction of Peak Milestones.
Perhaps you took the participation comment too literally. Perhaps that's what lead too such a shortsighted conclusion. Without looking at the grand scheme, yes, simply entering AW does give you SOMETHING as previously stated. However at this point, even full on participation with the intent to win is becoming less worth the time/effort. That's the long and the short of it. The general point of this.
Pointing out the fact you can get something from simple participation is detouring from the grand scheme, which is the focal point of this thread. Which also overlooks the consequences one could face by simply putting in half effort in various Alliances. It also detours from the spirit of a war. You fight to win. Not just enter to collect. I'm sure there's Alliances with such a mentality, but that's hardly the general consensus of what 'participation' in an Alliance War is all about.
You are confusing optional with required. I realize you want to complete it because the other side wants to complete it. And I understand that not completing it may result in a loss. But that is still an option. In any other mode competition is required, not an option.
Rewards need to be adjusted to match the level of time and money it takes to compete. With new maps coming as well as nodes I can’t understand how we will not be getting better rewards for season 10. That right there needs to be addressed.
Many teams have stopped pushing in war due to the unbalanced work/reward issue for a couple seasons. Add to that the issues with match making and just general bugs in the game and even I at times feel like AW is a waste of time.
Kabam has been slow on the compensation for known issues that cost even more money and stress on our part. Another reason players have gone to casual ally’s and put AW aside.
except you dont have to complete this. It is not like other modes. you can quit when you feel you did enough.
Unhelpful comment since the point is that Kabam should improve rewards to cost ratio if they want people to participate.
The premise is that kabam wants people to participate in AW and not ignore it, and if so they should listen to suggestions where they are made.
If kabam does not want people to participate in AW, then by all means disregard the wave of comments.
Except your comment does not make any sense. Again stuff like story, AQ, events, all things where you need to 100% to get the rewards, if they increase in difficulty they need to access the rewards. But the entire purpose of AW is differnt. You play until you cannot play anymore and the team that plays more gets the win. Making it more difficult does not change that methodology, or how the rewards are dolled out.
Now rewards should, and have, increased over time with the rest of the game, but that is a different argument.
Wait, what? No, not in competitive AW. Not. At. All. Quitting halfway through because you got K.O.ed, is a great way to get a swift kick out of your current Alliance. Stopping is NOT an option when 29 others are relying on you to do your part. Where you got such a concept is beyond me. Perhaps because you don't compete full swing? Or perhaps the level at which you currently play doesn't require full exploration to possibly win. At a certain point, that's no longer the case. You think those who are in mid to upper tier Alliances throw in the towel when they get K.O.ed? Nope. Not if they want to stick with their Alliance anyway.
Realistically speaking, increased rewards would increase incentive to play more competitively. As it currently stands, there's been a noticeable shift to focus on AQ over AW. This isn't going to get any better until they provide us with a boost to the rewards of AW. Heck, just the singular War rewards being boosted would be a BIG step in the right direction. A step that would bring some of the drive to fight competitively back. Sure there's those who will keep at it regardless, but that's beside the point. The end point is to make it so the majority will want to go at it full swing.
In higher tier war, it's not the Alliance that plays MORE that wins. It's the Alliance that performs BETTER and earns more points is the winner. Maps are always 100% explored across all the 3 BGs in my Alliance in AW. Always. Also, if the Alliance doesn't complete at least X% (something like 70-85%) of overall exploration, they won't get full rewards for participation either. So no offense, but it is your comment that doesn't make much sense here.
Sure, you can get SOMETHING just for participation (even just placement). However, without completion, and effort, you won't get all that you could've. Just base 'participation' does in fact give something, but that's hardly worth tying up 5-8 champs for 24 hours if you don't plan to compete/complete. Not to mention, if you continually lose, your Alliance will drop in rating and tier. Lower war tier = less/lower rewards. Simple as that. AQ also functions similar. Less work = less stuff, some work = some stuff, and full exploration = the most you can get. However, there's no longer a tier system thanks to the introduction of Peak Milestones.
Perhaps you took the participation comment too literally. Perhaps that's what lead too such a shortsighted conclusion. Without looking at the grand scheme, yes, simply entering AW does give you SOMETHING as previously stated. However at this point, even full on participation with the intent to win is becoming less worth the time/effort. That's the long and the short of it. The general point of this.
