Master will reward 1,250 more 5* shards, 40 more t4cc frag crystals, 1 more 4* crystal and 44,000 more t4bc frags. I think the update is really good, based on it's difficulty compared to UC's level
Exactly! The UC rewards should definitely see an increase as well.
Master will reward 1,250 more 5* shards, 40 more t4cc frag crystals, 1 more 4* crystal and 44,000 more t4bc frags. I think the update is really good, based on it's difficulty compared to UC's level
For me master is pretty is but ikow offer don’t hav a esay time
Looks great!!! Is the 12,825 gold correct for the uncollected reward? It’s 26,000 less than the Master difficulty reward which doesn’t make much sense lol
The Uncollected Quest hasn't been retuned yet. That is a more sensitive rebalance that we're discussing in conjunction with the Difficulty level of the Event.
You mean the fact that it's significantly more difficult now than when it was released, but the rewards are the same?
We used to only have 1 path of nodes, remember? Pepperidge Farm does. Now we have only 1 path WITHOUT nodes and one path has 2 act 5 nodes. Insane how the only one who didn't get a rewards update is the one that has had the most significant difficulty increase.
Looks great!!! Is the 12,825 gold correct for the uncollected reward? It’s 26,000 less than the Master difficulty reward which doesn’t make much sense lol
The Uncollected Quest hasn't been retuned yet. That is a more sensitive rebalance that we're discussing in conjunction with the Difficulty level of the Event.
You mean the fact that it's significantly more difficult now than when it was released, but the rewards are the same?
We used to only have 1 path of nodes, remember? Pepperidge Farm does. Now we have only 1 path WITHOUT nodes and one path has 2 act 5 nodes. Insane how the only one who didn't get a rewards update is the one that has had the most significant difficulty increase.
Because people that struggle to complete uncollected are always getting stuck on the paths... I wonder why we don't have complaints every month about how hard the paths are. The difficulty has always been about the bosses, and it isn't significantly more difficult. I hope they do update the rewards because the game has changed but not because uncollected is so much harder. It's not.
They just explained it's more sensitive, but they're looking at it. Not sure if it's because of adding a Cavalier Difficulty or not, but I'd be in favor of that. Uncollected has such a range of Players now that tweaking the difficulty of it too much wouldn't be reasonable for those on the lower end. In any event, they're on it. Lol.
Looks great!!! Is the 12,825 gold correct for the uncollected reward? It’s 26,000 less than the Master difficulty reward which doesn’t make much sense lol
The Uncollected Quest hasn't been retuned yet. That is a more sensitive rebalance that we're discussing in conjunction with the Difficulty level of the Event.
You mean the fact that it's significantly more difficult now than when it was released, but the rewards are the same?
We used to only have 1 path of nodes, remember? Pepperidge Farm does. Now we have only 1 path WITHOUT nodes and one path has 2 act 5 nodes. Insane how the only one who didn't get a rewards update is the one that has had the most significant difficulty increase.
You're wrong. Every defender had a node on it. It wasnt organized into linked paths like now. Go look up seatins video on the M.O.D.O.K EQ where UC was first introduced. You'll see each defender had a orange border. Champ P.I hasn't changed much as it fluxuates up and down per EQ. Bosses have the same amount of nodes on the and P.I's are about the same. UC hasn't been getting more difficult.
For completing and mastering all of the Normal Quests, you earn: 2x Premium Hero Crystal 8,500x Premium Crystal Shards (8.5x Crystals) 1x 3-Star Hero Crystal 1,000x 3-Star Crystal Shards (50% of a Crystal) 150x Units 2x Tier 2 Class Catalyst Crystals 3x Tier 2 Basic Catalysts
If it's 8.5 crystals - we should be seeing 17,000 Premium crystal shards.
Looks great!!! Is the 12,825 gold correct for the uncollected reward? It’s 26,000 less than the Master difficulty reward which doesn’t make much sense lol
The Uncollected Quest hasn't been retuned yet. That is a more sensitive rebalance that we're discussing in conjunction with the Difficulty level of the Event.
@Kabam Miike also have in mind, that when launched we were told that only 1 path would be “difficult” with nodes, now I say difficult but it isn’t really. But now it seems the opposite, all paths have a different set of (sometimes multiple) nodes, and one path is the easy path.
Personally I think the rewards are still good for Uncollected, so it’s not a big deal, but take that into consideration or mention to the team, if rebalancing does happen.
