They are trying to clamp down on $$$ bots, thats good. Maybe reduce some donation costs further, but hope they introduce even more ways to screw with bots.
Most allys give you a free week of AQ and so the 8 day lockout doesn't hurt most. In fact, it is very beneficial to most allys because of the cheating that was going on with donations. This curbs it some but Kabam will have to get rid of the off-season if they want to 99% eradicate it.
I run a second account to farm loyalty donations. I guess I can retire it now. The fact that loyalty can only be earned from War plus 1k a day is garbage.
I currently earn portions of my loyalty in arenas along with BCs and gold. Did 30k per AQ cycle worth for over a year. Kabam recently gave that option to everyone f2p or not.
Where is loyalty in arena?
I see. Misunderstood your post. The day I start using units to make donations is the day I go to a retirement alliance or else actually retire.
To each their own but imo that is not a reasonable position given units are used through out all arenas of the contest to make up for shortcomings, loyalty contributions should not be excluded from that.
Units for energy because you want to keep running content but don't want to wait... that's fine. Units for revives because you died and don't want to wait... that's fine. Units for offers... that's fine. Units for donations because the game artificially limits the amount it's possible to earn and scales the cost of AQ such that you can't earn enough? Not so much.
The people of kabam are so miserable. They are getting hated with each new choice. It upsets me.
If they lowered loyalty costs as well there wouldn’t be any outcry. But they always miss the big picture. If they want to lockout donation periods, fine. Then make all resources needed for map 7 possible to earn in their direct method per week plus extra so we can use it on other items as well.
I run a second account to farm loyalty donations. I guess I can retire it now. The fact that loyalty can only be earned from War plus 1k a day is garbage.
I currently earn portions of my loyalty in arenas along with BCs and gold. Did 30k per AQ cycle worth for over a year. Kabam recently gave that option to everyone f2p or not.
Where is loyalty in arena?
I see. Misunderstood your post. The day I start using units to make donations is the day I go to a retirement alliance or else actually retire.
To each their own but imo that is not a reasonable position given units are used through out all arenas of the contest to make up for shortcomings, loyalty contributions should not be excluded from that.
Units for energy because you want to keep running content but don't want to wait... that's fine. Units for revives because you died and don't want to wait... that's fine. Units for offers... that's fine. Units for donations because the game artificially limits the amount it's possible to earn and scales the cost of AQ such that you can't earn enough? Not so much.
So artificially hampering quest progress through timed energy, artificially hampering revives by limiting their availability and overcoming that with units is different from not enough loyalty to run 7x5(False BTW)?
I run a second account to farm loyalty donations. I guess I can retire it now. The fact that loyalty can only be earned from War plus 1k a day is garbage.
I currently earn portions of my loyalty in arenas along with BCs and gold. Did 30k per AQ cycle worth for over a year. Kabam recently gave that option to everyone f2p or not.
Where is loyalty in arena?
I see. Misunderstood your post. The day I start using units to make donations is the day I go to a retirement alliance or else actually retire.
Is there a difference between giving you loyalty in the arena or giving you battlechips which ultimately generate units which you can use to make loyalty donations? It seems to me that getting BC is better than getting loyalty directly because the units you get from BC is a player-controlled currency you can spend in lots of different ways, whereas loyalty is more limited in what you can spend it on.
In general, general purpose currencies tend to favor the player. But here you seem to be implying that you will never use a general purpose currency to make donations if you cannot earn the specific currency necessary on its own. That seems to be a vote against general purpose currencies which seems to go against the notion that player choice generally favors the player.
The people of kabam are so miserable. They are getting hated with each new choice. It upsets me.
If they lowered loyalty costs as well there wouldn’t be any outcry. But they always miss the big picture. If they want to lockout donation periods, fine. Then make all resources needed for map 7 possible to earn in their direct method per week plus extra so we can use it on other items as well.
I agree but ending third party resource sales is an important step. I just feel they handled it wrong
Still feel donations are flawed and should just go away and increase the difficulty
Oh definitely. I didn’t comment earlier on your post but yes agreed fully. No donations is the way to go. And allow the difficulty to determine what an alliance can do or not. Fully agree with that.
The people of kabam are so miserable. They are getting hated with each new choice. It upsets me.
If they lowered loyalty costs as well there wouldn’t be any outcry. But they always miss the big picture. If they want to lockout donation periods, fine. Then make all resources needed for map 7 possible to earn in their direct method per week plus extra so we can use it on other items as well.