Pointing out the fact you can get something from simple participation is detouring from the grand scheme, which is the focal point of this thread. Which also overlooks the consequences one could face by simply putting in half effort in various Alliances. It also detours from the spirit of a war. You fight to win. Not just enter to collect. I'm sure there's Alliances with such a mentality, but that's hardly the general consensus of what 'participation' in an Alliance War is all about.
You are confusing optional with required. I realize you want to complete it because the other side wants to complete it. And I understand that not completing it may result in a loss. But that is still an option. In any other mode competition is required, not an option.
Your argument taken to the extreme basically becomes "don't play this game if you don't want to".
That is the typical line employed by people who want to shut down discussion and debate. It is entirely unhelpful.
We are here discussing how to improve the game. We want to want to play AW. The current system is not doing that for the people expressing that view. If the aim of the game is not to complete content, then what is the aim?
yes, taking something to the extreme, aka fallacy of the extremes, is typical line employed by people who want to shut down discussion and debate, and what you are doing is entirely unhelpful. And even then your extreme is not really derived from my comment without some twisted version of logic.
No one said dont compete, you can still compete, I still compete. What you are doing is using faulty logic to try and get better rewards. I already stated rewards should increase as the game progresses, as you need ever greater and greater things.
And effect you are trying to shut down my argument because it does not agree with yours.
No, if you use the same logic then you don’t “have” to do AQ or EQ or arena. You should, but not needed - right is that what you’re saying.
Same with AW, for end game players it’s still more on the side of “needed” since if you don’t get the rewards someone else will.
Just like AQ, do you really need to rank that Thor rag? Well if you’re top ally, then I guess he’s going up.
For EQ and AQ you have to complete it to get rewards, so it is not the same. For end game players it is only "needed" because they chose it to be so, because they want the greatest rewards possible, which makes it still optional.
Get rid of it entirely... period waste of time and effort, or make it so your champs are not locked out of other events. Those are honestly the only suggestions I can think of.
I’m not saying that. I’m saying that if you look at the player landscape right now there is a high percentage of players that don’t see AW as “worth” it and thus not spending money on boosts and so on. Or shoot, not playing AW at all.
Rewards need to be adjusted.
I would argue that the vast majority of players that think AW is "not worth it" don't think that because the rewards themselves are too low, but rather because they have to keep up with other players that are willing to spend more than they are willing to. And that actually gets worse with higher rewards, not better, if you change nothing else to compensate. In fact, war season rewards were explicitly stated to radically increase spending on wars due to this very phenomenon occurring when they were introduced.
Rewards need to be adjusted to match the level of time and money it takes to compete. With new maps coming as well as nodes I can’t understand how we will not be getting better rewards for season 10. That right there needs to be addressed.
Many teams have stopped pushing in war due to the unbalanced work/reward issue for a couple seasons. Add to that the issues with match making and just general bugs in the game and even I at times feel like AW is a waste of time.
Kabam has been slow on the compensation for known issues that cost even more money and stress on our part. Another reason players have gone to casual ally’s and put AW aside.
except you dont have to complete this. It is not like other modes. you can quit when you feel you did enough.
Unhelpful comment since the point is that Kabam should improve rewards to cost ratio if they want people to participate.
The premise is that kabam wants people to participate in AW and not ignore it, and if so they should listen to suggestions where they are made.
If kabam does not want people to participate in AW, then by all means disregard the wave of comments.
Except your comment does not make any sense. Again stuff like story, AQ, events, all things where you need to 100% to get the rewards, if they increase in difficulty they need to access the rewards. But the entire purpose of AW is differnt. You play until you cannot play anymore and the team that plays more gets the win. Making it more difficult does not change that methodology, or how the rewards are dolled out.
Now rewards should, and have, increased over time with the rest of the game, but that is a different argument.
Wait, what? No, not in competitive AW. Not. At. All. Quitting halfway through because you got K.O.ed, is a great way to get a swift kick out of your current Alliance. Stopping is NOT an option when 29 others are relying on you to do your part. Where you got such a concept is beyond me. Perhaps because you don't compete full swing? Or perhaps the level at which you currently play doesn't require full exploration to possibly win. At a certain point, that's no longer the case. You think those who are in mid to upper tier Alliances throw in the towel when they get K.O.ed? Nope. Not if they want to stick with their Alliance anyway.