Looks great!!! Is the 12,825 gold correct for the uncollected reward? It’s 26,000 less than the Master difficulty reward which doesn’t make much sense lol
The Uncollected Quest hasn't been retuned yet. That is a more sensitive rebalance that we're discussing in conjunction with the Difficulty level of the Event.
You mean the fact that it's significantly more difficult now than when it was released, but the rewards are the same?
We used to only have 1 path of nodes, remember? Pepperidge Farm does. Now we have only 1 path WITHOUT nodes and one path has 2 act 5 nodes. Insane how the only one who didn't get a rewards update is the one that has had the most significant difficulty increase.
You're wrong. Every defender had a node on it. It wasnt organized into linked paths like now. Go look up seatins video on the M.O.D.O.K EQ where UC was first introduced. You'll see each defender had a orange border. Champ P.I hasn't changed much as it fluxuates up and down per EQ. Bosses have the same amount of nodes on the and P.I's are about the same. UC hasn't been getting more difficult.
Did we always have minibosses in EQ like sentinel, thing, thanos and others in recent times?
Looks great!!! Is the 12,825 gold correct for the uncollected reward? It’s 26,000 less than the Master difficulty reward which doesn’t make much sense lol
The Uncollected Quest hasn't been retuned yet. That is a more sensitive rebalance that we're discussing in conjunction with the Difficulty level of the Event.
You mean the fact that it's significantly more difficult now than when it was released, but the rewards are the same?
We used to only have 1 path of nodes, remember? Pepperidge Farm does. Now we have only 1 path WITHOUT nodes and one path has 2 act 5 nodes. Insane how the only one who didn't get a rewards update is the one that has had the most significant difficulty increase.
You're wrong. Every defender had a node on it. It wasnt organized into linked paths like now. Go look up seatins video on the M.O.D.O.K EQ where UC was first introduced. You'll see each defender had a orange border. Champ P.I hasn't changed much as it fluxuates up and down per EQ. Bosses have the same amount of nodes on the and P.I's are about the same. UC hasn't been getting more difficult.
Did we always have minibosses in EQ like sentinel, thing, thanos and others in recent times?
In the first one there was Ice Phoenix before Taskmaster in 3.1 and a second Taskmaster in front of MODOK in 3.2
Looks great!!! Is the 12,825 gold correct for the uncollected reward? It’s 26,000 less than the Master difficulty reward which doesn’t make much sense lol
The Uncollected Quest hasn't been retuned yet. That is a more sensitive rebalance that we're discussing in conjunction with the Difficulty level of the Event.
You mean the fact that it's significantly more difficult now than when it was released, but the rewards are the same?
We used to only have 1 path of nodes, remember? Pepperidge Farm does. Now we have only 1 path WITHOUT nodes and one path has 2 act 5 nodes. Insane how the only one who didn't get a rewards update is the one that has had the most significant difficulty increase.
You're wrong. Every defender had a node on it. It wasnt organized into linked paths like now. Go look up seatins video on the M.O.D.O.K EQ where UC was first introduced. You'll see each defender had a orange border. Champ P.I hasn't changed much as it fluxuates up and down per EQ. Bosses have the same amount of nodes on the and P.I's are about the same. UC hasn't been getting more difficult.
Looks great!!! Is the 12,825 gold correct for the uncollected reward? It’s 26,000 less than the Master difficulty reward which doesn’t make much sense lol
The Uncollected Quest hasn't been retuned yet. That is a more sensitive rebalance that we're discussing in conjunction with the Difficulty level of the Event.
You mean the fact that it's significantly more difficult now than when it was released, but the rewards are the same?
We used to only have 1 path of nodes, remember? Pepperidge Farm does. Now we have only 1 path WITHOUT nodes and one path has 2 act 5 nodes. Insane how the only one who didn't get a rewards update is the one that has had the most significant difficulty increase.
You're wrong. Every defender had a node on it. It wasnt organized into linked paths like now. Go look up seatins video on the M.O.D.O.K EQ where UC was first introduced. You'll see each defender had a orange border. Champ P.I hasn't changed much as it fluxuates up and down per EQ. Bosses have the same amount of nodes on the and P.I's are about the same. UC hasn't been getting more difficult.
Did we always have minibosses in EQ like sentinel, thing, thanos and others in recent times?