I agree but ending third party resource sales is an important step. I just feel they handled it wrong
Still feel donations are flawed and should just go away and increase the difficulty
You can't simply remove map donations because that would then eliminate the penalty for attempting a map you have no hope of completing. An alliance can often get way more points partially completing a high map than fully completing a low map. The high tier maps have a cost and then completion rewards to partially or fully offset those costs. This prevents alliances from doing content way higher than they can successfully complete just to arbitrage the map multipliers.
The map costs are somewhat like the deposit for bottles you pay on the assumption you'll get them back partially or fully if you recycle the bottle. Whether they are set correctly or not, they can't be completely eliminated on all maps.
All serious alliances I have seen don't require donations from their members on week they join anyway, so I don't know how it would encourage jumpers. I'm glad that I see this change, because it should reduce AQ scores in general, but I also find it both sad and laughable that it took them so many years to make it
I run a second account to farm loyalty donations. I guess I can retire it now. The fact that loyalty can only be earned from War plus 1k a day is garbage.
I currently earn portions of my loyalty in arenas along with BCs and gold. Did 30k per AQ cycle worth for over a year. Kabam recently gave that option to everyone f2p or not.
Where is loyalty in arena?
I see. Misunderstood your post. The day I start using units to make donations is the day I go to a retirement alliance or else actually retire.
To each their own but imo that is not a reasonable position given units are used through out all arenas of the contest to make up for shortcomings, loyalty contributions should not be excluded from that.
Units for energy because you want to keep running content but don't want to wait... that's fine. Units for revives because you died and don't want to wait... that's fine. Units for offers... that's fine. Units for donations because the game artificially limits the amount it's possible to earn and scales the cost of AQ such that you can't earn enough? Not so much.
So artificially hampering quest progress through timed energy, artificially hampering revives by limiting their availability and overcoming that with units is different from not enough loyalty to run 7x5(False BTW)?
In the previous examples I am using units to compensate for not wanting to wait to get the resources through means available in the game. In the case of loyalty, I am using units because it isn't possible to earn enough. Spare me the metrics that show it is technically possible if you win wars at a high enough percentage and don't use loyalty on anything else.
The people of kabam are so miserable. They are getting hated with each new choice. It upsets me.
If they lowered loyalty costs as well there wouldn’t be any outcry. But they always miss the big picture. If they want to lockout donation periods, fine. Then make all resources needed for map 7 possible to earn in their direct method per week plus extra so we can use it on other items as well.
I agree but ending third party resource sales is an important step. I just feel they handled it wrong
Still feel donations are flawed and should just go away and increase the difficulty
You can't simply remove map donations because that would then eliminate the penalty for attempting a map you have no hope of completing. An alliance can often get way more points partially completing a high map than fully completing a low map. The high tier maps have a cost and then completion rewards to partially or fully offset those costs. This prevents alliances from doing content way higher than they can successfully complete just to arbitrage the map multipliers.
The map costs are somewhat like the deposit for bottles you pay on the assumption you'll get them back partially or fully if you recycle the bottle. Whether they are set correctly or not, they can't be completely eliminated on all maps.
Failing to clear a map and losing lots of points is the penalty for trying a map you're not ready for.
Map donations never made much sense to me. Seems like they're just a way to make people spens more time and/or money on the game just to play it.
I run a second account to farm loyalty donations. I guess I can retire it now. The fact that loyalty can only be earned from War plus 1k a day is garbage.
I currently earn portions of my loyalty in arenas along with BCs and gold. Did 30k per AQ cycle worth for over a year. Kabam recently gave that option to everyone f2p or not.
Where is loyalty in arena?
I see. Misunderstood your post. The day I start using units to make donations is the day I go to a retirement alliance or else actually retire.
Is there a difference between giving you loyalty in the arena or giving you battlechips which ultimately generate units which you can use to make loyalty donations? It seems to me that getting BC is better than getting loyalty directly because the units you get from BC is a player-controlled currency you can spend in lots of different ways, whereas loyalty is more limited in what you can spend it on.
In general, general purpose currencies tend to favor the player. But here you seem to be implying that you will never use a general purpose currency to make donations if you cannot earn the specific currency necessary on its own. That seems to be a vote against general purpose currencies which seems to go against the notion that player choice generally favors the player.