Realistically speaking, increased rewards would increase incentive to play more competitively. As it currently stands, there's been a noticeable shift to focus on AQ over AW. This isn't going to get any better until they provide us with a boost to the rewards of AW. Heck, just the singular War rewards being boosted would be a BIG step in the right direction. A step that would bring some of the drive to fight competitively back. Sure there's those who will keep at it regardless, but that's beside the point. The end point is to make it so the majority will want to go at it full swing.
In higher tier war, it's not the Alliance that plays MORE that wins. It's the Alliance that performs BETTER and earns more points is the winner. Maps are always 100% explored across all the 3 BGs in my Alliance in AW. Always. Also, if the Alliance doesn't complete at least X% (something like 70-85%) of overall exploration, they won't get full rewards for participation either. So no offense, but it is your comment that doesn't make much sense here.
Sure, you can get SOMETHING just for participation (even just placement). However, without completion, and effort, you won't get all that you could've. Just base 'participation' does in fact give something, but that's hardly worth tying up 5-8 champs for 24 hours if you don't plan to compete/complete. Not to mention, if you continually lose, your Alliance will drop in rating and tier. Lower war tier = less/lower rewards. Simple as that. AQ also functions similar. Less work = less stuff, some work = some stuff, and full exploration = the most you can get. However, there's no longer a tier system thanks to the introduction of Peak Milestones.
Perhaps you took the participation comment too literally. Perhaps that's what lead too such a shortsighted conclusion. Without looking at the grand scheme, yes, simply entering AW does give you SOMETHING as previously stated. However at this point, even full on participation with the intent to win is becoming less worth the time/effort. That's the long and the short of it. The general point of this.
Pointing out the fact you can get something from simple participation is detouring from the grand scheme, which is the focal point of this thread. Which also overlooks the consequences one could face by simply putting in half effort in various Alliances. It also detours from the spirit of a war. You fight to win. Not just enter to collect. I'm sure there's Alliances with such a mentality, but that's hardly the general consensus of what 'participation' in an Alliance War is all about.
You are confusing optional with required. I realize you want to complete it because the other side wants to complete it. And I understand that not completing it may result in a loss. But that is still an option. In any other mode competition is required, not an option.
Rewards need to be adjusted to match the level of time and money it takes to compete. With new maps coming as well as nodes I can’t understand how we will not be getting better rewards for season 10. That right there needs to be addressed.
Many teams have stopped pushing in war due to the unbalanced work/reward issue for a couple seasons. Add to that the issues with match making and just general bugs in the game and even I at times feel like AW is a waste of time.
Kabam has been slow on the compensation for known issues that cost even more money and stress on our part. Another reason players have gone to casual ally’s and put AW aside.
except you dont have to complete this. It is not like other modes. you can quit when you feel you did enough.
Unhelpful comment since the point is that Kabam should improve rewards to cost ratio if they want people to participate.
The premise is that kabam wants people to participate in AW and not ignore it, and if so they should listen to suggestions where they are made.
If kabam does not want people to participate in AW, then by all means disregard the wave of comments.
Except your comment does not make any sense. Again stuff like story, AQ, events, all things where you need to 100% to get the rewards, if they increase in difficulty they need to access the rewards. But the entire purpose of AW is differnt. You play until you cannot play anymore and the team that plays more gets the win. Making it more difficult does not change that methodology, or how the rewards are dolled out.
Now rewards should, and have, increased over time with the rest of the game, but that is a different argument.
Wait, what? No, not in competitive AW. Not. At. All. Quitting halfway through because you got K.O.ed, is a great way to get a swift kick out of your current Alliance. Stopping is NOT an option when 29 others are relying on you to do your part. Where you got such a concept is beyond me. Perhaps because you don't compete full swing? Or perhaps the level at which you currently play doesn't require full exploration to possibly win. At a certain point, that's no longer the case. You think those who are in mid to upper tier Alliances throw in the towel when they get K.O.ed? Nope. Not if they want to stick with their Alliance anyway.
Realistically speaking, increased rewards would increase incentive to play more competitively. As it currently stands, there's been a noticeable shift to focus on AQ over AW. This isn't going to get any better until they provide us with a boost to the rewards of AW. Heck, just the singular War rewards being boosted would be a BIG step in the right direction. A step that would bring some of the drive to fight competitively back. Sure there's those who will keep at it regardless, but that's beside the point. The end point is to make it so the majority will want to go at it full swing.
