**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Why are 4 stars not allowed in Act 6?
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Comments
My god, it is not that hard to understand
https://forums.playcontestofchampions.com/en/discussion/54/forum-rules-please-read-prior-to-posting
My god, it is hard to make you understand honest information, open your eyes mate.
To do act 6.1 you need ranked 5 and 6* champs with certain immunity and abilities to tackle the boss. To 100% 6.1 you need even more specific requirements. The sole purpose of 6.1 was to sell more crystals and or pots as well as sell rankup resources since you lose the benefits of many of your champ synergies. Act 6 1 put skill second to spending unless you had amazing rng luck.
Act 6.2 took things a step farther pushing even more spending. Yes at this point you have access to cavalier crystals but remember its still a 70% chance of pulling someone you can't use . Now they have limited the champs even more to do an initial clear forcing you to have 1-2 specific champs plus very specific synergies to beat the boss in a couple levels. If you want to 100% you need to be prepared to spend on not only resources but pray that rng is in your favor while dumping units into cavalier crystals to meet the 6* requirements as well as the specific champ requirements for the chapter bosses.
Yes people will say it isn't about spending since you can continue to grind and wait indefinitely for the champs you need and that is true. What those people are not understanding (and I include the mods in this with their canned answer of its permanent content) is that many people get bored with a game when progression is haulted by rng. People are much more understanding when they are gated by skill. The game designers understand this and are wagering that the number of people who are going to quit after becoming bored with this game waiting for rng to bless them with these specific requirements is less than or will be offset by the people willing to pay to get these requirements at all costs. The game has upped the difficulty in aw and held back rewards increase to further push spending on those who are trying to grind new champs from aw. Aq also saw a jump in difficulty (not as drastic as aw) to further push spending. For a casual gamer this really has little affect since you are probably not feeding the game but for anyone seriously pushing for the next level of game play they are definitely requiring you to open your wallets.
For those using the argument that arena gives units and can be an alternative to spending that is also true but that is another hook to force you to spend even more hours becoming addicted to the game and you are still subject to rng. The hope there is that eventually many those players will fold and open their wallets to continue to progress.
So to sum up yes it is all about getting more money from their player base.
Otherwise you are just guessing, that is not an assurance; that is an attempt at persuasion.