If they cut the amount of battlechips you could earn and replaced them with loyalty, there wouldn't be a difference I agree. In fact, as units are hit or miss it might be a net positive but I still wouldn't like it. Units from arena have been a thing as long as I've been playing the game. Loyalty was irrelevant for a long time. Just a way to get garbage boosts or UC. Now it's a constant pain in the ass for me and there is no way to farm it. It's unlike every other resource in the game. There doesn't seem to be any reason why it should be different other than to force players to use units for donations. I'm FTP and using units for donations for an unfarmable resource is repugnant to me.
The people of kabam are so miserable. They are getting hated with each new choice. It upsets me.
If they lowered loyalty costs as well there wouldn’t be any outcry. But they always miss the big picture. If they want to lockout donation periods, fine. Then make all resources needed for map 7 possible to earn in their direct method per week plus extra so we can use it on other items as well.
I agree but ending third party resource sales is an important step. I just feel they handled it wrong
Still feel donations are flawed and should just go away and increase the difficulty
You can't simply remove map donations because that would then eliminate the penalty for attempting a map you have no hope of completing. An alliance can often get way more points partially completing a high map than fully completing a low map. The high tier maps have a cost and then completion rewards to partially or fully offset those costs. This prevents alliances from doing content way higher than they can successfully complete just to arbitrage the map multipliers.
The map costs are somewhat like the deposit for bottles you pay on the assumption you'll get them back partially or fully if you recycle the bottle. Whether they are set correctly or not, they can't be completely eliminated on all maps.
Make aq pass or fail you dont best the boss you get 0 points.
You could do that but that is severely punishing when you fail. The current system is more graduated. In any case, that's a sufficiently dramatic change to AQ victory conditions that it doesn't represent the current reality donations have to exist within.
Most allys give you a free week of AQ and so the 8 day lockout doesn't hurt most. In fact, it is very beneficial to most allys because of the cheating that was going on with donations. This curbs it some but Kabam will have to get rid of the off-season if they want to 99% eradicate it.
Meh no you just donate buy in shell allainces and swap in off season to a well stocked bank
Which is why I mentioned getting rid of the off-season. Did you miss that part? It doesn't eliminate it entirely but greatly curbs it. Also, if Kabam could figure out a way to punish shells that don't do AW to ensure that if there is any jumping that there is a strong deterrent.
The people of kabam are so miserable. They are getting hated with each new choice. It upsets me.
If they lowered loyalty costs as well there wouldn’t be any outcry. But they always miss the big picture. If they want to lockout donation periods, fine. Then make all resources needed for map 7 possible to earn in their direct method per week plus extra so we can use it on other items as well.
I agree but ending third party resource sales is an important step. I just feel they handled it wrong
Still feel donations are flawed and should just go away and increase the difficulty
You can't simply remove map donations because that would then eliminate the penalty for attempting a map you have no hope of completing. An alliance can often get way more points partially completing a high map than fully completing a low map. The high tier maps have a cost and then completion rewards to partially or fully offset those costs. This prevents alliances from doing content way higher than they can successfully complete just to arbitrage the map multipliers.
The map costs are somewhat like the deposit for bottles you pay on the assumption you'll get them back partially or fully if you recycle the bottle. Whether they are set correctly or not, they can't be completely eliminated on all maps.
Failing to clear a map and losing lots of points is the penalty for trying a map you're not ready for.
Are you saying you have facts to support the contention I'm wrong in asserting you can gain more points through high tier map failures, or did you choose to ignore that statement completely?
When my alliance first started attempting Map 6, we were earning far more AQ points for Map 6 failures than Map 5 full explores. I consider this direct proof this kind of multiplier manipulation is both workable and rewarding.
I think loyalty shouldn’t be a donation, it should auto accrue in the treasury based off how long each member has been part of the ally. So it would ramp up something like this:
Each week your treasury will get x amount per summoner depending on how long they have been a member: <=2 weeks - 0 loyalty 2-4 weeks - 5000 4-8 weeks -7000 8+ weeks - 10000
I haven’t done any maths on the breakdown, just a concept that I think would limit shell alliances and also actually give a bonus to alliance loyalty
The people of kabam are so miserable. They are getting hated with each new choice. It upsets me.
If they lowered loyalty costs as well there wouldn’t be any outcry. But they always miss the big picture. If they want to lockout donation periods, fine. Then make all resources needed for map 7 possible to earn in their direct method per week plus extra so we can use it on other items as well.