In higher tier war, it's not the Alliance that plays MORE that wins. It's the Alliance that performs BETTER and earns more points is the winner. Maps are always 100% explored across all the 3 BGs in my Alliance in AW. Always. Also, if the Alliance doesn't complete at least X% (something like 70-85%) of overall exploration, they won't get full rewards for participation either. So no offense, but it is your comment that doesn't make much sense here.
Sure, you can get SOMETHING just for participation (even just placement). However, without completion, and effort, you won't get all that you could've. Just base 'participation' does in fact give something, but that's hardly worth tying up 5-8 champs for 24 hours if you don't plan to compete/complete. Not to mention, if you continually lose, your Alliance will drop in rating and tier. Lower war tier = less/lower rewards. Simple as that. AQ also functions similar. Less work = less stuff, some work = some stuff, and full exploration = the most you can get. However, there's no longer a tier system thanks to the introduction of Peak Milestones.
Perhaps you took the participation comment too literally. Perhaps that's what lead too such a shortsighted conclusion. Without looking at the grand scheme, yes, simply entering AW does give you SOMETHING as previously stated. However at this point, even full on participation with the intent to win is becoming less worth the time/effort. That's the long and the short of it. The general point of this.
Pointing out the fact you can get something from simple participation is detouring from the grand scheme, which is the focal point of this thread. Which also overlooks the consequences one could face by simply putting in half effort in various Alliances. It also detours from the spirit of a war. You fight to win. Not just enter to collect. I'm sure there's Alliances with such a mentality, but that's hardly the general consensus of what 'participation' in an Alliance War is all about.
You are confusing optional with required. I realize you want to complete it because the other side wants to complete it. And I understand that not completing it may result in a loss. But that is still an option. In any other mode competition is required, not an option.
Your argument taken to the extreme basically becomes "don't play this game if you don't want to".
That is the typical line employed by people who want to shut down discussion and debate. It is entirely unhelpful.
We are here discussing how to improve the game. We want to want to play AW. The current system is not doing that for the people expressing that view. If the aim of the game is not to complete content, then what is the aim?
yes, taking something to the extreme, aka fallacy of the extremes, is typical line employed by people who want to shut down discussion and debate, and what you are doing is entirely unhelpful. And even then your extreme is not really derived from my comment without some twisted version of logic.
No one said dont compete, you can still compete, I still compete. What you are doing is using faulty logic to try and get better rewards. I already stated rewards should increase as the game progresses, as you need ever greater and greater things.
And effect you are trying to shut down my argument because it does not agree with yours.
So original haha...
The game has progressed via map changes, the game has progressed since Season rewards over a year ago. On your own case, it would make sense for rewards to increase. Yet iIs there any reason the rewards have not changed for Season 10? That is what people are raising concerns about, and indicating their lack of interest in AW presently as a result of that.
Also taking something to the logical conclusion is not a fallacy. It is in fact a well established means of testing the logic or principle of an argument. You may not know this, but it is actually very commonly employed in the literature of philosophy or law.
Rewards need to be adjusted to match the level of time and money it takes to compete. With new maps coming as well as nodes I can’t understand how we will not be getting better rewards for season 10. That right there needs to be addressed.
Many teams have stopped pushing in war due to the unbalanced work/reward issue for a couple seasons. Add to that the issues with match making and just general bugs in the game and even I at times feel like AW is a waste of time.
Kabam has been slow on the compensation for known issues that cost even more money and stress on our part. Another reason players have gone to casual ally’s and put AW aside.
except you dont have to complete this. It is not like other modes. you can quit when you feel you did enough.
Unhelpful comment since the point is that Kabam should improve rewards to cost ratio if they want people to participate.
The premise is that kabam wants people to participate in AW and not ignore it, and if so they should listen to suggestions where they are made.
If kabam does not want people to participate in AW, then by all means disregard the wave of comments.
Except your comment does not make any sense. Again stuff like story, AQ, events, all things where you need to 100% to get the rewards, if they increase in difficulty they need to access the rewards. But the entire purpose of AW is differnt. You play until you cannot play anymore and the team that plays more gets the win. Making it more difficult does not change that methodology, or how the rewards are dolled out.
Now rewards should, and have, increased over time with the rest of the game, but that is a different argument.
