Known Issues

edited December 2017 in Bugs and Known Issues
This thread will contain a living list of all issues that we identify and are actively working on. Progress reports will also be posted here.

Players may see the option to enter Modok's Lab again before their cooldown is over
The team is aware of this, and it will not actually allow the player to complete the Lab a second time. Players who try to enter a second time will just be removed from the Lab with an error message. Once the cooldown is over, they'll be able to enter again normally.



There are a few more reports of things floating around that we've not yet confirmed is or is not a bug, we'll stick with replies in those individual threads until we can confirm either way. Then, we'll add them to this thread.

Thank you to everyone that provides detailed reports!
Post edited by Kabam Wolf on

Comments

  • Kabam WolfKabam Wolf Posts: 1,277 ★★★
    edited July 2017
    These issues have been fixed after the release of 14.0:


    Fixed an issue causing Nightcrawler, Crossbones, and The Hood’s Block Timers to reset when receiving a hit

    Fixed an issue causing Nebula to not reduce the Ability Accuracy of Robots

    Fixed an issue where Autofight would not turn off

    Fixed an issue where the enemy could perform special attacks while in the middle of an evade animation

    Fixed the following character specific animation issues that were causing difficulties chaining from a combo into a special attack:
    Electro Special 2
    Juggernaut Special 1
    Magneto and Magneto (Marvel Now) Special 2
    Ms. Marvel and Captain Marvel Special 2
    Scarlet Witch Special 1
    Spider-Man Special 1
    Spider-Man (Symbiote) Special 1
    Thor (Jane Foster) Special 1

    Fixed Willpower to work with Shock and Incinerate Debuffs

    Revised the defender knockback distance from a success parry stun. The knockback distance incurred on a successful parry stun is now consistent across all base attacks

    Fixed an issue where the last hit on some character special animations had longer than normal block stun durations:
    Drax Special 2
    Hawkeye Special 2
    Ronan Special 2
    Thanos Special 1
    Thor Special 2
    Scarlet Witch Special 1

    Increased the transition speed in and out of the block animation. Animation transition speed should now be consistent across all characters

    Fixed an issue causing Archangel’s immunity to Ability Accuracy Reduction to not function

    Fixed an issue causing Hyperion to not enter Cosmic Overcharge

    Fixed an issue with The Punisher where health gains could extend Endure Pain duration

    Fixed Punisher’s Special 3 Incinerate damage to scale with his modified attack

    Fixed an issue causing Howard the Duck to not receive a Regeneration Buff against Mutant opponents after performing his Special 3

    Fixed an issue causing Nebula to miss the second strike of her Special 2

    Fixed an issue causing Phoenix to consume the incorrect amount of Fury Buffs during her Special Attacks

    Fixed an animation issue where Black Panther’s attack distance did not match his model

    Fixed text issues in the descriptions of Ultron, Star-Lord, and Guillotine

    Fixed an issue that allowed Punisher to stack multiple Open Wounds debuffs

    Fixed incorrect icons for Rhino’s abilities in his description

    Fixed an issue causing Labyrinth's Unstoppable Colossus' Signature Ability from working

    Fixed an issue with Elektra and Gwenpool not reducing the chances of the enemy evading attacks
  • Kabam WolfKabam Wolf Posts: 1,277 ★★★
    These issues have been fixed after the release of 15.0:


    Fixed an issue that caused the Next Series button to disappear from Arenas after achieving the last milestone

    Fixed an issue where Nightcrawler could not perform a dash back or block as quickly as the rest of the Champions.

    Fixed an issue where Nebula was not always gaining Shock Charges while Blocking

    Fixed an issue where Karnak was not able to chain into special attacks from a combo

    Fixed an issue where Spider-Man’s Signature Evade percentage was incorrect in German

    Corrected Doctor Octopus’ Synergies to specify that they are Unique and do not stack with each other
  • Kabam WolfKabam Wolf Posts: 1,277 ★★★
    These issues have been fixed after the release of 15.1:


    Made improvements to Parry consistency

    Fixed an issue where some Champions were able to be interrupted in the middle of a Special Attack

    Fixed an issue where effects from Special Attacks would persist even when the Champion has been stunned or knocked out

    Fixed an issue where Despair would not always reduce Healing as much as it should have

    Fixed an issue where players were unable to take any action after using Special Attacks of some Champions

    Adjusted Kingpin’s Heavy Attack reset time to be in line with all other Champions

    Fixed an issue where Doctor Octopus’s Special 2 Attack was not acting as a Projectile

    Fixed an issue where Archangel was able to be Magnetized by Magneto

    Fixed an issue with Medusa's Bleeds expiring with Armor Shattered

    Fixed an issue where Medusa was able to stack more than 30 bleeds

    Fixed an issue where Summoners were not able to purchase the new Alliance War boosts

    Fixed an issue where Beast's Acrobatic Mode was interfering with opponent's Power gain

    Fixed an issue where players were forced to complete a fight twice to progress after a disconnect

    Fixed an issue causing Nebula's Shock Charge timer to reset after being struck while blocking

    Fixed an issue where a Force Close was not causing a reduction in Champion's health after disconnect

    Fixed an issue where some users were seeing a storage capacity error when trying to open the game on Android OS 8

    Fixed an issue where some users were able to continue to fight in Arenas by using the Next Series button after the completion of an Arena