I agree but ending third party resource sales is an important step. I just feel they handled it wrong
Still feel donations are flawed and should just go away and increase the difficulty
You can't simply remove map donations because that would then eliminate the penalty for attempting a map you have no hope of completing. An alliance can often get way more points partially completing a high map than fully completing a low map. The high tier maps have a cost and then completion rewards to partially or fully offset those costs. This prevents alliances from doing content way higher than they can successfully complete just to arbitrage the map multipliers.
The map costs are somewhat like the deposit for bottles you pay on the assumption you'll get them back partially or fully if you recycle the bottle. Whether they are set correctly or not, they can't be completely eliminated on all maps.
Failing to clear a map and losing lots of points is the penalty for trying a map you're not ready for.
Are you saying you have facts to support the contention I'm wrong in asserting you can gain more points through high tier map failures, or did you choose to ignore that statement completely?
When my alliance first started attempting Map 6, we were earning far more AQ points for Map 6 failures than Map 5 full explores. I consider this direct proof this kind of multiplier manipulation is both workable and rewarding.
Ugh, that's a good thing. It incentivises people to push their skills. Allys pushing map 6 or 7 should earn more points than those playing it safe and coasting through map 5.
Here's a better idea get rid of donation requirements altogether???? If players were looking for cheaper less time consuming ways to be able to afford to play AQ maps they want to.....doing this will just make people quit.
There should be no donations required we already give you our time and money and you charge us on top of that to just play game modes that should be free. Black market exists because you're prices are too high.
Lower the costs, better yet make the community happy and get rid of it altogether. You might find that more people would reignite their interest and probably even spend more if you wouldn't try to hold everyone back behind a pay wall....
Seriously you lose so much money by half your tactics and poor marketing. I was a huge spender and just got tired of it like lots. I'd still be spending if it was actually worth it.
I get the idea behind it and i can see why kabam want to act. Especially if they are trying to reduce things like credit card fraud.
But this will cause problems for alliances which have any regular turnover. One person not paying and leaving will be a big problem. Alliances will probably have to over charge and build up treasury reserves.
There was a more obvious solution kabam. Scrap the map costs. That way no-one does it and people can play the challenging content. I dont see why AQ costs so much when entering every uncollected quest, AW, ROL, LOl and event quest is free.
Especially as champs are so expensive to rank up with gold. Act 6 content being resource and champ intensive. This is a good opportunity to solve several problems at once. It would also be good for PR with the community which have traditionally been largely ignored.
Netmarble should let some things go. Focus on customer experience and get paid. This game is being carried by the Marvel brand and great graphics. You besmirch the memory of Stan Lee by making decisions that lessen the Marvel experience to less fortunate audience. True Believers want the same gaming experience whether they are wealthy or not.
The people of kabam are so miserable. They are getting hated with each new choice. It upsets me.
If they lowered loyalty costs as well there wouldn’t be any outcry. But they always miss the big picture. If they want to lockout donation periods, fine. Then make all resources needed for map 7 possible to earn in their direct method per week plus extra so we can use it on other items as well.
I agree but ending third party resource sales is an important step. I just feel they handled it wrong
Still feel donations are flawed and should just go away and increase the difficulty
You can't simply remove map donations because that would then eliminate the penalty for attempting a map you have no hope of completing. An alliance can often get way more points partially completing a high map than fully completing a low map. The high tier maps have a cost and then completion rewards to partially or fully offset those costs. This prevents alliances from doing content way higher than they can successfully complete just to arbitrage the map multipliers.
The map costs are somewhat like the deposit for bottles you pay on the assumption you'll get them back partially or fully if you recycle the bottle. Whether they are set correctly or not, they can't be completely eliminated on all maps.
Make aq pass or fail you dont best the boss you get 0 points.
You could do that but that is severely punishing when you fail. The current system is more graduated. In any case, that's a sufficiently dramatic change to AQ victory conditions that it doesn't represent the current reality donations have to exist within.
Failure should be punished. It's a competition you lose you lose theres no middle ground in competition to me.
Easy to say, but as an absolute it makes for a horrible game. Taken at face value this would mandate that when your character dies in combat, it permanently dies and gets removed from your roster.
This isn't objectively wrong, it is simply a game I wouldn't play. Not that would have that option, because the game wouldn't last long enough for me to find it.
You need to cap the donation amount, but make the cap floating, as in, if you have been in the same alliance for months, then the cap for them goes way up the longer they have been in the same alliance.
Right now, with this new system, they will keep making dummy accounts, and then stuff the treasury, and leave, rinse & repeat this until the treasury is full again, and then those accounts will go back to farming.
