@GroundedWisdom is absolutely right. He never said he LIKES the idea, but he hit on the nose. Ultimately, the reasoning behind separating players according to progression is MONEY. Idk why you guys disagree with him besides he never mentioned money, but what he does mention absolutely relates to $$$.
@Zuro Another side effect is making the game last longer by halting progression for some. This means more cash That’s not totally true. It can halt but it doesn’t correlate to money
@Zuro Another side effect is making the game last longer by halting progression for some. This means more cash
@Zuro Another side effect is making the game last longer by halting progression for some. This means more cash That’s not totally true. It can halt but it doesn’t correlate to money This is true. In fact, money is not necessary at all. The only thing spending does is potentially save time. There's no need to run out and spend like mad to get what you need. That's always an option when the money is avaiable and people choose to, but progress comes with time. It's permanent content and it's always going to be there when people pull what they need. There's literally no sense of urgency with it. Impatience perhaps.
@Zuro Another side effect is making the game last longer by halting progression for some. This means more cash That’s not totally true. It can halt but it doesn’t correlate to money This is true. In fact, money is not necessary at all. The only thing spending does is potentially save time. There's no need to run out and spend like mad to get what you need. That's always an option when the money is avaiable and people choose to, but progress comes with time. It's permanent content and it's always going to be there when people pull what they need. There's literally no sense of urgency with it. Impatience perhaps. Sigh so choices are to either pay money or even if I am ready skill wise wait like 4 years possibly to pull the right Champion.
@Zuro Another side effect is making the game last longer by halting progression for some. This means more cash That’s not totally true. It can halt but it doesn’t correlate to money This is true. In fact, money is not necessary at all. The only thing spending does is potentially save time. There's no need to run out and spend like mad to get what you need. That's always an option when the money is avaiable and people choose to, but progress comes with time. It's permanent content and it's always going to be there when people pull what they need. There's literally no sense of urgency with it. Impatience perhaps. Sigh so choices are to either pay money or even if I am ready skill wise wait like 4 years possibly to pull the right Champion. I doubt it will take 4 years, possibly for some. You could just as easily pull what you need using Units from Grinding, or from regular Crystal pulls. Money is not an absolute option. To be more direct, yes. Thousands of people have to wait to get what they need in this game, all the time.
@Zuro Another side effect is making the game last longer by halting progression for some. This means more cash That’s not totally true. It can halt but it doesn’t correlate to money This is true. In fact, money is not necessary at all. The only thing spending does is potentially save time. There's no need to run out and spend like mad to get what you need. That's always an option when the money is avaiable and people choose to, but progress comes with time. It's permanent content and it's always going to be there when people pull what they need. There's literally no sense of urgency with it. Impatience perhaps. Sigh so choices are to either pay money or even if I am ready skill wise wait like 4 years possibly to pull the right Champion. I doubt it will take 4 years, possibly for some. You could just as easily pull what you need using Units from Grinding, or from regular Crystal pulls. Money is not an absolute option. To be more direct, yes. Thousands of people have to wait to get what they need in this game, all the time. Yeah people wait for God Teir champions but up until now it had never been necessary to wait it hinders progress and that is not a good thing.
@Zuro Another side effect is making the game last longer by halting progression for some. This means more cash That’s not totally true. It can halt but it doesn’t correlate to money This is true. In fact, money is not necessary at all. The only thing spending does is potentially save time. There's no need to run out and spend like mad to get what you need. That's always an option when the money is avaiable and people choose to, but progress comes with time. It's permanent content and it's always going to be there when people pull what they need. There's literally no sense of urgency with it. Impatience perhaps. Sigh so choices are to either pay money or even if I am ready skill wise wait like 4 years possibly to pull the right Champion. I doubt it will take 4 years, possibly for some. You could just as easily pull what you need using Units from Grinding, or from regular Crystal pulls. Money is not an absolute option. To be more direct, yes. Thousands of people have to wait to get what they need in this game, all the time. Yeah people wait for God Teir champions but up until now it had never been necessary to wait it hinders progress and that is not a good thing. People wait all the time. Champs, Resources...they wait to get what they need to progress. That's definitely not a new concept. It's the next level of content and not everyone will have what they need as soon as it comes out. That's not a given. It's very much by design.