Wait, what? No, not in competitive AW. Not. At. All. Quitting halfway through because you got K.O.ed, is a great way to get a swift kick out of your current Alliance. Stopping is NOT an option when 29 others are relying on you to do your part. Where you got such a concept is beyond me. Perhaps because you don't compete full swing? Or perhaps the level at which you currently play doesn't require full exploration to possibly win. At a certain point, that's no longer the case. You think those who are in mid to upper tier Alliances throw in the towel when they get K.O.ed? Nope. Not if they want to stick with their Alliance anyway.
Realistically speaking, increased rewards would increase incentive to play more competitively. As it currently stands, there's been a noticeable shift to focus on AQ over AW. This isn't going to get any better until they provide us with a boost to the rewards of AW. Heck, just the singular War rewards being boosted would be a BIG step in the right direction. A step that would bring some of the drive to fight competitively back. Sure there's those who will keep at it regardless, but that's beside the point. The end point is to make it so the majority will want to go at it full swing.
In higher tier war, it's not the Alliance that plays MORE that wins. It's the Alliance that performs BETTER and earns more points is the winner. Maps are always 100% explored across all the 3 BGs in my Alliance in AW. Always. Also, if the Alliance doesn't complete at least X% (something like 70-85%) of overall exploration, they won't get full rewards for participation either. So no offense, but it is your comment that doesn't make much sense here.
Sure, you can get SOMETHING just for participation (even just placement). However, without completion, and effort, you won't get all that you could've. Just base 'participation' does in fact give something, but that's hardly worth tying up 5-8 champs for 24 hours if you don't plan to compete/complete. Not to mention, if you continually lose, your Alliance will drop in rating and tier. Lower war tier = less/lower rewards. Simple as that. AQ also functions similar. Less work = less stuff, some work = some stuff, and full exploration = the most you can get. However, there's no longer a tier system thanks to the introduction of Peak Milestones.
Perhaps you took the participation comment too literally. Perhaps that's what lead too such a shortsighted conclusion. Without looking at the grand scheme, yes, simply entering AW does give you SOMETHING as previously stated. However at this point, even full on participation with the intent to win is becoming less worth the time/effort. That's the long and the short of it. The general point of this.
Pointing out the fact you can get something from simple participation is detouring from the grand scheme, which is the focal point of this thread. Which also overlooks the consequences one could face by simply putting in half effort in various Alliances. It also detours from the spirit of a war. You fight to win. Not just enter to collect. I'm sure there's Alliances with such a mentality, but that's hardly the general consensus of what 'participation' in an Alliance War is all about.
You are confusing optional with required. I realize you want to complete it because the other side wants to complete it. And I understand that not completing it may result in a loss. But that is still an option. In any other mode competition is required, not an option.
Rewards need to be adjusted to match the level of time and money it takes to compete. With new maps coming as well as nodes I can’t understand how we will not be getting better rewards for season 10. That right there needs to be addressed.
Many teams have stopped pushing in war due to the unbalanced work/reward issue for a couple seasons. Add to that the issues with match making and just general bugs in the game and even I at times feel like AW is a waste of time.
Kabam has been slow on the compensation for known issues that cost even more money and stress on our part. Another reason players have gone to casual ally’s and put AW aside.
except you dont have to complete this. It is not like other modes. you can quit when you feel you did enough.
Unhelpful comment since the point is that Kabam should improve rewards to cost ratio if they want people to participate.
The premise is that kabam wants people to participate in AW and not ignore it, and if so they should listen to suggestions where they are made.
If kabam does not want people to participate in AW, then by all means disregard the wave of comments.
Except your comment does not make any sense. Again stuff like story, AQ, events, all things where you need to 100% to get the rewards, if they increase in difficulty they need to access the rewards. But the entire purpose of AW is differnt. You play until you cannot play anymore and the team that plays more gets the win. Making it more difficult does not change that methodology, or how the rewards are dolled out.
Now rewards should, and have, increased over time with the rest of the game, but that is a different argument.
Wait, what? No, not in competitive AW. Not. At. All. Quitting halfway through because you got K.O.ed, is a great way to get a swift kick out of your current Alliance. Stopping is NOT an option when 29 others are relying on you to do your part. Where you got such a concept is beyond me. Perhaps because you don't compete full swing? Or perhaps the level at which you currently play doesn't require full exploration to possibly win. At a certain point, that's no longer the case. You think those who are in mid to upper tier Alliances throw in the towel when they get K.O.ed? Nope. Not if they want to stick with their Alliance anyway.
