For what its worth, Hyperion was the Map 6 mini boss for the longest time. That he has been moved down to Map 5 alone says a lot. I don't get why we have to keep increasing the difficulty of lower maps. They should stay static and let alliances move up to map 6 or 7 if they want a greater challenge. I completely agree! I also think you should stop making the maps harder based on what day it is in the AQ. Why is that? Other than to make more money? That is not right especially since the rewarrds don’t go up. So how can you justify it? Also, why is it that our champs damage output is lower AQ than it is in say versus? If a rank 4, duped 5 star LC hits at 700-1200 damage per hit, why is it that during the AQ, he can only manage 150-250 damage per hit on a mini boss with the rare critical hit?? It seems like you not only increase the map difficulty but you also limit or lower the ability of our champs. In my book, that is cheating.
For what its worth, Hyperion was the Map 6 mini boss for the longest time. That he has been moved down to Map 5 alone says a lot. I don't get why we have to keep increasing the difficulty of lower maps. They should stay static and let alliances move up to map 6 or 7 if they want a greater challenge.
How about if you see him reach SP3 (and cant survive it) pause the game and wait for timeouts?I mean ofc you loose 50% current hp but at least your not dead so you can try again.In the first 15 sec SP1s are easy to bait so you dont have to parry him (and loose hp)I had a few good runs with LC and a mate from my alliance 1 shot day 3 hyperion with 4* void (I dont remember if it was the first or 2nd)And when they turn down the nodes it becomes easier I guess They fixed the timeout thing 100 years ago now like 2 seconds before it ends it unpauses and you get an sp3 to the face.
How about if you see him reach SP3 (and cant survive it) pause the game and wait for timeouts?I mean ofc you loose 50% current hp but at least your not dead so you can try again.In the first 15 sec SP1s are easy to bait so you dont have to parry him (and loose hp)I had a few good runs with LC and a mate from my alliance 1 shot day 3 hyperion with 4* void (I dont remember if it was the first or 2nd)And when they turn down the nodes it becomes easier I guess
The only map5 mini boss I have ever been able to 1 shot and everyone is **** it’s a hard one? Luck, not skill, sorry. Lol so hes too hard but when someone beats him its luck got it.You guys are hilarious.
The only map5 mini boss I have ever been able to 1 shot and everyone is **** it’s a hard one? Luck, not skill, sorry.
The only map5 mini boss I have ever been able to 1 shot and everyone is **** it’s a hard one?
I am using like 4 or 5 team revives for each Hyperion of map5. He just refuse use the specials. I am in bankruptcy now 😥
The folks defending the new buffs have simply gotten lucky with RNG or aren’t competing at a high level in AW. 1. Map 6 has easier buffs on their minis than this Hyperion. 2. Anyone who can think logically knows exactly why they put oscillate on Hyperion. Because he has power gain. If you don’t power lock or taunt him prior to him gaining the armor buff you are dead. Even with taunt, he may still back against the wall. Going for a power drain, he could counter. 3. It’s obscene to expect map 5 players to bring R5 champs into AQ. With the dramatic change in AW, our rosters are needed else where. Map 5 is not an expert map and that buff/champ combo comes with the expectation of ample rosters for AW/AQ. 4. Increasing his power gain would be enough of a challenge. Aspect of war would be easier lmao. 5. If they’re increasing difficulty... where’s the increase in rewards? It’s not an expert map, don’t make the buffs and champ combos intended for top alliances. It never was before, why would it change now?
How about if you see him reach SP3 (and cant survive it) pause the game and wait for timeouts?I mean ofc you loose 50% current hp but at least your not dead so you can try again.In the first 15 sec SP1s are easy to bait so you dont have to parry him (and loose hp)I had a few good runs with LC and a mate from my alliance 1 shot day 3 hyperion with 4* void (I dont remember if it was the first or 2nd)And when they turn down the nodes it becomes easier I guess They fixed the timeout thing 100 years ago now like 2 seconds before it ends it unpauses and you get an sp3 to the face. Not true my friend. I just soloed the 2nd hyperion with my 4* LC. You can pause and let timeout. I did it 6 times Wait did you ‘solo’ him but it still took 7tries?
