Monthly Event Quest: Cavalier Difficulty

I think it's time. Endgame players getting bored day by day. Map7 issues , overall bugs/ glitches / New war map, current matchmaking system etc etc. Least give us something interesting and hard content to deal with every month.

What is your thoughts?
Do we need another difficulty?
(I think so.)

Comments

  • EvisceratorEviscerator Posts: 243
    Players: give us cavilier difficulty!
    Kabam: fine then (releases cavilier difficulty)
    Players: (immediately degenerate and get pummeled by unstoppable) take away cavilier difficulty!
  • LormifLormif Posts: 1,206
    Clydania said:

    Not yet. It will just further spread the gap between people who had the very specific 5*s needed for 6.1 and those who didn't

    umm, since they usually link it to a part of the act, say act 6.2, it would not have any effect on 6.1
  • RiderofHellRiderofHell Posts: 1,154
    Clydania said:

    Not yet. It will just further spread the gap between people who had the very specific 5*s needed for 6.1 and those who didn't

    You must not have met the cavalier crystals who litterally widen the gap much more lol
  • Drooped2Drooped2 Posts: 2,950
    Clydania said:

    Not yet. It will just further spread the gap between people who had the very specific 5*s needed for 6.1 and those who didn't

    6.1 doesnt have a real requirement in champs at all
  • TehsigzorzTehsigzorz Posts: 251
    Clydania said:

    Not yet. It will just further spread the gap between people who had the very specific 5*s needed for 6.1 and those who didn't

    The only specific champ is a bleed or double immune champ for the crossbones, the rest of 6.1 completion can be done by anyone
  • Spurgeo14Spurgeo14 Posts: 1,032
    Yes, they should! I hope they make Uncollected a little steady in its difficulty and bump the rewards and then come up with Cavalier to make that the new "Uncollected" since it pretty much is now.
  • Mcord117Mcord117 Posts: 1,172
    I see this complaint all the time but it is totally not true. Act 6.2 is coming out with 60 paths of grueling endgame content. All major content released this year outside of run of the mill eq is end game content. Endgame players are not the group that has nothing to do.

    That being said I wouldn’t mind an extra level of content
  • DNA3000DNA3000 Posts: 7,215
    Do we need it? Probably not. End game players are always bored: that's what tends to happen when you exhaust the leveling tree, and there's no way to add difficulty tiers fast enough to keep up with them. If they can't entertain themselves, you'll lose them eventually regardless of what you do, so there's no reason to disrupt the entire rest of the game to try to keep those you can't keep anyway.

    But I think it is inevitable we'll get it at some point, if not sooner then later. My guess is that at some point they will renormalize difficulty tiers, probably jettison beginner and rebalance difficulty around normal, heroic, master, uncollected, and cavalier. Normal will get easier, heroic and master will stay roughly the same, uncollected will get marginally easier, and cavalier will end up somewhere between the easier Act 6.1 paths and the moderate ones.
  • HENRIQUE_FORTEHENRIQUE_FORTE Posts: 263
    Spurgeo14 said:

    Yes, they should! I hope they make Uncollected a little steady in its difficulty and bump the rewards and then come up with Cavalier to make that the new "Uncollected" since it pretty much is now.

    100% Agree
  • Drooped2Drooped2 Posts: 2,950

    Clydania said:

    Not yet. It will just further spread the gap between people who had the very specific 5*s needed for 6.1 and those who didn't

    The only specific champ is a bleed or double immune champ for the crossbones, the rest of 6.1 completion can be done by anyone
    I did that crossbones with domino. Lucky shrugs debuffs and a few revives
  • NojokejaymNojokejaym Posts: 1,184
    It’s not worth it, gonna complete the content just to get trash from 6 and 5 star crystals
  • I’d be completely fine if they made the rewards just 1k or so 6* shards and 2k 5*
    I get bored of UC pretty quick and 100% it within a day or so
  • BatsiiBatsii Posts: 167
    I'm not expecting awesome rewards like 6,5k 6* shards 10k 5* shards 18k tier5b 1 tier2a.
    Just want to increase difficulty and bump to rewards. It's clear that they can't increase difficulty and rewards of uncollected. Cause there is a way difference between uncollected and cavalier (act5-act6). Mid / small players shouldn't be facing higher dificulties. That will burn them out for sure. That's why we need ( or I need lol) Cavalier difficulty. Game become boring day by day without facing an actual challenge every month.
    You can say act6.2 going to release today and maybe variant 3 in future but those kind of events can be done in 1 week most. So when they are done there won't be anything to do like now.
  • LeNoirFaineantLeNoirFaineant Posts: 4,403
    Dshu said:

    Absolutely but put a gate on the content requiring rank 2 6*s

    Man that would piss me off. I don't have a 6* worth taking to r2. Just pulled Diablo lol. Who knows when I will get one? I have spent thousands and thousands of units on Cavalier and have yet to pull one 6* or even a good 5* from them. This would be a garbage gate. It's one thing to gate based on * level or class. I'm fine putting lesser champs on my team. It's another thing to require someone to burn 3 t5 basics on a mediocre champ.
  • Midnite93Midnite93 Posts: 969
    How about cavalier difficulty eq like a maze with higher level bosses compared to UC nameless Thanos. There will be paths where two UC nameless thanos will over 1 million health and over 100k pi with 15000 base attack with an unblockable finale in the third phase. Voila there’s your cavalier difficulty. 😅😂😂😂
  • Haji_SaabHaji_Saab Posts: 2,579
    Midnite93 said:

    How about cavalier difficulty eq like a maze with higher level bosses compared to UC nameless Thanos. There will be paths where two UC nameless thanos will over 1 million health and over 100k pi with 15000 base attack with an unblockable finale in the third phase. Voila there’s your cavalier difficulty. 😅😂😂😂


    Controversial opinion but I loved the maze ... one of the thanos was bugged but apart from that it was enjoyable. .. shame that rewards were too low for it
  • GenylGenyl Posts: 5
    I totally agree there should be a new cavalier difficulty. At my level UC is easy but variant1/act 6.2 a bit too difficult.

    I would personally prefer a short quest or only boss fights around act 6.1 difficulty but not too long that has small but meaningful rewards (t2a 6* shards t5b t5cc)

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