who is That one champion for you on whom adding one single line of ability would make them decent?

KalantakKalantak Member Posts: 1,300 ★★★★
who is That one champion for you on whom adding one single line of ability would make them decent?
for example -
- moonknight - stacks bleeds and furies
- Vulture - stacks incinerate,uses only 10 chatauri energy to power drain
- iron fist - increase crit damage by x% for every armour break
and ???
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Comments

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  • BeardedStarlordBeardedStarlord Member Posts: 57
    OG Black Panther with true strike,
    Loki's curse should be like cold snap,
    Agent venom should mirror buffs like morningstar
  • Username6435Username6435 Member Posts: 26
    Rhino becomes Unstoppable for 3 seconds when Dashing towards his opponent.
  • KillerRino19KillerRino19 Member Posts: 370 ★★
    edited July 2019
    Killmonger: The sp 3 bleed cand be triggered more than once per fight.
    It's not something that will help him in everyday fights but it will help him against opponents with a large healthpool.

    P.S.:I forgot about the decent part, sorry for that.
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  • EarthEliteEarthElite Member Posts: 879 ★★★
    DNA3000 said:

    Iron Man (classic):

    Special Attack 3: This attack resets Arc Overload.

    He still would be pretty bad
  • DjkrdjjDjkrdjj Member Posts: 444 ★★
    edited July 2019
    Giving hulk the ability to get rid of unstoppable like caiw
    And a regen
  • DNA3000DNA3000 Member, Guardian Posts: 19,678 Guardian
    edited July 2019

    DNA3000 said:

    Iron Man (classic):

    Special Attack 3: This attack resets Arc Overload.


    It already does if you manage to end the fight with it.
    Special Attack 3: This attack ends the fight.

    I think this would make him a little more than decent.

    (Edit: Ninjaed)
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  • TerraTerra Member Posts: 8,450 ★★★★★
    edited July 2019
    Hmmm...
    Hawkeye
    Duped abillity, hemorrhage can trigger more than once if you can get a heavy in while enemy bleeds from it.
    (Not refreshing the bleed but allowing it to be reset in usage. Think persistent charge going from 0 (when used hemorrhage, up to 1 when heavy attacked enemy while under it's bleed effect)
    B.B
    Number of Furys and cruelty makes stuns last longer.
    R.R
    Heavys and Sp1s reset cruelty buff duration
  • BenQcSlayerBenQcSlayer Member Posts: 867 ★★★
    Civil Warrior

    Heavy as Heal Block
    Sp1 armor
    Sp2 power drain
    Sp3 power drain and power lock
    Passive gives him 15% poison and bleed damage resistance for each armor buff
    Attacks and blocks allows him a small % of chance to have a armor buff

    This champ as many ability, but there is something missing, to bind everything together...

    Might be good to raise the % of probabilities to gain armor buffs and tweeking some of his mecanics to make him a reliable champ.

    Could also use some more damage output as an extra bonus.
  • DshuDshu Member Posts: 1,507 ★★★★
    There are a few 6*s that could be greatly improved with 1 line added to their description.
    Mk, cwbp, hulkbuster, dpx, jf, antman and I'm sure a couple I missed.
    The line
    Champ not available in 6* please spin again
  • Duke_SilverDuke_Silver Member Posts: 2,421 ★★★★
    Punisher 2099: gains battery at 2x the original speed, heal block only uses half its original battery cost.
  • Sheer_ColdSheer_Cold Member Posts: 183
    Ghost Rider can use his Judgements more than once. I mean seriously, what?!
  • Blue_Eyed_ThingBlue_Eyed_Thing Member Posts: 128
    I would add this line to ww2 captain America.

    Upon a perfect block a 50% of damage that would have been taken is reflected back to the opponent.

    That would make him insane, and he would be a top tier champ like he used to be.
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  • LibertyPrimeV1LibertyPrimeV1 Member Posts: 4,179 ★★★★★

    Ghost Rider can use his Judgements more than once. I mean seriously, what?!