You guys know there’s arena right?People who need to do act 6 more than likely have a roster already for the arena milestones
You guys know there’s arena right?People who need to do act 6 more than likely have a roster already for the arena milestones What do milestones have to do with anything? They give out units and BC which more than likely go to the crystals to get champs...the same crystals whalers buy
You guys know there’s arena right?People who need to do act 6 more than likely have a roster already for the arena milestones What do milestones have to do with anything?
You guys know there’s arena right?People who need to do act 6 more than likely have a roster already for the arena milestones What do milestones have to do with anything? They give out units and BC which more than likely go to the crystals to get champs...the same crystals whalers buy And yet again that involves rng which is stupid Rng shouldn't justify hoe far our progression goes
Seriously how many people have the skill to tackle act 6 with a team made up of entirely 4*, I’m guessing a tiny percentage.Certain people’s arguments about game balance/ progression makes no sense on the basis rank 1, 2 and 3 5* are allowed.I’m 100% act 5 and Cavalier with a reasonable roster, unfortunately I still haven’t pulled 5* Ghost Rider... denying me the opportunity to bring my 4* GR for synergy with my 5* r5 blade does nothing for game balance, it simply increases the amount of units/ potions I’ll use.
Seriously how many people have the skill to tackle act 6 with a team made up of entirely 4*, I’m guessing a tiny percentage.Certain people’s arguments about game balance/ progression makes no sense on the basis rank 1, 2 and 3 5* are allowed.I’m 100% act 5 and Cavalier with a reasonable roster, unfortunately I still haven’t pulled 5* Ghost Rider... denying me the opportunity to bring my 4* GR for synergy with my 5* r5 blade does nothing for game balance, it simply increases the amount of units/ potions I’ll use. How come when you think about 4 stars in act 6 you automatically think them actually how about synergies and plus I'm pretty sure 4 stars can take on some of these bosses anyways
Seriously how many people have the skill to tackle act 6 with a team made up of entirely 4*, I’m guessing a tiny percentage.Certain people’s arguments about game balance/ progression makes no sense on the basis rank 1, 2 and 3 5* are allowed.I’m 100% act 5 and Cavalier with a reasonable roster, unfortunately I still haven’t pulled 5* Ghost Rider... denying me the opportunity to bring my 4* GR for synergy with my 5* r5 blade does nothing for game balance, it simply increases the amount of units/ potions I’ll use. Not even about (“team made up of 4*) its about having specific counters for single issues that are literally down to three champs.. either Hyp or need Heimdal.. i can literally one shot the entire path with my void but cant do anything vs the boss. l
Seriously how many people have the skill to tackle act 6 with a team made up of entirely 4*, I’m guessing a tiny percentage.Certain people’s arguments about game balance/ progression makes no sense on the basis rank 1, 2 and 3 5* are allowed.I’m 100% act 5 and Cavalier with a reasonable roster, unfortunately I still haven’t pulled 5* Ghost Rider... denying me the opportunity to bring my 4* GR for synergy with my 5* r5 blade does nothing for game balance, it simply increases the amount of units/ potions I’ll use. How come when you think about 4 stars in act 6 you automatically think them actually how about synergies and plus I'm pretty sure 4 stars can take on some of these bosses anyways That's the point. The purpose of a progress gate is to separate Players based on progress. In this case, the progress is Roster depth. People aren't supposed to bring a bunch of 4*s and get through it because that would mean the majority who are through the Uncollected gate would do it. That's not the intended outcome.
Seriously how many people have the skill to tackle act 6 with a team made up of entirely 4*, I’m guessing a tiny percentage.Certain people’s arguments about game balance/ progression makes no sense on the basis rank 1, 2 and 3 5* are allowed.I’m 100% act 5 and Cavalier with a reasonable roster, unfortunately I still haven’t pulled 5* Ghost Rider... denying me the opportunity to bring my 4* GR for synergy with my 5* r5 blade does nothing for game balance, it simply increases the amount of units/ potions I’ll use. Not even about (“team made up of 4*) its about having specific counters for single issues that are literally down to three champs.. either Hyp or need Heimdal.. i can literally one shot the entire path with my void but cant do anything vs the boss. l I think you’re missing my point a little and we’re actually in agreement.The overall point I was trying to make is the 4* gate punishes people whose rosters are developed but haven’t been fortunate enough to pull very specific champs.Act6 is likely still doable for a lot of those people (not everyone) but it’s gonna cost more.