    Fixed an issue where Beast was not activating Regeneration in his Acrobatic mode

    Fixed an issue causing Quake's Aftershock charges not to apply extra damage past 3 Aftershock charges

    Fixed an issue where Nightcrawler's timer would disappear after switching modes

    Fixed an issue where Nightcrawler would become invisible after evading
  • Kabam WolfKabam Wolf Posts: 1,277 ★★★
    edited October 2017
    These issues have been fixed after the release of 15.1.2:


    Fixed an issue where some Champions had delayed recovery after using a 1st or 2nd level Special Attack

    Fixed an issue where iOS 11 would sometimes delete game files, causing data to re-download on each login

    Fixed an issue where some in-game visual assets would not download, leaving players with an incomplete user interface

    Fixed an issue where Vision, and other Power Drain/Burn champs, would not drain or burn power when using a Special Attack

    Fixed an issue where players could not view their 6 Star Crystal Shards

    Fixed an issue where Morningstar was not benefiting from Willpower
    Post edited by Kabam Wolf on
  • Kabam WolfKabam Wolf Posts: 1,277 ★★★
    These issues have been fixed after the release of 16.0:

    Adjusted the Power Reserve buff in Act 5, Chapter 3 to reduce frustrating interactions with Magik and Cable’s Abilities

    Fixed an issue where Mephisto’s Synergy with Morningstar was not displaying correctly in the Character’s Synergy screens

    Reduced Gwenpool’s chance to proc a Bleed on her Heavy attack to 5% to prevent an exploitable loop in gameplay

    Fixed an issue with the Optimist buff where regenerating health will not disengage the buff until the Champion has 30% of their health again

    Fixed an issue where Howard the Duck’s Thunderquack would not be removed when a Stun Debuff is applied

    Fixed an issue where the True Strike buff node would not negate all types of Evade

    Fixed an issue where the Debilitate buff was not applying to all kinds of Debuffs

    Fixed an issue where the Inequity mastery was not applying to all kinds of Debuffs

    Updated the Willpower Mastery to interact with several recently-introduced Debuffs that were previously not triggering Willpower.

    Fixed an issue causing Morningstar to not benefit from the effects of Willpower

    Fixed an issue where Persistent Variables were visible on the Alliance Wars Map Screen when the Champion was hidden

    Fixed an issue where Mephisto was unable to prevent Doctor Voodoo's regeneration at the beginning of a fight

    Fixed an issue where Nightcrawler would become invisible in the middle of a fight
  • Kabam WolfKabam Wolf Posts: 1,277 ★★★
    These issues have been fixed after the release of 16.1:

    Fixed an issue where the AI was able to start acting immediately following the use of their Special 3 attack

    Fixed an issue preventing Nebula and Doctor Octopus’s Special 3 Attack from knocking out the opponent

    Fixed an issue causing abilities that trigger from a “Well Timed Block” to activate inconsistently

    Fixed a bug where one of the light attacks for Black Widow, Captain Marvel, Gamora, Ms. Marvel, and Scarlet Witch would occasionally miss

    Fixed a bug where Spider-Gwen would sometimes miss the second hit of her Special 2 Attack

    Fixed an issue where Thor (Ragnarok) would become unresponsive following the activation of an Auto-Block

    Fixed an issue causing Blade’s Heightened Synergy to not correctly increase his Danger Sense potency

    Fixed an issue causing Morningstar to lose Souls in an active Quest when she is upgraded

    Fixed an issue where Mephisto’s Pact with a Demon synergy would not increase his Incineration Damage

    Fixed an issue causing Spider-Gwen to move off screen during her Special 2 Attack

    Fixed an issue where Enhanced Incinerate Buff node was causing Mephisto to take Incinerate Damage

    Fixed an issue where Quake’s Aftershock damage was not correctly scaling with charges on her Richter Scale

    Fixed an issue where Quake was able to stun an opponent in the midst of a special attack

    Fixed an issue where force closing a fight would not grant Mephisto souls

    Fixed an issue that could cause Auto Fight to enable unintentionally following a crash

    Fixed an issue with missing text in Spider-Man’s Special 2 Attack description
  • Kabam WolfKabam Wolf Posts: 1,277 ★★★
    These issues have been fixed after the release of 17.0:

    Fixed an issue where 5-Star Hulkbuster’s “Family” synergy was inadvertently at Level 2, instead of Level 3

    Fixed an issue where the “Nemesis” synergy was delivering a bonus less than what is displayed in game

    Fixed an issue where multi-hit attacks were triggering multiple callouts in fights against M.O.D.O.K.

    Made improvements to performance of Medium Hits missing after the opponent completes a Heavy Attack

    Made improvements to an issue where Champions would dash in instead of performing a block on the iPhone X

    Fixed an issue where Groot’s Special 2 Attack was not deactivating Thor (Ragnarok)’s Power Gain

    Fixed an audio issue with a Skill Symbiod’s Special Attack

    Fixed an issue where Rhino would not always gain an Unstoppable buff while dashing in

    Fixed an issue where Daredevil would evade the second hit in Iceman’s Special 2 Attack after being struck by the first
  • Kabam WolfKabam Wolf Posts: 1,277 ★★★
    These issues have been fixed after the release of 17.0.2:

    Fixed an issue that prevented users on iOS devices on the T-Mobile Network from connecting via their Cellular Network

    Fixed an issues causing a crash on some older devices whenever the device received a notification

    Fixed an issue causing Angela's attack animations to be out of sync with her Hit events
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