**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BG ISSUE**
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
**Arcade is being extra tricky with his Murder Box...**
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
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Regular Quest Energy

Rogue_PsychoRogue_Psycho Posts: 74
edited June 2019 in Suggestions and Requests
Hello KABAM,
I think that it would be extremely beneficial to make a change to how regular quest energy is used. I think that like in AQ and AW when you go over a previously traveled path it shouldn't cost any energy. This is because the only difference between the two is that one is individual and the other are alliance events. Now you may say but you're still traveling over tiles but so is the case in AQ and AW so that is irrelevant. I think this would be an important positive change to the contest that would make it more popular. I hope you understand why this would be beneficial.
Thank you,
A hopeful and supportive player

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    Rogue_PsychoRogue_Psycho Posts: 74
    Please leave a comment on whether or not you agree, Id love to hear feedback.
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    SummonerNRSummonerNR Posts: 11,171 Guardian
    Disagree. Imagine the points that would be put up in Hero Use, Combat Events, or especially this month's Fantastic-4 Champion Use, without having to expend any additional energy.

    AQ/AW is a single instance of a quest, traveled from start to end. Whereas each time you run a solo quest it is a new instance of the quest, in which you repeatedly have to begin from start to end each time.
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    Lvernon15Lvernon15 Posts: 11,596 ★★★★★
    You’d be able to infinitely farm things in certain quests too easy and everything would be too energy cheap
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    Rogue_PsychoRogue_Psycho Posts: 74
    I hear yall, you all make good points.
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