How about if you see him reach SP3 (and cant survive it) pause the game and wait for timeouts?I mean ofc you loose 50% current hp but at least your not dead so you can try again.In the first 15 sec SP1s are easy to bait so you dont have to parry him (and loose hp)I had a few good runs with LC and a mate from my alliance 1 shot day 3 hyperion with 4* void (I dont remember if it was the first or 2nd)And when they turn down the nodes it becomes easier I guess They fixed the timeout thing 100 years ago now like 2 seconds before it ends it unpauses and you get an sp3 to the face. Not true my friend. I just soloed the 2nd hyperion with my 4* LC. You can pause and let timeout. I did it 6 times
How about if you see him reach SP3 (and cant survive it) pause the game and wait for timeouts?I mean ofc you loose 50% current hp but at least your not dead so you can try again.In the first 15 sec SP1s are easy to bait so you dont have to parry him (and loose hp)I had a few good runs with LC and a mate from my alliance 1 shot day 3 hyperion with 4* void (I dont remember if it was the first or 2nd)And when they turn down the nodes it becomes easier I guess They fixed the timeout thing 100 years ago now like 2 seconds before it ends it unpauses and you get an sp3 to the face. Not true my friend. I just soloed the 2nd hyperion with my 4* LC. You can pause and let timeout. I did it 6 times not sure why i didnt think of this, this should be everyone's approach atm. fight until l3 then pause and time out
The folks defending the new buffs have simply gotten lucky with RNG or aren’t competing at a high level in AW. 1. Map 6 has easier buffs on their minis than this Hyperion. 2. Anyone who can think logically knows exactly why they put oscillate on Hyperion. Because he has power gain. If you don’t power lock or taunt him prior to him gaining the armor buff you are dead. Even with taunt, he may still back against the wall. Going for a power drain, he could counter. 3. It’s obscene to expect map 5 players to bring R5 champs into AQ. With the dramatic change in AW, our rosters are needed else where. Map 5 is not an expert map and that buff/champ combo comes with the expectation of ample rosters for AW/AQ. 4. Increasing his power gain would be enough of a challenge. Aspect of war would be easier lmao. 5. If they’re increasing difficulty... where’s the increase in rewards? It’s not an expert map, don’t make the buffs and champ combos intended for top alliances. It never was before, why would it change now? I agree with most of the things you say.However, its key to drain his power to 0 right before he enters def mode. He throws SPs like candy in rage mode. If he starts with 0 power in def mode he wont be at 100% power after it. He will with high chance throw a SP right after his def mode is over (at ~ 2,8 bar of power) repeat and dont get hit. Soloed a hyperion with 7 tries (no deaths only timeouts) So he comes out of his defensive mode at 2.8 bars of power, that’s a pretty thin margin of success. He’s not working as intended if you have to time out 7 times. Also, if that’s like 20 min of fighting Hyperion. Also not sustainable. And insane.
The folks defending the new buffs have simply gotten lucky with RNG or aren’t competing at a high level in AW. 1. Map 6 has easier buffs on their minis than this Hyperion. 2. Anyone who can think logically knows exactly why they put oscillate on Hyperion. Because he has power gain. If you don’t power lock or taunt him prior to him gaining the armor buff you are dead. Even with taunt, he may still back against the wall. Going for a power drain, he could counter. 3. It’s obscene to expect map 5 players to bring R5 champs into AQ. With the dramatic change in AW, our rosters are needed else where. Map 5 is not an expert map and that buff/champ combo comes with the expectation of ample rosters for AW/AQ. 4. Increasing his power gain would be enough of a challenge. Aspect of war would be easier lmao. 5. If they’re increasing difficulty... where’s the increase in rewards? It’s not an expert map, don’t make the buffs and champ combos intended for top alliances. It never was before, why would it change now? I agree with most of the things you say.However, its key to drain his power to 0 right before he enters def mode. He throws SPs like candy in rage mode. If he starts with 0 power in def mode he wont be at 100% power after it. He will with high chance throw a SP right after his def mode is over (at ~ 2,8 bar of power) repeat and dont get hit. Soloed a hyperion with 7 tries (no deaths only timeouts)