Realistically speaking, increased rewards would increase incentive to play more competitively. As it currently stands, there's been a noticeable shift to focus on AQ over AW. This isn't going to get any better until they provide us with a boost to the rewards of AW. Heck, just the singular War rewards being boosted would be a BIG step in the right direction. A step that would bring some of the drive to fight competitively back. Sure there's those who will keep at it regardless, but that's beside the point. The end point is to make it so the majority will want to go at it full swing.
In higher tier war, it's not the Alliance that plays MORE that wins. It's the Alliance that performs BETTER and earns more points is the winner. Maps are always 100% explored across all the 3 BGs in my Alliance in AW. Always. Also, if the Alliance doesn't complete at least X% (something like 70-85%) of overall exploration, they won't get full rewards for participation either. So no offense, but it is your comment that doesn't make much sense here.
Sure, you can get SOMETHING just for participation (even just placement). However, without completion, and effort, you won't get all that you could've. Just base 'participation' does in fact give something, but that's hardly worth tying up 5-8 champs for 24 hours if you don't plan to compete/complete. Not to mention, if you continually lose, your Alliance will drop in rating and tier. Lower war tier = less/lower rewards. Simple as that. AQ also functions similar. Less work = less stuff, some work = some stuff, and full exploration = the most you can get. However, there's no longer a tier system thanks to the introduction of Peak Milestones.
Perhaps you took the participation comment too literally. Perhaps that's what lead too such a shortsighted conclusion. Without looking at the grand scheme, yes, simply entering AW does give you SOMETHING as previously stated. However at this point, even full on participation with the intent to win is becoming less worth the time/effort. That's the long and the short of it. The general point of this.
Pointing out the fact you can get something from simple participation is detouring from the grand scheme, which is the focal point of this thread. Which also overlooks the consequences one could face by simply putting in half effort in various Alliances. It also detours from the spirit of a war. You fight to win. Not just enter to collect. I'm sure there's Alliances with such a mentality, but that's hardly the general consensus of what 'participation' in an Alliance War is all about.
You are confusing optional with required. I realize you want to complete it because the other side wants to complete it. And I understand that not completing it may result in a loss. But that is still an option. In any other mode competition is required, not an option.
Your argument taken to the extreme basically becomes "don't play this game if you don't want to".
That is the typical line employed by people who want to shut down discussion and debate. It is entirely unhelpful.
We are here discussing how to improve the game. We want to want to play AW. The current system is not doing that for the people expressing that view. If the aim of the game is not to complete content, then what is the aim?
yes, taking something to the extreme, aka fallacy of the extremes, is typical line employed by people who want to shut down discussion and debate, and what you are doing is entirely unhelpful. And even then your extreme is not really derived from my comment without some twisted version of logic.
No one said dont compete, you can still compete, I still compete. What you are doing is using faulty logic to try and get better rewards. I already stated rewards should increase as the game progresses, as you need ever greater and greater things.
And effect you are trying to shut down my argument because it does not agree with yours.
So original haha...
The game has progressed via map changes, the game has progressed since Season rewards over a year ago. On your own case, it would make sense for rewards to increase. Yet iIs there any reason the rewards have not changed for Season 10? That is what people are raising concerns about, and indicating their lack of interest in AW presently as a result of that.
I have already explicitly stated it would make sense for the rewards to increase, as they have already stated they are.
I have to say I somewhat agree with Lormif's perspective. I had a moment recently where my guys were getting stressed and snapping at each other, and we're not close to the top. I chalked it up to Seasons pressure. Then I realized it was myself who was pushing them. I have a dedicated group of guys and the stress trickles down from me. War hasn't changed (I'm aware some changes have been made, yes. Overall.). Seasons were an additive to what people were already running. Before that, we just played for Win and Loss Rewards. Now there is both, with an added layer of a Bracket system that gives extra Rewards based on Points. Whether or not it's worth it is personal, really. Some people will not feel it's worth it because the amount of energy they themselves put into being competitive. The Rewards are being revisited Season 11, which is great, but that reaction perpetuates itself because if people don't feel it's worth it with these Rewards, they won't feel it's worth it with more that require more pressure. I had to say, "We will do our best, and land where we do.", because that's all you can do, and stressing everyone out is not fun for anyone.