I’m amazed how little the people at kabam know about the game. Map costs have skyrocketed since the beginning. The way we acquire resources has stayed the same and the game was designed for 4 stars yet:
-Gold is the same -battlechips no change -loyalty is a joke...and they didn’t address it
They have yet to give a single reason why a map costs anything. They have said they would “look into” pots as pots are based on 4 stars.
They keep looking for ways to increase revenue other than making the game better. No compensation for that launch of new season in AQ that was bugged. It’s like there’s a boom of bad ideas and they’re trying them all.
One of the explanations for this was to curb “anti-competitive beahavior”, yet donation drops is the epitome of competitive behavior. Donation drops are so alliances can drive for more days of map 7 to compete at the highest levels. The game is designed to drive players and alliances to do these kinds of things. Kabam has clearly shown that they will do everything in its power to drive players to spend on the game. All while not fixing problems with the game that drive players to spend out of no fault of their own (ie laggy gameplay, AQ nodes that don’t function like they’re supposed to like tunnel vision and gimme without any kind of compensation).
The fact that you can't earn enough loyalty for 7x5 by playing the game does make this look like a bit of a money grab. Donate with units.
Most allys give you a free week of AQ and so the 8 day lockout doesn't hurt most. In fact, it is very beneficial to most allys because of the cheating that was going on with donations. This curbs it some but Kabam will have to get rid of the off-season if they want to 99% eradicate it.
No one enjoys spending for changing masteries or using a map. We spend less on things we find fun when this happens. If you would focus on making the game fun instead of this stuff you’d make more. You routinely walk over a dollar to pick up a dime
Comments
It upsets me.
In general, general purpose currencies tend to favor the player. But here you seem to be implying that you will never use a general purpose currency to make donations if you cannot earn the specific currency necessary on its own. That seems to be a vote against general purpose currencies which seems to go against the notion that player choice generally favors the player.
The map costs are somewhat like the deposit for bottles you pay on the assumption you'll get them back partially or fully if you recycle the bottle. Whether they are set correctly or not, they can't be completely eliminated on all maps.
Map donations never made much sense to me. Seems like they're just a way to make people spens more time and/or money on the game just to play it.
When my alliance first started attempting Map 6, we were earning far more AQ points for Map 6 failures than Map 5 full explores. I consider this direct proof this kind of multiplier manipulation is both workable and rewarding.
Each week your treasury will get x amount per summoner depending on how long they have been a member:
<=2 weeks - 0 loyalty
2-4 weeks - 5000
4-8 weeks -7000
8+ weeks - 10000
I haven’t done any maths on the breakdown, just a concept that I think would limit shell alliances and also actually give a bonus to alliance loyalty
There should be no donations required we already give you our time and money and you charge us on top of that to just play game modes that should be free. Black market exists because you're prices are too high.
Lower the costs, better yet make the community happy and get rid of it altogether. You might find that more people would reignite their interest and probably even spend more if you wouldn't try to hold everyone back behind a pay wall....
Seriously you lose so much money by half your tactics and poor marketing. I was a huge spender and just got tired of it like lots. I'd still be spending if it was actually worth it.
But this will cause problems for alliances which have any regular turnover. One person not paying and leaving will be a big problem. Alliances will probably have to over charge and build up treasury reserves.
There was a more obvious solution kabam. Scrap the map costs. That way no-one does it and people can play the challenging content. I dont see why AQ costs so much when entering every uncollected quest, AW, ROL, LOl and event quest is free.
Especially as champs are so expensive to rank up with gold. Act 6 content being resource and champ intensive. This is a good opportunity to solve several problems at once. It would also be good for PR with the community which have traditionally been largely ignored.
This isn't objectively wrong, it is simply a game I wouldn't play. Not that would have that option, because the game wouldn't last long enough for me to find it.
It can, and will still be abused.
You need to cap the donation amount, but make the cap floating, as in, if you have been in the same alliance for months, then the cap for them goes way up the longer they have been in the same alliance.
Right now, with this new system, they will keep making dummy accounts, and then stuff the treasury, and leave, rinse & repeat this until the treasury is full again, and then those accounts will go back to farming.
-Gold is the same
-battlechips no change
-loyalty is a joke...and they didn’t address it
They have yet to give a single reason why a map costs anything. They have said they would “look into” pots as pots are based on 4 stars.
They keep looking for ways to increase revenue other than making the game better. No compensation for that launch of new season in AQ that was bugged. It’s like there’s a boom of bad ideas and they’re trying them all.