For what its worth, Hyperion was the Map 6 mini boss for the longest time.
That he has been moved down to Map 5 alone says a lot. I don't get why we have to keep increasing the difficulty of lower maps. They should stay static and let alliances move up to map 6 or 7 if they want a greater challenge.
I completely agree! I also think you should stop making the maps harder based on what day it is in the AQ. Why is that? Other than to make more money? That is not right especially since the rewarrds don’t go up. So how can you justify it? Also, why is it that our champs damage output is lower AQ than it is in say versus? If a rank 4, duped 5 star LC hits at 700-1200 damage per hit, why is it that during the AQ, he can only manage 150-250 damage per hit on a mini boss with the rare critical hit?? It seems like you not only increase the map difficulty but you also limit or lower the ability of our champs. In my book, that is cheating.
Rewards do go up. Each day, if you clear the maps, your alliance prestige for the AQ goes up and you score more points for each fight. If you don't kill the boss your prestige will go down and the fights will be easier the next day... and you will get fewer points. Your damage isn't different in AQ as opposed to the arena, depending on who you are fighting in arena and what map you are playing. Challenger rating affects this.
Kabam has been doing stuff like this since the first year of the game. If 1 mill players have to buy revives and pots for just 1 week thats Millions of dollor stolen from us players. Its funny how we suffer and they get payed for it.
The only map5 mini boss I have ever been able to 1 shot and everyone is **** it’s a hard one?
Luck, not skill, sorry.
Lol so hes too hard but when someone beats him its luck got it.
You guys are hilarious.
The problem is that luck plays a major role against second hype and I am saying this after taking him down on my own once with she hulk...I had to be lucky to get fury from normal attacks before he went into his armour phase and then had to be lucky that the taunt was enough to make him throw his specials..you have to be lucky to get petrify with void early...lucky with LC exhaustion...luck should not have been such a major factor against an opponent who can one shot you for no apparent mistake of urs..first hype is not that bad but the second one is
Changes released same time to AQ and war is a bad move. Making the content harder with same rewards is poor form. the whales keep getting milked. Silly rich Whales. Players are just putting up with everything and Kabam are saying, that’s how it is and you will like it.
13k prestige 2nd Hyperion. Took him down a bit with LC, but after that as soon as he switches from fury to armor he folds up until he has his sp3. He's taken 7 champs to drop him to the point above. Stupid ignorant fight Kabam.
The folks defending the new buffs have simply gotten lucky with RNG or aren’t competing at a high level in AW.
1. Map 6 has easier buffs on their minis than this Hyperion. 2. Anyone who can think logically knows exactly why they put oscillate on Hyperion. Because he has power gain. If you don’t power lock or taunt him prior to him gaining the armor buff you are dead. Even with taunt, he may still back against the wall. Going for a power drain, he could counter. 3. It’s obscene to expect map 5 players to bring R5 champs into AQ. With the dramatic change in AW, our rosters are needed else where. Map 5 is not an expert map and that buff/champ combo comes with the expectation of ample rosters for AW/AQ. 4. Increasing his power gain would be enough of a challenge. Aspect of war would be easier lmao. 5. If they’re increasing difficulty... where’s the increase in rewards?
It’s not an expert map, don’t make the buffs and champ combos intended for top alliances. It never was before, why would it change now?
I agree with most of the things you say.
However, its key to drain his power to 0 right before he enters def mode. He throws SPs like candy in rage mode. If he starts with 0 power in def mode he wont be at 100% power after it. He will with high chance throw a SP right after his def mode is over (at ~ 2,8 bar of power) repeat and dont get hit. Soloed a hyperion with 7 tries (no deaths only timeouts)
How about if you see him reach SP3 (and cant survive it) pause the game and wait for timeouts?
I mean ofc you loose 50% current hp but at least your not dead so you can try again.
In the first 15 sec SP1s are easy to bait so you dont have to parry him (and loose hp)
I had a few good runs with LC and a mate from my alliance 1 shot day 3 hyperion with 4* void (I dont remember if it was the first or 2nd)
And when they turn down the nodes it becomes easier I guess
They fixed the timeout thing 100 years ago now like 2 seconds before it ends it unpauses and you get an sp3 to the face.
Not true my friend. I just soloed the 2nd hyperion with my 4* LC. You can pause and let timeout. I did it 6 times
not sure why i didnt think of this, this should be everyone's approach atm. fight until l3 then pause and time out
If I’ve learned one thing playing this game it’s that they will work on a way to stop people from pausing once he hits Sp3 before they change the mini nodes on that Hype. They are normally more concerned with making us play the game as they intended it than fixing an unfair node interaction they threw at us and caused us to resort to timing out over certain death.
The folks defending the new buffs have simply gotten lucky with RNG or aren’t competing at a high level in AW.