It's crazy that people feel stressed out from a mobile video game, but I guess that's the world we live in now. Anyway, the question is "what should happen with AW". I think AW is cool and I enjoy the strategizing aspect of it. To answer the question though, I think a few things could help spice it up a bit. Not gonna mention rewards, because Kabam has already stated they would be upgrading them. First, I wouldn't mind seeing a bracket war where u can only bring certain champs of 2,3,4,5,6 star champs if you choose. Also, since we're talking seasons, why not also add a playoff type bracket after a season. Kind of like a March madness setting where one loss and your out. Everyone makes the playoff depending on which tier your in (silver, gold, etc.), but a loss remo es your alliance from the playoff and puts your alliance in the off season. Just some ideas. Thanks for listening.
Yea I would say that pressure / stress is greater at lower tiers than at top tiers.
Having been in lower tiers and now being at the top for a while, the difference in what you want and how to get there is huge.
Example would be in lower tiers it’s like the Wild West you have 30 ppl doing whatever they want and yet the goal is to do better in X or Y and yet can’t due to folks not doing what is needed to get to that goal. Or you have a small group within an ally that is all in and then the rest are whatever about it. That puts a ton of pressure on the team. Also getting things setup like lane assignments for AQ, once that’s sorted map7 is not “that” hard anymore. Same with AW, getting officers to scout paths and assign lanes based on the attack teams available. In lower tiers there are none and folks go in blind and get stopped by an easy node due to no planning.
Not saying there is no stress / pressure at the top, but def a lot less since you have 30 ppl with a goal in mind and everyone working together to get there.
If you are feeling the pressure of having to get folks motivated for X or Y section of the game, maybe you need another ally that will give you that.
I have to say I somewhat agree with Lormif's perspective. I had a moment recently where my guys were getting stressed and snapping at each other, and we're not close to the top. I chalked it up to Seasons pressure. Then I realized it was myself who was pushing them. I have a dedicated group of guys and the stress trickles down from me. War hasn't changed (I'm aware some changes have been made, yes. Overall.). Seasons were an additive to what people were already running. Before that, we just played for Win and Loss Rewards. Now there is both, with an added layer of a Bracket system that gives extra Rewards based on Points. Whether or not it's worth it is personal, really. Some people will not feel it's worth it because the amount of energy they themselves put into being competitive. The Rewards are being revisited Season 11, which is great, but that reaction perpetuates itself because if people don't feel it's worth it with these Rewards, they won't feel it's worth it with more that require more pressure. I had to say, "We will do our best, and land where we do.", because that's all you can do, and stressing everyone out is not fun for anyone.
It's crazy that people feel stressed out from a mobile video game, but I guess that's the world we live in now. Anyway, the question is "what should happen with AW". I think AW is cool and I enjoy the strategizing aspect of it. To answer the question though, I think a few things could help spice it up a bit. Not gonna mention rewards, because Kabam has already stated they would be upgrading them. First, I wouldn't mind seeing a bracket war where u can only bring certain champs of 2,3,4,5,6 star champs if you choose. Also, since we're talking seasons, why not also add a playoff type bracket after a season. Kind of like a March madness setting where one loss and your out. Everyone makes the playoff depending on which tier your in (silver, gold, etc.), but a loss remo es your alliance from the playoff and puts your alliance in the off season. Just some ideas. Thanks for listening.
Yea I would say that pressure / stress is greater at lower tiers than at top tiers.
Having been in lower tiers and now being at the top for a while, the difference in what you want and how to get there is huge.
Example would be in lower tiers it’s like the Wild West you have 30 ppl doing whatever they want and yet the goal is to do better in X or Y and yet can’t due to folks not doing what is needed to get to that goal. Or you have a small group within an ally that is all in and then the rest are whatever about it. That puts a ton of pressure on the team. Also getting things setup like lane assignments for AQ, once that’s sorted map7 is not “that” hard anymore. Same with AW, getting officers to scout paths and assign lanes based on the attack teams available. In lower tiers there are none and folks go in blind and get stopped by an easy node due to no planning.
Not saying there is no stress / pressure at the top, but def a lot less since you have 30 ppl with a goal in mind and everyone working together to get there.
If you are feeling the pressure of having to get folks motivated for X or Y section of the game, maybe you need another ally that will give you that.