It’s The folks defending the new buffs have simply gotten lucky with RNG or aren’t competing at a high level in AW. 1. Map 6 has easier buffs on their minis than this Hyperion. 2. Anyone who can think logically knows exactly why they put oscillate on Hyperion. Because he has power gain. If you don’t power lock or taunt him prior to him gaining the armor buff you are dead. Even with taunt, he may still back against the wall. Going for a power drain, he could counter. 3. It’s obscene to expect map 5 players to bring R5 champs into AQ. With the dramatic change in AW, our rosters are needed else where. Map 5 is not an expert map and that buff/champ combo comes with the expectation of ample rosters for AW/AQ. 4. Increasing his power gain would be enough of a challenge. Aspect of war would be easier lmao. 5. If they’re increasing difficulty... where’s the increase in rewards? It’s not an expert map, don’t make the buffs and champ combos intended for top alliances. It never was before, why would it change now? I agree with most of the things you say.However, its key to drain his power to 0 right before he enters def mode. He throws SPs like candy in rage mode. If he starts with 0 power in def mode he wont be at 100% power after it. He will with high chance throw a SP right after his def mode is over (at ~ 2,8 bar of power) repeat and dont get hit. Soloed a hyperion with 7 tries (no deaths only timeouts) So he comes out of his defensive mode at 2.8 bars of power, that’s a pretty thin margin of success. He’s not working as intended if you have to time out 7 times. Also, if that’s like 20 min of fighting Hyperion. Also not sustainable. And insane. I agree 100%. Im just trying to get this guy down and share the little things I found. Its not optimal but you can save items that way It’s definitely better than not completing the map! We’ve got a beefy SS in our BG do not a big deal haha.
The folks defending the new buffs have simply gotten lucky with RNG or aren’t competing at a high level in AW. 1. Map 6 has easier buffs on their minis than this Hyperion. 2. Anyone who can think logically knows exactly why they put oscillate on Hyperion. Because he has power gain. If you don’t power lock or taunt him prior to him gaining the armor buff you are dead. Even with taunt, he may still back against the wall. Going for a power drain, he could counter. 3. It’s obscene to expect map 5 players to bring R5 champs into AQ. With the dramatic change in AW, our rosters are needed else where. Map 5 is not an expert map and that buff/champ combo comes with the expectation of ample rosters for AW/AQ. 4. Increasing his power gain would be enough of a challenge. Aspect of war would be easier lmao. 5. If they’re increasing difficulty... where’s the increase in rewards? It’s not an expert map, don’t make the buffs and champ combos intended for top alliances. It never was before, why would it change now? I agree with most of the things you say.However, its key to drain his power to 0 right before he enters def mode. He throws SPs like candy in rage mode. If he starts with 0 power in def mode he wont be at 100% power after it. He will with high chance throw a SP right after his def mode is over (at ~ 2,8 bar of power) repeat and dont get hit. Soloed a hyperion with 7 tries (no deaths only timeouts) So he comes out of his defensive mode at 2.8 bars of power, that’s a pretty thin margin of success. He’s not working as intended if you have to time out 7 times. Also, if that’s like 20 min of fighting Hyperion. Also not sustainable. And insane. I agree 100%. Im just trying to get this guy down and share the little things I found. Its not optimal but you can save items that way
How about if you see him reach SP3 (and cant survive it) pause the game and wait for timeouts?I mean ofc you loose 50% current hp but at least your not dead so you can try again.In the first 15 sec SP1s are easy to bait so you dont have to parry him (and loose hp)I had a few good runs with LC and a mate from my alliance 1 shot day 3 hyperion with 4* void (I dont remember if it was the first or 2nd)And when they turn down the nodes it becomes easier I guess They fixed the timeout thing 100 years ago now like 2 seconds before it ends it unpauses and you get an sp3 to the face. Not true my friend. I just soloed the 2nd hyperion with my 4* LC. You can pause and let timeout. I did it 6 times not sure why i didnt think of this, this should be everyone's approach atm. fight until l3 then pause and time out If I’ve learned one thing playing this game it’s that they will work on a way to stop people from pausing once he hits Sp3 before they change the mini nodes on that Hype. They are normally more concerned with making us play the game as they intended it than fixing an unfair node interaction they threw at us and caused us to resort to timing out over certain death.