    Uhh he already can do that... Just use his SP3 and wait till the Damnation Debuff expires.
  • LibertyPrimeV1LibertyPrimeV1 Member Posts: 4,179 ★★★★★

    Hawkeye: Can activate haemorrhage more than once

    Taskmaster Synergy, triggers Hemorrhage infinitely off the Sp3.
  • DPXFistheGOATDPXFistheGOAT Member Posts: 727 ★★★
    edited July 2019
    * Unstoppable Colossus: Gains prowess when unstoppable

    * Juggernaut: Stun debuffs immediately converted to unstoppable+fury

    * Rhino: Unstoppable last a bit longer

    * Electro: [x]% to inflict shock damage on heavy

    * Vulture: Gains permanent passive fury when opponents miss

    * Corvus: Allows the summoner to use all champs in the game per quest with all synergies available. All champs are 6*s, even the ones the summoner does not have or does not exist

    * Ebony Maw: Improved core mechanics (large increase in damage+duration of degen, persuasion limit removed, falter triggered at 15 persuasions)

    * Diablo: Improved core mechanics (not die from self inflicted poison, faster brewing, stronger concoctions, no limit to concoctions)

    * Beast: Special 3 combines freestyle and adaptive mode until next special

    * Storm: Crits have [x]% chance to inflict coldsnap, incinerate, shock, or some new debuff (since she can control weather, not just lightning)

    * Psylocke: Power gain increased by 5% (currently at -20%, so -15%)

    * 5*/6* Wolverine: Exist

    * 5*/6* Scarlet Witch: Exist

    * 5*/6* War Machine: Exist

    * 5*/6* Vision (Age of Ultron): Exist more often

    * 5*/6* Vision (Classic): Exist more often

    * 5*/6* Black Widow: Exist more often

    * 5*/6* Thor: Exist more often

    * Thor: Armor break limit raised to 6

    * War Machine: Empty the Clip triggered at 36% health instead of 18%

    * Punisher 2099: No limit on stuns per heavy

    * Loki: Stolen buffs duration is twice that of original (ie. If opponent has a buff that lasts 4 seconds, Loki gains buff for 8)

    * Thor (Jane Foster): All base stats increased by 6%

    * Iron Fist: Heavy nullifies all buffs instead of just 1

    * Daredevil (Netlfix): Combine with Daredevil (Classic)

    * Daredevil (Classic): Complete revamp

    * Elektra: Ability triggered when opponent is at 50% health instead of current (forgot the %)

    * Captain Marvel (Classic): Increased block proficiency OR absorbs energy from physical attacks

    * Black Panther (Civil War): Increased bleed duration (or ability to inflict bleed. Dont remember if he can)

    * Black Panther: Every bleed debuff stacked has increased damage and duration

    * Mordo: Increased degen duration

    * Dr. Strange: pre-12.0

    * Ultron: pre-12.0

    * Ant-man: Every [x] glanced hit inflicts poison debuff

    * Wasp: Additional +2.5% health

    * Spiderman (Symbiote): Slight block proficiency increase

    * Spiderman (Classic): Armor break stack limit to 3

    * Spiderman (Miles Morales): "invisible" when charging heavy (basically phases like Ghost)

    * Agent Venom: Increased crit rating (by a LOT)

    * Karnak: Gains a permanent, passive fury for every 7 seconds the opponent's combo meter is at zero

    * Black Bolt: Unstoppable special 2

    * Iron Man: Power gain increased by +15% (reverse Psylocke)

    * Superior Iron Man: Always has a class advantage except against mystics (class disadvantage nullified)

    * Hulkbuster: Immune to armor break and bleed

    * Crossbones: Overrun loading time reduced by half

    * Red Skull: Slight increase in base damage

    * Winter Soldier: Bullet type does not change per use (idk why it even does that)

    * Falcon: Redwing no longer loads + permanently locked on

    * Captain America (WWII): Steals [x]% energy when opponent is fatigued

    * Captain America (Classic): Regenerates [x]% health when blocking opponent (ability triggered at low health)
  • DPXFistheGOATDPXFistheGOAT Member Posts: 727 ★★★
    edited July 2019
    * Drax: For every 3 furies, gain 1 permanent passive fury

    * Rocket Raccoon: Every medium landed gives additional 1% to evade all attacks for a maximum of [x]%

    * Starlord: Domino-esque starting medium + Aegon-esque medium (7 hit MLLLM combo)

    * Phoenix: Incinerate damage and duration increased by A LOT

    * Gambit: Blocked physical hits gives 75% energy of direct hits

    * Magneto (the not future-buff version): Specials inflict degen instead of bleed, with durations and damage +25% of old bleed damage

    * Cyclops (red): Decreased base attack damage but increased special damage with guaranteed crit, armor break, and stun

    * Cyclops (blue): Power gain buff for ever special landed

    * Cull Obsidian: New synergy with Corvus gives all champs permanent indestructible passives (infinite duration)
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