Looks great!!! Is the 12,825 gold correct for the uncollected reward? It’s 26,000 less than the Master difficulty reward which doesn’t make much sense lol
The Uncollected Quest hasn't been retuned yet. That is a more sensitive rebalance that we're discussing in conjunction with the Difficulty level of the Event.
You mean the fact that it's significantly more difficult now than when it was released, but the rewards are the same?
We used to only have 1 path of nodes, remember? Pepperidge Farm does. Now we have only 1 path WITHOUT nodes and one path has 2 act 5 nodes. Insane how the only one who didn't get a rewards update is the one that has had the most significant difficulty increase.
You're wrong. Every defender had a node on it. It wasnt organized into linked paths like now. Go look up seatins video on the M.O.D.O.K EQ where UC was first introduced. You'll see each defender had a orange border. Champ P.I hasn't changed much as it fluxuates up and down per EQ. Bosses have the same amount of nodes on the and P.I's are about the same. UC hasn't been getting more difficult.
Did we always have minibosses in EQ like sentinel, thing, thanos and others in recent times?
Did we always have R5 5*'s to use?
If you’re gonna update the difficulty, update the rewards.
Looks great!!! Is the 12,825 gold correct for the uncollected reward? It’s 26,000 less than the Master difficulty reward which doesn’t make much sense lol
The Uncollected Quest hasn't been retuned yet. That is a more sensitive rebalance that we're discussing in conjunction with the Difficulty level of the Event.
You mean the fact that it's significantly more difficult now than when it was released, but the rewards are the same?
We used to only have 1 path of nodes, remember? Pepperidge Farm does. Now we have only 1 path WITHOUT nodes and one path has 2 act 5 nodes. Insane how the only one who didn't get a rewards update is the one that has had the most significant difficulty increase.
You're wrong. Every defender had a node on it. It wasnt organized into linked paths like now. Go look up seatins video on the M.O.D.O.K EQ where UC was first introduced. You'll see each defender had a orange border. Champ P.I hasn't changed much as it fluxuates up and down per EQ. Bosses have the same amount of nodes on the and P.I's are about the same. UC hasn't been getting more difficult.
Did we always have minibosses in EQ like sentinel, thing, thanos and others in recent times?
Did we always have R5 5*'s to use?
So having r5 5* is now a requirement to become uncollected? I wonder how seatin managed to become uncollected with his 4/40 roaster on his f2p account. Someone better tell Kabam that he's cheating.
So....to be the Geico guy, I can see a bit of both sides. The game has evolved since it came out. Newer Champs and Abilities have been added, newer Nodes, etc. The format is pretty much the same, but it has also become a new challenge over time. However, it's been gradual and not easily-noticed for the most part, simply because we've grown with it. Aside from a couple months that were pretty extreme (like DH), I don't really feel it's become more difficult in a way that is too jarring. Usually that's accounted for in gauging what level you're creating. However, with so many people in one Difficulty, my concern is for keeping it sufficient for all while still not making it too much for the lower end, which is why I'm for another level, as opposed to increasing it too much to coincide with more Rewards. Uncollected encompasses everyone from 5.2 to End-Game. That's a large demo to accommodate.
Looks great!!! Is the 12,825 gold correct for the uncollected reward? It’s 26,000 less than the Master difficulty reward which doesn’t make much sense lol
The Uncollected Quest hasn't been retuned yet. That is a more sensitive rebalance that we're discussing in conjunction with the Difficulty level of the Event.
You mean the fact that it's significantly more difficult now than when it was released, but the rewards are the same?
We used to only have 1 path of nodes, remember? Pepperidge Farm does. Now we have only 1 path WITHOUT nodes and one path has 2 act 5 nodes. Insane how the only one who didn't get a rewards update is the one that has had the most significant difficulty increase.
You're wrong. Every defender had a node on it. It wasnt organized into linked paths like now. Go look up seatins video on the M.O.D.O.K EQ where UC was first introduced. You'll see each defender had a orange border. Champ P.I hasn't changed much as it fluxuates up and down per EQ. Bosses have the same amount of nodes on the and P.I's are about the same. UC hasn't been getting more difficult.
Did we always have minibosses in EQ like sentinel, thing, thanos and others in recent times?
Did we always have R5 5*'s to use?
In terms of uncollected difficultly yes we always had a chance at one r5 5*. 5.4 was released same time as uncollected difficultly.
Looks great!!! Is the 12,825 gold correct for the uncollected reward? It’s 26,000 less than the Master difficulty reward which doesn’t make much sense lol
The Uncollected Quest hasn't been retuned yet. That is a more sensitive rebalance that we're discussing in conjunction with the Difficulty level of the Event.