I have to say I somewhat agree with Lormif's perspective. I had a moment recently where my guys were getting stressed and snapping at each other, and we're not close to the top. I chalked it up to Seasons pressure. Then I realized it was myself who was pushing them. I have a dedicated group of guys and the stress trickles down from me. War hasn't changed (I'm aware some changes have been made, yes. Overall.). Seasons were an additive to what people were already running. Before that, we just played for Win and Loss Rewards. Now there is both, with an added layer of a Bracket system that gives extra Rewards based on Points. Whether or not it's worth it is personal, really. Some people will not feel it's worth it because the amount of energy they themselves put into being competitive. The Rewards are being revisited Season 11, which is great, but that reaction perpetuates itself because if people don't feel it's worth it with these Rewards, they won't feel it's worth it with more that require more pressure. I had to say, "We will do our best, and land where we do.", because that's all you can do, and stressing everyone out is not fun for anyone.
I understand what you're saying. My point was really that the stress was coming from me, and I don't think it's really isolated to me. Now, I would imagine given your position, it's easy to feel confident. However, most Allies can relate on the level that Seasons is a push to get as many Points as possible so we can move up in Rewards. It's not really too much to get my guys motivated. They just have lives and other things on the go. It was more of an eye-opener for me because I got to see where the pressure was coming from. At the end of the day, all we can do is the best we have to work with. For me, my Ally is family first, Rewards second. I know not all Allies run the same, but we've been together for years, so I suppose it's easier for us to put our connection first. What I really agreed with was the sentiment that we're choosing our experience with Wars by the standards we place on ourselves.
We do theme wars. We specify: Spider Wars, Sinister 6 wars, Iron Wars etc.
We all place champs in that theme, and complete the map as far as we can. Not everyone who places plays in attack. We don't coordinate. Just knock out a path if you can.
Result: Silver 3. If we go all in, we get Silver 1. And we reap the participation rewards. Nobody uses items or gets burnt out. Long day at work? No prob.
Comments
That is the typical line employed by people who want to shut down discussion and debate. It is entirely unhelpful.
We are here discussing how to improve the game. We want to want to play AW. The current system is not doing that for the people expressing that view. If the aim of the game is not to complete content, then what is the aim?
Same with AW, for end game players it’s still more on the side of “needed” since if you don’t get the rewards someone else will.
Just like AQ, do you really need to rank that Thor rag? Well if you’re top ally, then I guess he’s going up.
No one said dont compete, you can still compete, I still compete. What you are doing is using faulty logic to try and get better rewards. I already stated rewards should increase as the game progresses, as you need ever greater and greater things.
And effect you are trying to shut down my argument because it does not agree with yours.
The game has progressed via map changes, the game has progressed since Season rewards over a year ago. On your own case, it would make sense for rewards to increase. Yet iIs there any reason the rewards have not changed for Season 10? That is what people are raising concerns about, and indicating their lack of interest in AW presently as a result of that.
Also taking something to the logical conclusion is not a fallacy. It is in fact a well established means of testing the logic or principle of an argument. You may not know this, but it is actually very commonly employed in the literature of philosophy or law.
Having been in lower tiers and now being at the top for a while, the difference in what you want and how to get there is huge.
Example would be in lower tiers it’s like the Wild West you have 30 ppl doing whatever they want and yet the goal is to do better in X or Y and yet can’t due to folks not doing what is needed to get to that goal. Or you have a small group within an ally that is all in and then the rest are whatever about it. That puts a ton of pressure on the team. Also getting things setup like lane assignments for AQ, once that’s sorted map7 is not “that” hard anymore. Same with AW, getting officers to scout paths and assign lanes based on the attack teams available. In lower tiers there are none and folks go in blind and get stopped by an easy node due to no planning.
Not saying there is no stress / pressure at the top, but def a lot less since you have 30 ppl with a goal in mind and everyone working together to get there.
If you are feeling the pressure of having to get folks motivated for X or Y section of the game, maybe you need another ally that will give you that.
We all place champs in that theme, and complete the map as far as we can. Not everyone who places plays in attack. We don't coordinate. Just knock out a path if you can.
Result: Silver 3. If we go all in, we get Silver 1. And we reap the participation rewards. Nobody uses items or gets burnt out. Long day at work? No prob.
AQ is where it's at for us.