1. Map 6 has easier buffs on their minis than this Hyperion. 2. Anyone who can think logically knows exactly why they put oscillate on Hyperion. Because he has power gain. If you don’t power lock or taunt him prior to him gaining the armor buff you are dead. Even with taunt, he may still back against the wall. Going for a power drain, he could counter. 3. It’s obscene to expect map 5 players to bring R5 champs into AQ. With the dramatic change in AW, our rosters are needed else where. Map 5 is not an expert map and that buff/champ combo comes with the expectation of ample rosters for AW/AQ. 4. Increasing his power gain would be enough of a challenge. Aspect of war would be easier lmao. 5. If they’re increasing difficulty... where’s the increase in rewards?
It’s not an expert map, don’t make the buffs and champ combos intended for top alliances. It never was before, why would it change now?
I agree with most of the things you say.
However, its key to drain his power to 0 right before he enters def mode. He throws SPs like candy in rage mode. If he starts with 0 power in def mode he wont be at 100% power after it. He will with high chance throw a SP right after his def mode is over (at ~ 2,8 bar of power) repeat and dont get hit. Soloed a hyperion with 7 tries (no deaths only timeouts)
So he comes out of his defensive mode at 2.8 bars of power, that’s a pretty thin margin of success. He’s not working as intended if you have to time out 7 times. Also, if that’s like 20 min of fighting Hyperion. Also not sustainable. And insane.
I agree 100%. Im just trying to get this guy down and share the little things I found. Its not optimal but you can save items that way
The folks defending the new buffs have simply gotten lucky with RNG or aren’t competing at a high level in AW.
1. Map 6 has easier buffs on their minis than this Hyperion. 2. Anyone who can think logically knows exactly why they put oscillate on Hyperion. Because he has power gain. If you don’t power lock or taunt him prior to him gaining the armor buff you are dead. Even with taunt, he may still back against the wall. Going for a power drain, he could counter. 3. It’s obscene to expect map 5 players to bring R5 champs into AQ. With the dramatic change in AW, our rosters are needed else where. Map 5 is not an expert map and that buff/champ combo comes with the expectation of ample rosters for AW/AQ. 4. Increasing his power gain would be enough of a challenge. Aspect of war would be easier lmao. 5. If they’re increasing difficulty... where’s the increase in rewards?
It’s not an expert map, don’t make the buffs and champ combos intended for top alliances. It never was before, why would it change now?
I agree with most of the things you say.
However, its key to drain his power to 0 right before he enters def mode. He throws SPs like candy in rage mode. If he starts with 0 power in def mode he wont be at 100% power after it. He will with high chance throw a SP right after his def mode is over (at ~ 2,8 bar of power) repeat and dont get hit. Soloed a hyperion with 7 tries (no deaths only timeouts)
So he comes out of his defensive mode at 2.8 bars of power, that’s a pretty thin margin of success. He’s not working as intended if you have to time out 7 times. Also, if that’s like 20 min of fighting Hyperion. Also not sustainable. And insane.
I agree 100%. Im just trying to get this guy down and share the little things I found. Its not optimal but you can save items that way
It’s definitely better than not completing the map! We’ve got a beefy SS in our BG do not a big deal haha.
How about if you see him reach SP3 (and cant survive it) pause the game and wait for timeouts?
I mean ofc you loose 50% current hp but at least your not dead so you can try again.
In the first 15 sec SP1s are easy to bait so you dont have to parry him (and loose hp)
I had a few good runs with LC and a mate from my alliance 1 shot day 3 hyperion with 4* void (I dont remember if it was the first or 2nd)
And when they turn down the nodes it becomes easier I guess
They fixed the timeout thing 100 years ago now like 2 seconds before it ends it unpauses and you get an sp3 to the face.
Not true my friend. I just soloed the 2nd hyperion with my 4* LC. You can pause and let timeout. I did it 6 times
not sure why i didnt think of this, this should be everyone's approach atm. fight until l3 then pause and time out
If I’ve learned one thing playing this game it’s that they will work on a way to stop people from pausing once he hits Sp3 before they change the mini nodes on that Hype. They are normally more concerned with making us play the game as they intended it than fixing an unfair node interaction they threw at us and caused us to resort to timing out over certain death.
Use it as long as it works I would say. Before you could just pause in the SP3 animation but timer is paused in SP3 now. Thats a good thing imo btw bc you have more time fighting when you launch SP3s
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I mean ofc you loose 50% current hp but at least your not dead so you can try again.
In the first 15 sec SP1s are easy to bait so you dont have to parry him (and loose hp)
I had a few good runs with LC and a mate from my alliance 1 shot day 3 hyperion with 4* void (I dont remember if it was the first or 2nd)
And when they turn down the nodes it becomes easier I guess
13k prestige 2nd Hyperion. Took him down a bit with LC, but after that as soon as he switches from fury to armor he folds up until he has his sp3. He's taken 7 champs to drop him to the point above. Stupid ignorant fight Kabam.
However, its key to drain his power to 0 right before he enters def mode. He throws SPs like candy in rage mode. If he starts with 0 power in def mode he wont be at 100% power after it. He will with high chance throw a SP right after his def mode is over (at ~ 2,8 bar of power) repeat and dont get hit. Soloed a hyperion with 7 tries (no deaths only timeouts)