You mean the fact that it's significantly more difficult now than when it was released, but the rewards are the same?
We used to only have 1 path of nodes, remember? Pepperidge Farm does. Now we have only 1 path WITHOUT nodes and one path has 2 act 5 nodes. Insane how the only one who didn't get a rewards update is the one that has had the most significant difficulty increase.
You're wrong. Every defender had a node on it. It wasnt organized into linked paths like now. Go look up seatins video on the M.O.D.O.K EQ where UC was first introduced. You'll see each defender had a orange border. Champ P.I hasn't changed much as it fluxuates up and down per EQ. Bosses have the same amount of nodes on the and P.I's are about the same. UC hasn't been getting more difficult.
Did we always have minibosses in EQ like sentinel, thing, thanos and others in recent times?
Did we always have R5 5*'s to use?
Difficulty shouldn't change as we grow stronger... That's not how it has worked in the past, and it's definitely not how it should work now. They should release a new difficulty corresponding to our advancement as players.
Edit: What I mean is that uncollected is a constant difficulty. Constants don't change, which is why the difficulty shouldn't be changing either.
Difficulty shouldn't change as we grow stronger... That's not how it has worked in the past, and it's definitely not how it should work now. They should release a new difficulty corresponding to our advancement as players.
Edit: What I mean is that uncollected is a constant difficulty. Constants don't change, which is why the difficulty shouldn't be changing either.
Looks great!!! Is the 12,825 gold correct for the uncollected reward? It’s 26,000 less than the Master difficulty reward which doesn’t make much sense lol
The Uncollected Quest hasn't been retuned yet. That is a more sensitive rebalance that we're discussing in conjunction with the Difficulty level of the Event.
You mean the fact that it's significantly more difficult now than when it was released, but the rewards are the same?
We used to only have 1 path of nodes, remember? Pepperidge Farm does. Now we have only 1 path WITHOUT nodes and one path has 2 act 5 nodes. Insane how the only one who didn't get a rewards update is the one that has had the most significant difficulty increase.
You're wrong. Every defender had a node on it. It wasnt organized into linked paths like now. Go look up seatins video on the M.O.D.O.K EQ where UC was first introduced. You'll see each defender had a orange border. Champ P.I hasn't changed much as it fluxuates up and down per EQ. Bosses have the same amount of nodes on the and P.I's are about the same. UC hasn't been getting more difficult.
Did we always have minibosses in EQ like sentinel, thing, thanos and others in recent times?
Did we always have R5 5*'s to use?
Thats irrelevant, can new uncollected players have rank 5 champs? Make harder content give better rewards.
Difficulty shouldn't change as we grow stronger... That's not how it has worked in the past, and it's definitely not how it should work now. They should release a new difficulty corresponding to our advancement as players.
Edit: What I mean is that uncollected is a constant difficulty. Constants don't change, which is why the difficulty shouldn't be changing either.
Difficulty HAS to change as we grow stronger when it's the plateau of what is offered. Otherwise it no longer presents any challenge.
Comments
We used to only have 1 path of nodes, remember? Pepperidge Farm does. Now we have only 1 path WITHOUT nodes and one path has 2 act 5 nodes. Insane how the only one who didn't get a rewards update is the one that has had the most significant difficulty increase.
2x Premium Hero Crystal
8,500x Premium Crystal Shards (8.5x Crystals)
1x 3-Star Hero Crystal
1,000x 3-Star Crystal Shards (50% of a Crystal)
150x Units
2x Tier 2 Class Catalyst Crystals
3x Tier 2 Basic Catalysts
If it's 8.5 crystals - we should be seeing 17,000 Premium crystal shards.
Personally I think the rewards are still good for Uncollected, so it’s not a big deal, but take that into consideration or mention to the team, if rebalancing does happen.
However, with so many people in one Difficulty, my concern is for keeping it sufficient for all while still not making it too much for the lower end, which is why I'm for another level, as opposed to increasing it too much to coincide with more Rewards. Uncollected encompasses everyone from 5.2 to End-Game. That's a large demo to accommodate.
Edit: What I mean is that uncollected is a constant difficulty. Constants don't change, which is why the difficulty shouldn't be changing either.
Edit: What I mean is that uncollected is a constant difficulty. Constants don't change, which is why the difficulty shouldn't be changing either.